
Play as the ultimate ninja badass Noxi using magic, sword and shurikens to fight off an army of monsters and save your loved one. Bring Noxi to the top floor of her ruined home over dangerous terrain with athletic jumps, flips, sprints and slides
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
This was a Great and Fun Game That is Quite Addicting, The Boss Fights, The Enemies and Levels are All Well Done and Remind Me So Much of Old School Games Back in The Day I Would Recommend Giving This Game a Try You Wont Regret and It's Fun to Replay Through. From -NotTheRealTenkoBerry
I recommend normal difficulty because i played it on easy difficulty and it was a little too short for my liking BUT all that aside very great game! 10/10
KMolto Bello mi ricorda uno shinobi Arcade del 1987 ma con una grafica disegnata a mano CONSIGLIO
Revenge Of Noxi es un juego de plataformas donde somos un ninja que debemos acabar con ejército de monstruos. Nuestro personaje deberá hacer saltos y volteretas para llegar a las diferentes zonas del mapa. Todo mediante movimientos imprecisos y toscos. Si tuviese que destacar algo sería los enemigos, tienen cierto arte pero si hablamos de la manera que nos pueden hacer daño pierden todo su encanto. Gráficamente, lo que veis, nada del otro mundo. Alguna zona plataformera puede ser interesante pero poco más. Si que es verdad que nos recuerda a juegos de una época pasada pero que ahora mismo yo no lo compraría. Se el trabajo que hay detrás de estos juegos indie pero no puedo recomendarlo. [code][url=https://store.steampowered.com/curator/38483740/] Si quieres leer más reviews como esta, visita mi página de mentor haciendo click aquí [/url][/code]
C'est court, c'est weird, c'est l'fun. Thats it.
Very cool game, I had so much fun playing it! The levels and bosses were very creative and also the ending sequence was very cool!
Ne çok kötü ne de normal. Flash oyun gibi yapılmaya çalışıldığı aşikar fakat mekanikler ve efektler biraz dandik duruyor.
Revenge of Noxi is a 2D side-scrolling action game in the vein of Ninja Gaiden or Shinobi but with a couple modern tricks up its sleeve. The game appears to be the second endeavor by developer Megamini009, following up a previous 2D game from a few years ago. I'm all for a throwback to Shinobi, and I can very much feel what the developer was going for here. I really like the feeling of some of the protagonist's moveset: the jumpkick and slide moves in particular feel great, especially when you're executing a series of jumpkicks, bouncing back and forth between targets - it almost feels reminiscent of Hollow Knight's pogo bounce. Enemies generally have fairly predictable movesets and attack patterns, and overall I did find them reasonably challenging to dispatch without being frustratingly difficult. There are a number of areas I'd like to see improved, if the game receives ongoing updates: 1. It's a bit difficult to negotiate the fact that the player doesn't have total control of their moves/attacks at all times. Sometimes, it appears that a sword slash is executed, while at other times, shuriken are thrown. Sometimes, jumpkicks are executed, while at other times, shuriken are thrown. I think I see what the developer was going for - contextual attacks based on your target seems like an interesting idea. However, I really think it leads to a lack of player agency, and it generally just made me feel confused or frustrated. All I want is to jumpkick the flamethrower dudes! Let me jumpkick them! 2. The artwork across the game suffers from an issue I often see with small indie games: it was clearly created using a variety of different canvas sizes, resulting in individual pixels that are different sizes when comparing sprites and objects to one another. I would recommend aligning this. Use one sprite as your baseline - it will determine the pixel size for everything else. 3. There are a variety of collision issues across the game - they're particularly evident in the sewer level, both when sliding down slopes, as well as when swimming in general. These should be tightened up. Similarly, there are issues with hitboxes - the player's hitbox is frustratingly large, for example. 4. I don't know why so many indie games nowadays use mouse control when there's no need for it. I'd just default to keyboard controls for attacking. I know these can be remapped, but making your player work straight out of the gate isn't a great feeling. 5. There are some issues with the player character's state being reset or nulled, particularly when taking damage. For instance, if I'm sprinting and then get hit, not only do I stop sprinting, I also can't start sprinting again unless I release and press Shift again. This feels bad. Sprinting in particular should resume after damage is taken, even without the player needing to release and press the button again. 6. Level design gets a bit convoluted, particularly in the later levels. It's unclear to me if there are optional branching paths based on where the player exits the level. For instance, in the sewer level, there are a lot of vertical paths, but not a lot of guidance for the player as to why they might travel vertically. What's their motivation? If the controls, level design, and artwork could be tightened up, I think this would be a really charming little action game. Parts of it feel nice and imbue a pleasant nostalgia to Shinobi and similar games. However, as it stands, I think the issues listed above make the game a bit frustrating to play, and the control issues in particular had me scratching my head more than a few times. If you release an update addressing these issues, please leave a comment on this review and I'll be happy to take another look! Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
Hell yeah! This is nostalgia baby! Love the art style, love the moveset, love the music, love the gameplay, AND it's funny! Obvious that the developer had fun making this, and it's not just a cash grab. If you like nintendo/sega sidecrollers, pick this one up! check out my first playthrough here where I actually had fun playing a game: https://www.twitch.tv/videos/1868705018
Super jank. But super fun. If you enjoy the old Shinobi games and want to support an indie dev's homage to the classic game series, this is a pretty enjoyable effort. Yes it has it's flaws. But it is fun to play and that is the most important part of any game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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