
Enter a novel digital universe with infinite possibilities. Whether you resonate with people around the world in a casual conversation, playing games and socializing or you riff off each other when creating anything from art to programming complex games, you'll find your place here.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, German, Spanish - Spain, Czech, Dutch, Finnish, Japanese, Korean, Norwegian, Polish, Russian +7 more
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Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it feels unfair to give this game a negative review when vrchat is sucking all the air out the room when it comes to discussing and playing social vr games. i think this game differs from vrchat though in the way that this is NOT a social vr game. do not come on here expecting to meet people that share your interests if your interests do not include programming or 3D model creation. that's my main complaint really, the current userbase of resonite are vr and programming enthusiasts and not Joe Average like vrchat. maybe it doesn't want to become that though, maybe i'm not the target audience and that's why i don't enjoy it. maybe it is for programmers, and that's ok, that just means it's not for me (and not for a lot of people) there are also a lot of jank and bugs which makes the experience unpleasant, (terrible performance, unusable fullbody tracking, confusing menus) HOWEVER these issues will almost definitely be fixed because this game is in early access. i think if enough people play this game to where it reaches critical mass and you can join a lobby without bracing to only discuss resonite itself and not Literally Anything Else, then it will be a mighty competitor to vrchat. that's why it feels unfair to say not recommended though, because i think in the future i will probably recommend resonite once/if it becomes popular enough - there's a lot of potential here with how versatile everything is. i hope it succeeds
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Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review was a complete drain to write, it took so much thinking, going back and forth in my head on the right way to articulate my thoughts on the game. I feel a great sadness when I play this game, not because the game is bad, but because it has such potential. The creative freedom is often intoxicating, the more I look into the abyss the more I realise how little I understand, but I find that fun. The learning curve is exponential the more you know. Nobody knows everything but that's the fun of it, everyone has a "I know a guy" because that person found something they liked and spear headed it. I enjoy showing the game to new players in my spare time that join, I answer questions, show items, show them how to do things they ask doing my best not to overwhelm or complicate things, and showing them around some worlds. All depends on how much time they have. I do not care for numbers, I do it for the love of the game and to show them the possibilities. We are in a paradoxical situation. Cool game but no players, leaves. I think you can see the issue there, yes there are a select few that enjoy the game for the creativity and come back, but often just drift away. The people coming in mainly want to socialise (as they come from vrchat), they usually don't care for the cool things we can do in here, and are often overwhelmed by it. I'm not saying we will never get out of the paradox, it will just take time. But the thing is, they don't need to learn anything, they can play the game without touching anything technically. You can explore worlds, socialise, play with already made gadgets, take photos with your hands, etc. The issue with that, everyone is building ♥♥♥♥ as they have already done the exploring. You see that and you also feel compelled to build, it's the games main feature right? I'd say no, as you can also build stuff in vrchat (just through a separate program), the main difference is the inventory where you store the cool ♥♥♥♥ you find. Yes you only get 1 gigabyte of cloud storage, but what I say to the people I show around "Think of that one gigabyte as a hotbar for items, you can export items to your computer and still spawn them in", and don't worry, that 1GB can last a long time on it's own especially if you get the files for the items, as the public files don't take up space. There has been many complaints about the game not having an "avatar searcher" from new users, but people that are new to vrchat don't know that it was only after mods disappeared that we got an avatar search world, not even made by the developer, before that you would find them through socializing or searching worlds, and just like vrchat we do have a searcher made by a player that can not only search up avatars but also items and files called redX. You can also use the web version of redX and paste the links into the game to spawn them. People also talk about the dashboard being user unfriendly, but I find that the dashboard is blunt and cutthroat, it gives you what you need without beautifying it, and I personally find vrchat's launchpad harder to navigate, but it goes both ways, we just aren't used to them yet. New users don't know that they can also add custom stuff to their dashboard as well, custom bips and bobs to add information and buttons to their dashboard. On the creation side tho it is really hard to navigate without a mod that allows searching (cherry picker) or a player made searcher, that part is unfriendly and there are some components/flux that provide no examples in what they are used for. The creation side is a f ton of experimentation, time and coffee. The best and worst way to learn is to find something you like and taking it apart, because you will see how it works and fiddle with it, but at times the item could be way too complex, it could be a pile of spaghetti code, etc. There are a great many issues with the game that need to be worked on and developed, it's one guy working on the code. I do not wish for him to overwork himself and I know he most definitely has trust issues after the previous events but man, it's just depressing to think about where we could be if that 1 was brought to just a two.
just rly a horribly optimized and overly complicated unity sandbox,
I love how much freedom this game gives you to do anything youd want, plus with all the tools being ingame, i get to more easily be around other people while making something, its a great game :3
vrchat but good
this game is hard to get into but once it clicks its like discovering fire for the first time, if your trying to get into it avoid the complex systems like UIX and ProtoFlux most things can be done with components and is easier to work with, the community is always willing to help so if you got a problem ask around, You don't need to worry to hard about storage you can export anything you made to your pc and reimport it just by dragging and dropping into the game. Anyway now for the actual review. this game is peak and free you loose nothing for giving it a try.
Like Little Big Planet, and Garrys mod was VR and also made my goated furries. Community is so awesome.
Yeah sorry. I love creative places like this, but the two main drawbacks are updates like this month's and the lack of accessibility to the cool stuff the community makes. I'd say let it cook and see if things improve but currently I can't recommend.
Basically Garry's Mod 2 but for both VR and desktop
woke 10/10 also its crashes but thats my laptop so its my problem
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $954 | 5 | 80% | $12.99 | |
| — | 84 | 61% | — | |
| $9.2K | 24 | 75% | $9.99 | |
| — | 0 | — | — |