
Resultarias is a surrealist walking simulator narrated by dream exploration. You play as Utsuki, a girl that for some reason doesn't want to leave her room and will only explore the world through her dreams.
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Resultarias is a surrealist walking simulator narrated by dream exploration.
You play as "Utsuki", a girl that for some reason doesn't want to leave her room and will only explore the world through her dreams.
The game features various worlds, characters, items that can be collected on the dream world and used for various purposes but mainly helping the exploration and advance through the narrative.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +5 more
Reviews
Ничего не понятно, но очень красиво
muito animado para quando lançar a versão final
Resultarias, developed and published by chrisjogos.com and Enigmatic Comma, is a surreal, dream-driven indie adventure that places atmosphere and emotional ambiguity at the center of its experience. You follow the story of Utsuki, a girl who refuses to leave her room and instead escapes into sprawling dream worlds that shift between the beautiful, the uncanny, and the disturbing. From the beginning, the game positions itself not as a traditional horror or puzzle title, but as a meditative exploration of subconscious landscapes, built around wandering, observing, and piecing together meaning from environments that rarely obey logic. The dreamworlds of Resultarias define the game’s strongest qualities. Each area feels designed to evoke a different emotional shade—loneliness, melancholy, curiosity, nostalgia, or quiet dread. Some spaces are peaceful in an eerie way, while others hint at psychological darkness beneath their simplicity. The surreal nature of the environments gives the game an unconventional rhythm: rooms and vistas bleed into each other with little regard for real-world coherence, forming a fragmented collage of memories, fears, and fantasies. Even without a dense narrative, the environments feel expressive, suggesting more about Utsuki’s emotional state than any explicit exposition could. This is a game where silence, space, and uncertainty do much of the storytelling. Mechanically, Resultarias keeps things minimal. Movement, interaction, item collection, and exploration form the bulk of the experience. Rather than focusing on combat, puzzles, or survival mechanics, the game invites the player to immerse themselves slowly, allowing the environment itself to act as both prompt and puzzle. This design will appeal to those who enjoy atmospheric walking simulations or introspective indie adventures, where the reward lies in uncovering visual motifs or interpreting symbolic elements. The simplicity of the mechanics is intentional, encouraging attention toward the mood rather than demanding constant engagement through challenge. However, as the game remains in Early Access, its incompleteness is readily apparent. Many environments feel like sketches rather than finished spaces, and story threads often appear without being expanded upon. The developers have stated ambitions for around forty maps and a wide variety of characters and collectible items, but the current version only hints at that scale. This partial implementation can make the experience feel disjointed at times, with stretches of exploration that lead to unfinished or placeholder areas. The conceptual strength of the game becomes occasionally diluted by the gaps in content and pacing interruptions that stem from features not yet fully realized. The pacing itself reflects the experimental nature of Resultarias. Its slow, drifting structure works well for players who enjoy freeform exploration, but others may find the lack of direction frustrating. Objectives are rarely clear, and progression often involves trial-and-error movement through large, abstract spaces. Without strong narrative cues or a structured gameplay loop, the sense of aimlessness can affect immersion, especially when combined with areas that offer little interactivity beyond their visual presence. Still, for those who enjoy piecing together meaning from scattered impressions, the open, wandering design may feel liberating rather than empty. Visually, the game employs a low-budget 3D aesthetic that matches its indie origins. Models and textures are simple, sometimes rough, but the stylistic choices support the surrealism rather than undermining it. Resultarias isn’t meant to be technically impressive; instead, its dreamlike tone benefits from the softness and abstraction created by minimal detail. The audio design also plays a key role—quiet ambient tracks, distant echoes, and atmospheric soundscapes shape the emotional palette of each dreamworld without overwhelming the player. Because of its niche design and Early Access state, Resultarias inevitably becomes a polarizing experience. Some players appreciate its strange beauty, subtle emotional cues, and willingness to embrace surreal exploration without the constraints of traditional structure. Others find the lack of direction, incomplete content, and minimal gameplay depth too limiting. Ultimately, it is a game that rewards patience, curiosity, and a willingness to engage with ambiguity. It is not meant to deliver tight gameplay loops or clear narrative resolutions, but to evoke a mood—one that lingers in its quiet, disquieting way. In its current form, Resultarias feels like a promising foundation rather than a fully realized vision. With more content and polish, its dream exploration could evolve into a deeply memorable indie experience. Even now, it remains an intriguing and sometimes haunting journey through emotional and imaginative landscapes. Players seeking something unusual, introspective, and atmospherically driven may find its fragments compelling. Those expecting structure, clarity, or mechanical depth will likely feel unfulfilled. As an evolving project, Resultarias stands as a creative but unfinished window into a world shaped by memory, isolation, and dreams. Rating: 6/10
vi coisas que me deixaram assustado
good
蛮有意思的,就是抱着的小猫容易掉下去.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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