
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

How far can you go?
Revolution Idle is a free idle incremental where numbers explode… and never stop. Multiply. Automate. Accelerate. Reach infinity then go beyond.
2M+ players worldwide. 130,000 on Discord. The revolution is already happening.
Prestige. Push further.
Speed up circle filling with color spectrums. Trigger prestiges to boost multipliers and increase your exponent.
Every run makes you stronger.

Reach ~1.79e308 and trigger Infinity.
Unlock upgrades, power a chain of Generators, conquer Challenges, and grow Stars that boost every run.

Eternity resets everything… so you can go even further.
New systems unlock step by step. Deeper. More complex. More powerful.

Unity awaits.
Absurd numbers. New mechanics. Go beyond.
Highly addictive loop: watch numbers skyrocket at insane speed.
Full automation: optimize everything and let it run.
Macro builder: create your own automation strategies.
520+ achievements: with real progression bonuses.
Offline progress: keep gaining while you're away.
Global leaderboard: compete with players worldwide.
Cross-platform: PC, Android, iOS synced progress.
Daily rewards: log in, stack bonuses.
Active development: frequent updates, more content.
A built-in tutorial gets you started fast.
Need more depth? A full wiki is available in-game.
Developed by Nu Games and Oni Gaming. Backed by a community of 130,000 players.
The revolution continues.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 12.4Kreviews | 87% | — | $0 |
| Free | 43.1Kratings | 96% | — | $1M | |
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So much progression... As soon as I did my first Unity, that's when I realized the "Tutorial" was completed and the Unity tab was the stage of progression that actually opens up the real tabs of progression. I am just now working on Minerals - Refinement Tree Nodes. Good luck!
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Polish, Indonesian, Hindi +4 more
| Free |
| 18.7Kratings |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
оч крутая игра мне нравится
Para las personas que le gusten los juegos automáticos y de optimizar su potenciadores para mejorar esa automatización es perfecto.
Кайф
67
:3 вау формирка
Revolution Idle can be very engaging, extremely tedious, or downright boring at times. The game basically requires you to babysit it 24/7 to make meaningful progress yet forces an "idle" amount of time to do so. There is a lot of content for an incremental game, that part is true. Some of those moments are entertaining. Other moments are a grueling, excruciatingly boring grind. Automations make the game bearable but most of them are only unlocked when you're contemplating if it's worth it to continue or if you should just throw in the towel. Some of the most tedious processes that you have to do throughout the entirety of the game, like purchasing donuts, never get an automation. The macros are necessary at times but lack basic functionality like using time as a condition for the loops. They also really, really, really mean the idle part of the title. The game does not progress at all when offline. You get something called flux to speed up the game based on how long you're offline but automations and macros don't work well through most stages of the game while using flux. You have to commit to leaving your device on for weeks at a time to seriously progress in this game. There is a shop that tries to sell you upgrades to allegedly make the game easier but they're negligible in benefit yet very expensive dollar-wise. Don't start the game unless you like clicking too much, enjoy an unsatisfying and very convoluted game loop, and want to be frustrated waiting for days and days for minor progression.
is good
Very fun not kidding
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 934 | 79% | Free | |
| $5.3K | 48 | 56% | $4.99 | |
| $994 | 9 | 67% | $2.99 | |
| $0 | 1.9K | 84% | Free | |
| — | 0 | — | — |