
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

How far can you go?
Revolution Idle is a free idle incremental where numbers explode… and never stop. Multiply. Automate. Accelerate. Reach infinity then go beyond.
2M+ players worldwide. 130,000 on Discord. The revolution is already happening.
Prestige. Push further.
Speed up circle filling with color spectrums. Trigger prestiges to boost multipliers and increase your exponent.
Every run makes you stronger.

Reach ~1.79e308 and trigger Infinity.
Unlock upgrades, power a chain of Generators, conquer Challenges, and grow Stars that boost every run.

Eternity resets everything… so you can go even further.
New systems unlock step by step. Deeper. More complex. More powerful.

Unity awaits.
Absurd numbers. New mechanics. Go beyond.
Highly addictive loop: watch numbers skyrocket at insane speed.
Full automation: optimize everything and let it run.
Macro builder: create your own automation strategies.
520+ achievements: with real progression bonuses.
Offline progress: keep gaining while you're away.
Global leaderboard: compete with players worldwide.
Cross-platform: PC, Android, iOS synced progress.
Daily rewards: log in, stack bonuses.
Active development: frequent updates, more content.
A built-in tutorial gets you started fast.
Need more depth? A full wiki is available in-game.
Developed by Nu Games and Oni Gaming. Backed by a community of 130,000 players.
The revolution continues.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 12.4Kreviews | 87% | — | $0 |
| Free | 43.2Kratings | 96% | — | $1M | |
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
결계석을 이곳저곳으로 옮기면서 방어하는, 살짝 특수한 디펜스 게임. 도파민을 뽑는 재미는 없었지만, 플레이하면서 적절한 긴장감과 장비를 바꾸는 맛은 충분히 있었다. 재미없냐 있냐하면 재밌음. 생각보다 적의 가시성이 안좋아서, 어느새 죽어있는 경우가 있었다. 약간 더 시인성 등을 갈고닦았으면 좋았을텐데 아쉽다. 스토리는 근래의 마법소녀물의 흔한 전개였지만, 깔끔하게 기승전결을 갖추었다. 기승전결도 갖추지 못하고 쓸데없는 대사나 넣은 것들에 비하면 무료 게임으로서는 충분하다 못해 우수한 수준. 개발상의 이유로 도심을 구현하지 못했다는데, 쓸데없는 도심 이동시간을 스킵한 지금이 훨씬 나은듯. 도시를 지키는 이유를 강조하여 최종 선택의 딜레마를 강조하거나 할수도 있었겠지만, 그걸 덜어낸 지금이 깔끔하다. 마법소녀폼이 예쁜데 얼마 못 보는게 아쉽다. 게임성보다 모에성을 좀 더 갈고 닦고, 슈로대처럼 캐릭터를 강화시켜서 애정을 부어넣을 요소가 있었으면 (그리고 그렇게 해서 진엔딩으로 해피엔딩을 볼수 있게 한다든가) 유료게임으로서 충분했을듯.
ITs pretty good. Tbh i tried it a year ago and kinda didnt get it at all - didnt get past circles. Now with some attention and some chill i might say i enjoy it. It can be quite entertaining to find solutions - unless you are stuck fr then you can go to guides or discord, but fr it worths to try to figure it yourself. Im still not quite sure if there are multiple ways to play it, so far it feels a bit too straightforward - like theres one most time-efficient strat, some close to it maybe, less activity for more chill, and some are significantly less efficient or simply wont work. - only in minerals hopefully there will be some more strat varieties out there to be found. On downside lol ingame help rly lacks, some ui/ux problems, some preferences simply doesnt exist, macro system is rly rly limited, and you get macro blocks way too late which severly limits their usage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Polish, Indonesian, Hindi +4 more
| Free |
| 18.7Kratings |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game and addicting grind but translation is so ♥♥♥♥♥♥♥ bad.... the zoo points have the same name as the infinity points in german. ♥♥♥♥♥♥♥ fix this.
circles, whats not to like
こんなに要素たくさんあって無料でプレイしていいんですか⁉
?
Just go idle for a month and you'll be alright
w game
毎日ポチポチしてます
WOULD RECOMEND PLENTY OF HELP ON GUIEDS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 934 | 79% | Free | |
| $5.3K | 48 | 56% | $4.99 | |
| $994 | 9 | 67% | $2.99 | |
| $0 | 1.9K | 84% | Free | |
| — | 0 | — | — |