
Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.
Most likely between $24.2M and $68.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 95% | approximately $40.3M |
| PlayStation | $19.99 | 93% | — |
| Xbox | $19.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really think people look on this game with rose tinted glasses, don't get me wrong I understand this was a big deal when it came out, new engine, new direction, first person and did new things. But judging this on its own merit, this is a frustrating, undercooked experience that falls apart by the end that really should have had another year of development. When it comes to it story it really felt like capcom had a really good idea of having the baker family and their estate location, then gave up on everything else. It starts of really good, the creepy horror atmosphere is stellar, the game looks great and Capcom really pulls out all of its stops in the first couple hours. Its inventory system takes a little bit to get used to, but its perfectly fine and combat starts off great. Once you finally killed Jack and move on to the old house to battle Marguerite is where things get confusing, the game expects you to be a mind reader of what it wants as you wonder around until you happened to eventually get what you need. Its objective on the map is oftentimes so vague that its pointless that it doesn't help you and the map itself doesn't help you if you are unsure what you are supposed to be doing next. The times I had to look it up the answer was so random that feels like it had no consistency with what's going on. Also the Old House where you eventually fight Marguerite with the bugs, is just awful in game design. I get the idea of bugs scary and attacking you, but when i need to figure out where i am going and run through nests cuz i don't have the flame thrower yet and I'm going to and fro, i can't see what is even going on anymore. I guess whoever was in charge of that level through scary means being blind. Its combat balancing on normal is all over the place, sometimes your bullets will do decent damage to enemies ads you would expect, and other times bullets are a mere suggestion and unloading a entire pistol magazine or 4 shotgun blasts to the creature's head won't even stagger them. For me that doesn't make encounters scary it just makes it frustrating and knowing the game is going to screw me over for the sake of it. In previous games the idea is to stagger and run past to save on ammo even if the ammo it takes to stagger is random from like 1 - 5 shots, here some random mobs will die before ever being staggered. And its not like you can get past them as often times you be in very narrow hallways many many times. Despite this the actual game in the Baker's house was mostly fine. However, once you actually leave the Baker's estate the game nosedives in quality and it really felt like Capcom had no idea what they wanted to do after this point and will randomly throw you in a saltmine to play call of duty for a while or a poorly explained, context missing flashback of MIA on a ship out at sea. That section with mia was as combination of all of these negative things, not to mention taking away your inventory completely and directions as vague as "just figure out running around 3 entire floors to get the elevator working somehow idk", its done in a way that pretty obvious that it was done for padding to make you take the longest possible way to get things done as the whole point of this game's scary atmosphere being in the disgusting backwoods of the Baker's estate in Louisiana is completely gone. Once you get past that part the dream sequence with Ethan and Jack provided the missing piece of this story before the pacing goes at a breakneck pace as the game is rushing itself to finish this. Then in resident evil fashion because they can't resist ruining their own tone, skyscraper big monster final boss that morphs out of nowhere and somehow it was impossible for it to ever happen before in the way it was. Eveline boils down to lab experiment little girl who wants people to be in her family and that's it. wow amazing writing that took professionals years to come up with Most of the bosses in this game other than Jack were poorly programmed for this specific style of game or were just not play tested and will actively frustrate you. The previous issues with combat consistently also applies here, Marguerite will constantly blind you, the flame thrower is pointless here, despite recently getting it and its effective against bugs, and bullets are a slot machine as i said previously. Lucas is even worse with him attacking fast and moving pretty quick despite Ethan's slow movement. Phase 2of Lucas and the final boss are just shoot in the face and maybe you will win. no strategy, no precise aiming or anything giving the player a sense of out playing the boss. Sometimes you die cuz the game wants you to. I was checkout completely by the end as this doesn't feel like a completed game or a full contained story. Maybe village will be better
one of the best re games ive ever played
단순 재미를 넘어서 여운이 있고 엔딩 이후 올라오는 음악과 크레딧도 영화 한편 본 것 같이 너무 좋습니다....만 추가 DLC 중 블랙잭게임인 21 서바이벌 플러스는 아예 깨지 말라고 만들어 둔 건가요? 일반 블랙잭도 아니고 등장하는 적마다 특유 공격 능력이 있어서 패턴을 익혀야 하는데 검열 때문에 패턴을 아예 못익혀요 그렇다고 조금만 열심히 하면 넘길 수 있는 것도 아니고 아예 억까게임이라 하..그냥 포기했습니다 이것만 달성하면 100트로피인데 아쉬움을 넘어서 화가 나네요ㅜㅜ
WELCOME TO THE FAMILY, SON! Simplesmente o jogo que salvou a franquia, e com certeza o Ethan GOAT Winters é um dos personagens mais cabra macho de Resident Evil. Jogasso!
