
(Release: 2014) Special agent Leon S. Kennedy is sent on a mission to rescue the U.S. President’s daughter who has been kidnapped.
Most likely between $22.5M and $63.8M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 94% | approximately $37.5M |
| PlayStation | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2382 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it fun and the game actually makes sense and shows u the way
质量很不错,但是键鼠操作很难受,转向与默认的摄像机方向会和鼠标移动互博,导致视角变来变去,十分别扭
The pinnacle of the Resident Evil series. A timeless masterpiece that changed the franchise by introducing the over the shoulder camera and shifting the focus toward action while reducing the emphasis on puzzles, which was a win for me. That said, I almost dropped the game because of its awful controls. Once I switched to mouse and keyboard, though, the experience became much better. Despite being released in 2005, the game has aged remarkably well. It has everything a great game should have, along with an incredible amount of charm and personality. For once, you're not confined to a single location. Instead, you explore an entire village, a massive castle, and an island, each introducing new enemies that speak Spanish and offering a unique atmosphere. Every boss fight feels different and memorable. Even though the game leans much more into action than horror, there were still several moments that genuinely creeped me out, whether because of the atmosphere or the occasional jump scare. I absolutely hated those traps. The only part I felt neutral about was Ashley. Her voice became annoying after a while. "LEON!!!" is something I'll never forget. Her AI also shows its age. There were plenty of moments where she would take the worst possible path or simply stand still when I didn't tell her to. The castle was especially frustrating, particularly the catapult section, where she somehow managed to die almost every single time. As for technical issues, I only encountered two crashes while trying to reload a save, but nothing beyond that. This game is a classic for a reason. It clearly takes inspiration from other games, like the radio communication style from Metal Gear, but it also introduced so many ideas of its own that it ended up influencing an entire generation of action games. If Resident Evil 4 were released today with modern graphics and a few quality of life improvements, I genuinely believe it would still be considered one of the best games on the market.
9/10,生化危机最经典的一代,第三人称越肩射击,也是生化危机4让这一游戏视角得以发扬光大。游戏性无需多言,火爆程度足以说明一切。时至今日,4重制版也发布有一段时间了,现在如果想要入坑生化危机推荐直接玩重制版就好了,老版适合买来收藏。
otimo
★★★★★
Juegaso de 2005,muy reconmedable si queres sufrir jajaja
never cared for horror movies or games at all but this is one of my girlfriends favourite games and now one of mine, glad i played this version instead of the remaster, without a doubt top ten games of all time, shes got great taste.
the goat, if your playing this for the first time im jealous.
历史地位与行业影响:10/10 — 无可争议的里程碑 战斗系统:9.5/10 — 站桩射击+精准爆头,生存恐怖动作化的完美平衡 关卡设计:9.5/10 — 村庄封神,城堡精彩,岛屿略有回落 叙事与角色:7.5/10 — B 级片魅力十足,但艾什莉 AI 是硬伤 系统深度:9.5/10 — 商人、升级、手提箱整理、佣兵模式,重玩价值爆炸 现代适应性:7/10 — 站桩操作对现代玩家有一定门槛 综合评分:9.5/10 — "定义了现代 3A 动作游戏的原型,生存恐怖与动作射击的完美平衡" 《生化危机4》原版的伟大,不在于它"完美",而在于它在正确的时间、用正确的方式,重新发明了第三人称动作游戏。 三上真司后来自己都承认:越肩视角并非刻意创新,只是"觉得这个角度更好" 。但就是这个"更好的角度",加上精准瞄准、动态难度、体术系统、商人经济、手提箱背包——一系列看似理所当然的设计,构成了此后二十年几乎所有 3A 动作游戏的底层语法。 💡 The Gamer 那句话值得被每个游戏从业者铭记:"是《生化危机4》的世界,现代 3A 游戏只是在其中生活" 。 它不完美。艾什莉的 AI 愚蠢、岛屿章节疲软、早期 PC 移植灾难、站桩射击的时代局限——这些都是真实的遗憾。但所有这些遗憾,在"它改变了一个时代"的宏大叙事面前,都变成了可以被原谅的瑕疵。 2023 年的重制版用现代化的操作、重塑的艾什莉、强化的小刀系统,给出了一个"属于 2023 年的《生化危机4》" 。但原版的价值,不在于它"能不能被超越",而在于它是那个被超越的原点。 对于 2026 年的玩家,我的建议是: 如果你想理解"为什么今天的 3A 动作游戏都是这个样子",请玩 2005 原版。 如果你想体验"现代化演绎下的《生化危机4》",请玩 2023 重制版。 如果你是真的热爱游戏,请两个都玩。 因为只有当这两个版本放在一起看,你才能完整理解:一款游戏是如何成为一个时代的。 里昂在那个西班牙村庄的黎明扣下第一枪扳机的时候,他不知道自己扣动的,是整个游戏产业未来二十年的扳机。而我们这些玩家,都是这场革命的幸存者,也是受益人。