
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

How far can you go?
Revolution Idle is a free idle incremental where numbers explode… and never stop. Multiply. Automate. Accelerate. Reach infinity then go beyond.
2M+ players worldwide. 130,000 on Discord. The revolution is already happening.
Prestige. Push further.
Speed up circle filling with color spectrums. Trigger prestiges to boost multipliers and increase your exponent.
Every run makes you stronger.

Reach ~1.79e308 and trigger Infinity.
Unlock upgrades, power a chain of Generators, conquer Challenges, and grow Stars that boost every run.

Eternity resets everything… so you can go even further.
New systems unlock step by step. Deeper. More complex. More powerful.

Unity awaits.
Absurd numbers. New mechanics. Go beyond.
Highly addictive loop: watch numbers skyrocket at insane speed.
Full automation: optimize everything and let it run.
Macro builder: create your own automation strategies.
520+ achievements: with real progression bonuses.
Offline progress: keep gaining while you're away.
Global leaderboard: compete with players worldwide.
Cross-platform: PC, Android, iOS synced progress.
Daily rewards: log in, stack bonuses.
Active development: frequent updates, more content.
A built-in tutorial gets you started fast.
Need more depth? A full wiki is available in-game.
Developed by Nu Games and Oni Gaming. Backed by a community of 130,000 players.
The revolution continues.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 12.4Kreviews | 87% | — | $0 |
| Free | 43.1Kratings | 96% | — | $1M | |
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
numbers go up very very nice
Super fun, easy to understand, also just stimulating to watch
Super recomendo pra quem tem vida, contas pra pagar ou autoestima alta demais. Porque depois que começa, você vira escravo das macros. E mesmo assim fica: “Caralho, já gastei quantas horas nisso?” E não se importa. É tipo hera venenosa do progresso: te deixa enfeitiçado.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Polish, Indonesian, Hindi +4 more
| Free |
| 18.7Kratings |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
banger
I completed Revolution and Infinity. Upon unlocking Eternity, I lost all motivation at realizing I'd have to tediously repeat Revolution and Infinity before getting meaningful access to the Eternity features. The graphics are very clean and mostly work well, but I was left with nothing but a drained feeling and quit at this point. [h3]Dailies and monetization[/h3] The game is free to play. There are daily and streak rewards, but I didn't find them obligatory. There is a store where you can spend "souls" to purchase various boosts and skins. You get souls from achievements, dailies, and packs ranging from 1 to 100 USD. I didn't spend any real money, and simply used the handful of souls I got on a couple of neat skins. [h3]Progression[/h3] Purchase exponential upgrades to make circles fill faster. Use various upgrade and reset systems to make the process more efficient. It's pretty straightforward and frankly incredibly boring during the first stage of play. Once (limited) automation and the second stage ("Infinity") is unlocked, the systems get varied enough to be interesting for a while, before they become a cycle of just upgrading generators and stars over and over. The third stage ("Eternity") sort of resets the game, but with some boosts and a macro system. But the macro system has all the useful features locked until you manually repeat the first stages of the game again, so it just feels like a meaningless wall of tedium meant to nudge players to the microtransactions. There are a few interesting achievements, some of which unlock permanent boosts, but for the most part they are just things you will get just from number going up, no strategy involved. [h3]UI[/h3] The UI is very clean, nice to look at, easy to navigate. I do wish the main screen ("Revolution") didn't have numbers vibrating madly at the top and the time flux button spasming vertically at times, making it difficult to press.
gooooooooooooooooooooooooooooooooood
Kivaa idlausta
Overall, I would absolutely recommend this game. I got over 100 hours in just the PC version, and though grindy, it felt extremely fun to progress and watch the revolutions spin faster and faster. However, at this stage I'm done with it. It became less and less focused on the actual spinning circles and more focused on doing exactly what people on reddit or the wiki tells you to do. They introduce a macro that is absolutely pointless, they introduce animals that have a very clear and exact path needed to progress or you will waste a hundred hours, they introduce 6 different paths in a lab where the game outright tells you that only 2 of them are good (and they are correct), and now after hitting the DTP - they give you a legitimate walkthrough of EXACTLY which upgrades to unlock, how long you will have to sit and wait for the next one, when to respec, etc. Again, they give you a skill tree... and then tell you exactly what upgrades to unlock in what order in the skill tree... and if you don't, progression will be infinitely slower. Feels like bad mechanics into the later game. Then again, this game is entirely free, and I was not even 20% through with 100+ hours. I still recommend playing it, and maybe pushing through that part would've opened the game back up, but I feel satisfied with there my progress will sit.
無料なのに内容多くて、面白い
Minimalista pero adictivo si te gusta ver números crecer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 934 | 79% | Free | |
| $5.3K | 48 | 56% | $4.99 | |
| $994 | 9 | 67% | $2.99 | |
| $0 | 1.9K | 84% | Free | |
| — | 0 | — | — |