[quote] [url=https://store.steampowered.com/curator/36579661-Setna/]Başlamadan önce diğer incelemelerimin olduğu küratör sayfamı takip edin.[/url] [/quote] Resident Evil serisi için adeta bir can suyu olan, seriyi tekrar ayakları üzerine kaldıran oyun. [h1] Kaybolmuş Eşini Aramak [/h1] Oyunumuz aslında konsept olarak çok sıradan başlıyor. Ana karakterimiz Nathan'in eşi Mia ortadan gizemli bir şekilde kaybolur. Fakat aradan 3 yıl geçtikten sonra Mia bir şekilde Nathan'a ulaşır ve onu bulunduğu yere gelmemesi için uyarır. Tabii ki Nathan durur mu? 3 yıldır aradığı eşini bulmak için düşer yollara. Yolculuğu onu sıradan bir çiftlik evine getirse de işler aslında hiç de öyle değil. Kısa sürede çiftlikte paranormal olaylar olur ve daha önce gelen insanların öldüğünü öğrenir. Daha da kötüsü Nathan da bu çiftlik evinde sıkışıp kalmıştır. Bir yandan eşini ararken bir yandan da kendi canını kurtarmaya çalışan Nathan'a eşlik ettiğimiz ve korkunun türünün her öğesini içinde barındıran bir nevi dedektiflik oyunuyla karşı karşıyayız. [h1] Gerici Oynanış [/h1] RE7 bize sıradan bir insanın insanüstü varlıklara karşı ne kadar aciz olabileceğini hissettiren bir yapım olmuş. Oyunun serinin çoğu oyununun aksine 1. bakış açısıyla oynanması ise bunu daha da güçlendiren bir etmen. RE serisinin diğer oyunlarında olduğu gibi bu oyunda da envanter yönetimi bir hayli önemli, hatta hiç olmadığı kadar önemli çünkü özellikle yüksek zorluk seviyelerinde oyunda attığınız her mermi çok kıymetli hale geliyor. Gezdiğiniz her yerde etrafınıza iyi bakmalı ve size sunulan minik ipuçlarını değerlendirmelisiniz. [h1] Gerçekçi Görseller [/h1] RE7 2017 yılı için inanılmaz bir görsel kaliteyle piyasaya adım attı. Açıkçası o zamanlar ilk gördüğümde bu grafikler nereye gidiyor böyle daha ne olabilir diye düşünmeme neden olmuştu ve bunu bana kolay kolay düşündürecek bir oyun yok. Nitekim hala daha bu oyunun grafikleri çok çok iyi. Aynı şekilde ses efektleri ve atmosferinde de hiçbir kaybı yok. Güncel oyunlardan farkını ayırt etmek çok zor. RE serisini tekrar canlandıran türünün en iyi örneklerinden biri olmuş. Fiyatı da bedava üstelik. 85SP
Yeah the game is pretty damn good if we're talking solely about the main story. If we bring the dozen of mid-at-best DLCs this game provides into the equation, the overall enjoyment plummets drastically, especially if you're a completionist such as myself. I will briefly talk both about the main game and then the DLCs below. [h1] THE MAIN GAME [/h1] Starting with the main campaign, it's simply amazing on your first playthrough. It achieves it's goal of keeping you on edge and actually being a somewhat thrilling horror experience. It's story is interesting and most of the characters are likeable, especially Ethan. Gameplay itself is quite enjoyable as with every other RE game, heavily focusing on the inventory and resource management this time around. It's also a huge graphical upgrade from it's predecessors, which is always nice and helps the immersion. Another thing i really like is the main track of this game(Go Tell Aunt Rhody), they truly cooked with it. But unfortunately, there are also some negatives in this game that you will mainly notice after playing through the game more than once. First of many problems, you can't skip cutscenes, which may sound like a nitpick, but it's such a simple feature to implement and it would be a great addition, especially since the first 30 minutes of the game is pretty much just cutscenes and watching characters talk. Another thing that annoyed tf out of me is the constant slowing down segments, where you're forced to walk at 0.1 the normal speed while characters talk to you. It's completely unnecessary. That's pretty much all the issues i had with the main game, outside of small issues that have already been said a billion times before, like the boat part being boring, etc. [h1] THE DLCs [/h1] The DLCs on the other hand were an absolute snoozefest for the most parts. With the season pass, you get 7 DLCs, which sounds nice, but majority of them are just dumb minigames that i dreaded playing, with the absolute WORST offenders being 21 and Ethan Must Die. Both of these, especially 21, are HEAVILY rng, and will make you question your own existence if you get really unlucky as i did. I was able to get through them quickly, because as i mentioned, i played this game before, but i can't imagine having to do them again. It was an absolute slog to get through these. The other DLCs aren't even worth mentioning, they're mostly just short story additions and they're okay at best. So to wrap this up, the game itself is great and i would definitely recommend it, but i wouldn't recommend the DLC's, unless you want to waste your time. Overall a great RE entry, 8/10.
After many years i finally started to play the newer Resident Evils. After having bought RE2,3,4 Remakes and played them, i started having hope for the RE franchise again because Remakes are top notch quality with minor flaws in cutscenes. Anyway Resident Evil 7 is an awesome Resident evil game. It has various elements of the RE1, closed quarters, minor puzzles and limited weapons. The Resident Evil Recipe returns with absolute success, few weapons to find, limited ammo to fire and a lot of running in order to survive the horrors of the house. Absolute amazing gameplay experience with mysterious story and "good to decent" written characters. The game may have minor flaws and it can't meet Mikami's horror-action creation but after RE6's disaster this becomes a savior to franchise. First Person is a new thing in RE but playing the game made me feel i play a RE game with RE identity again. RE6 was a big middle finger to OG fans but finally with RE7 the franchise returns back on its roots. RE7 and the return of Mikami into the franchise is the true recipe for a true RE experience imo. Resident Evil Remakes persuaded me to try the newer REs and i'm glad.
jogao
Este resident es muy bueno destaca por volver a los inicios de la franquicia, el terror se siente en cada momento, y te mantiene alerta mas en la parte final del juego, es desafiante y sus dlcs mas si lo buscas platinar mucha suerte
Resident Evil 7 is one of the best entries in the series and a fantastic horror game. The first-person perspective works really well and makes everything feel much more intense, especially when you're exploring the Baker house and never know what you're going to run into. The atmosphere is creepy from start to finish, and the sound design makes even the quiet moments feel uncomfortable. The story is interesting, the enemies are memorable, and there are plenty of genuinely scary moments. The game does slow down a little towards the end, but overall it's an amazing Resident Evil experience.