
Resume: The Video Game is an arcade style indie game, intended to demonstrate my game development ability. Play these fun mini-games: Brick Fish Racing, a multiplayer extraterrestrial racing game; Flap Tapper, a rhythmic flying game; and Chris Kerfuffle, a death match with quick size changes!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Resume: The Video Game" is remarkable, not for any aspect related to quality, but because the developer genuinely thinks this crap is all worth the eye watering $16 USD worth of donations he expects gamers to give him for dumping garbage on Steam. Ok, start at the top. This is a collection of four of the dumbest minigames ever made, including a Flappy Bird style endless jumper ripoff (wow, stealing other people's game ideas but worse), a brawler platformer thing, and a "fish racing" disaster. This is worse quality than "Intro to Game Dev 101" course students pump out in half an hour. I've played better Russian asset flips. What do you do in the game? Uninstall, quickly, then laugh at the idea the developer thinks people will donate money to him for this crap. Maybe out of pity? This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This game bundle is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. They have their hand out for a "donation" for this as you're expected to give them money from buying empty DLC from Steam... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 11 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Definitely not. This isn't worth it. I'm paraphrasing another reviewer here, but this should be a paid product... they'd have to pay people to download it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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