
Game of horror, puzzles and shooting: Plunge into an underground hell—caused by uncontrolled illegal human experiments. Once a secret lab, now overrun by mutated zombies. Solve puzzles, shoot, and escape this desperate cage!
Modeled estimate, not a reported figure. How we estimate →
Media

About
1. Brain-Teasing Puzzles:Explore abandoned laboratories, twisted hospital wards, confined cells and other areas to solve puzzles related to human experiments and architectural mechanisms. From decoding experimental data codes to manipulating outdated power systems to open paths, every puzzle is the key to escape and may hide the terrifying truth behind the experiments.
2. Zombie Shooting:Face a variety of zombies created by failed experiments: the ultra-fast "Experimental Subject - Swift Shadow", the tough-skinned "Experimental Subject - Barrier", and the "Mutated Nurse" that lurks like a ghost. You need to use your weapons and shoot accurately with limited resources to clear a safe path for puzzle-solving and exploration.
Every corner of the underground building is filled with despair: experimental bloodstains on the faded walls, stopped vital sign monitors, and leftover experiment logs in the cages. Combined with oppressive sound effects and lighting, they maximize the terrifying background of "out-of-control human experiments". You will catch a glimpse of bloodstained remains on a stretcher in the dim corridor, and be trapped by suddenly emerging zombies in a closed room—every exploration is full of unknown terror.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Reviews
I would like to have a word with the person in the got Anthro? curator group who recommended this game [i]simply because a werewolf is in it[/i]. >:( This game is trash. It's trash. And it's very clear that the developer is a scammer/troll looking to make a quick buck, or someone inexperienced who evidently did not playtest their own game. For the sake of argument, I'm going to (mostly) assume the latter. The game promises "brain-teasing puzzles" and "an immersive horror experience." These are both massive exaggerations. There are no "puzzles" outside of "find fuses to unlock certain rooms" and "get the key to open the door...to get another key to open another door." There's also only one puzzle involving a door code--a puzzle you don't even need to solve. It just opens a locker containing a shotgun (granted, having the shotgun makes the game much easier). I did like the one puzzle that requires turning on the execution chamber to destroy an egg to get a hidden key. Credit where it's due, that one was kinda clever. Everything else is very generic and obvious. And as for the horror? You slowly walk around brightly-lit rooms and hallways while the same two generic nurse enemies try to attack you while walking slowly, and a hulking werewolf tries to kill you while also walking very slowly. There's no jump scares, no tension, no buildup, no unsettling music (no music AT ALL), no moment where your flashlight breaks and you must rely on sound--nothing. Oh, speaking of slow enemies, did I mention you can't run? The game allows you to run by holding the shift key, but your "run" in question is hobbling across the floor like someone glued cement blocks to your feet. If your run is so slow that it's barely noticeable from walking, [i]you are not running[/i]. On another note, there are no checkpoints or options to save in this game. Granted, the game is very short (I'm gonna get to that in a minute) but it's annoying when you get very far, only to run out of ammo or only to conveniently get stuck in a corner or on an object while being chased, then take three hits and die. Your health auto-regenerates, but again, if multiple enemies gang up on you, you're done. Also let's talk about the enemies. There's four of them. The nurse in white, the nurse in blue (who is slightly faster), the big-ass hulking werewolf that cannot die until you reach a scripted event [i]WHICH THE GAME DOES NOT TELL YOU[/i], and the annoying-ass dogs that do little damage but take nearly a full clip of pistol bullets to kill. That is it. It feels like the developer copy/pasted the same assets in random rooms and called it a day. If you wanna make all the enemies zombies, fine, go for it. But give a little variety to it or something--spice up the zombie models to some extent. You're telling me all these "human experiments" are all [i]just nurses in two different outfits[/i]? Sometimes enemies die in four shots. Sometimes it takes double that amount. And shooting them in the head or body doesn't change anything; it still takes a lot. Again, it is very frustrating when you keep shooting a zombie right in the skull and they don't die [i]when they clearly should[/i]. It would make more sense for a zombie to take seven/eight shots if you're careless and shoot at them randomly. Also ♥♥♥♥ that werewolf man. I know what the developer was trying to do; they wanted to mimic Mr. X or Nemesis from [i]Resident Evil[/i], but it's not threatening. It's just an annoying beast in your way that makes you have to "run" around the building taking the long path just to avoid it. The game, mercifully, is incredibly short. Granted it feels like the developer tried to pad out the length so it would take two hours so you couldn't refund it (which I [i]know[/i] some game developers do). After you figure out what you need to do, you can speedrun through it in less than half an hour. And of course, as I expected, there is no ending. You find all the fuses, head into an elevator, push a button, and then you get a message saying "Thank You For Playing." No credits, no cutscene, no cryptic message, no jump scare, no music, absolutely [i]nothing[/i]. That's your reward for all of this nonsense. I know you're saying, "Oh, but it's only three dollars! It's their first game!" I don't care. Someone I'm fond of named John Wolfe made this "PSA/rant" during a horrible indie game he played called [i]Apartment 17[/i] and I'm gonna say this here as well. [b]"If your game is less than half an hour long, ideally less than an hour long, maybe it should be free! If I paid two bucks (three here) for a game and I beat it in fifteen minutes and nothing really even happened, feel kinda ripped off!"[/b] This game is not worth money! It's just not. This feels like one of those horror games someone cooked up out of boredom one afternoon. I've seen Game Jam games have more effort and style put into them and those games are free! This game is not scary! It's not fun! It's not stylish or unique or special! You shoot the same two nurse zombies. You hobble away from a werewolf until you're forced to kill it in a small room (or die because you don't have enough ammo). You collect a bunch of keys and fuses that all look the same but are colored differently. Then the game says "You win." This game feels like a troll made it because if you lure the werewolf into the execution chamber and try to shock it, it does not get stunned or take damage. Instead, it will hit the griddy, or it will cha-cha real smooth its furry ass towards you! I'm not joking! Later on you find a nurse playing dead, and when you get close to her, she doesn't attack you! She also cha-chas real smooth on your ass too! Okay, I'm done. I'm just gonna leave this bit of advice here. If this developer genuinely wanted to make a good game, please, for the love of god, [i]playtest it[/i]. You cannot tell me with a straight face that you think this game is entertaining to your customers. You cannot tell me how "fast" you run is acceptable; someone already commented that they couldn't finish it because you run too slow. You can't say how short this game is is considered acceptable. Spend more time adding content to your game. Spend more time working out the glitches and bugs. Spend more time making the game [i]fun[/i]. Then after you do that, go back, playtest it, and if it feels like you've done everything you can do, [i]then[/i] release the game on Steam! Three dollars for thirty minutes? [i]That's a dollar for ten minutes of boring gameplay.[/i] If the game was free, sure. But this costs money. If the game was indeed made by a troll/scammer, joke's on you! I only played this game for ninety minutes and was able to refund it! So I got my money back! And now your only notable review of your "product" is my overly negative one for everyone to see! So now I'm gonna imitate your werewolf and cha-cha real smooth my goblin ass outta here with my money and buy something else. ;)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |