
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Most likely between $54.6M and $154.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 97% | approximately $90.9M |
| PlayStation | $39.99 | 95% | — |
| Xbox | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $25.32 on Steam · Japan (−37%). Compare 29 prices in 15 markets →
Reviews
Themes across 3602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
для начала очень хорошо. надо будет пройти игру, но моя детская травма даст о себе знать когда будет очень страшно и я сломаю монитор. 10/10
boss savaşları rezalet amk
❤️- Осеменить
[b]RATING: [9/10] [/b] Part 1: A story told over every Resident Evil game I’ve played circa March-Apr, 2026. It started with a friend of mine, an avid fan of the RE series. Man loves his RE. I don’t like interactive horror. And at some point, he said the words “♥♥♥♥♥ made”. And that was it. That was all I needed. This was my introduction to Resident Evil. [b][PRICE: $15AUD in a bundle with RE3][/b] [b][OVERVIEW][/b] I’m told this game pioneered the survival horror genre back in the 90s and set the bar high. Since I’ve started on the remake I can tell you that for someone who never plays survival horror, it set the bar pretty damn high. Since I was new to the series but knew the IP, I somewhat went in with a bit of a cushion knowing what was going on but I wasn’t prepared for how this game shapes and conditions you to learn its ways. [b][GAMEPLAY]:[/b] The best part of this game is of course, the gameplay. The deep level design craft, the routing and the backtracking and realising how every little area in this game is interconnected is nothing short of amazing. Each time I thought I couldn’t get back to an area, I was reminded “not to worry about it” because eventually, all roads lead back. The gunplay and the survival gameplay is the most interesting and fascinating aspect of its gameplay. One does not simply kill all the zombies. Ammo is scarce, healing is scarce and you really have to pick your battles because of the limited resources you have. Do you board up a window for a room you might not going back to? Or do you board it up thinking this might be your safest way back to the sweet sounds of a typewriter? Are you able to save a shotgun shell or do you need to shoot this zombie? Does it block your path or can you walk past it? These become very crucial questions to you but once you answer them, it’s too late for you. You will be learning that a quick pistol round to the knee and weaving through becomes second nature. You will be learning that some enemies just need to die. You will be learning the dread of a change in music. But you will learn to believe. You will learn the way. Progression behind puzzles were such an enjoyable concept (especially with interactable items that you pick up, when angled differently). It’s so cleverly done and with being reminded this was originally done in 1998 is nothing short of amazing. Playing as Leon or Claire is different even though essentially, for the most part you’ll be traversing through the same areas (albeit different rooms to some extent and sections by a supporting character). But the weapons you use for each character feel so fundamentally different that I think it does add that element of feeling new and different. [b][NARRATIVE][/b] So remaining spoiler free here since this was my first resident evil game, I’d want someone to have a similar experience to mine. Zombies happen. And when the proverbial hits the fan moment happens, your playable characters, Leon and Claire, are smack bang in the middle of it all. Both have their reasons for being in Raccoon City and the plot is really well told at a glance, but if you’re new to the series there’s small and crucial lore bits you’d be missing that will definitely come up. I thankfully had a mate watching me play (love you DNX) who could answer any and all lore questions I had. It’s just a shame that you’d be missing out for not playing RE0 or RE1 originally. [b][FINAL COMMENTS][/b] I love watching horror but playing interactive horror was a beast I knew I didn’t want. There were some golden moments both enjoyable and “jump scaring” that were all alleviated by the superb gameplay, constant suspense and no time to be scared mentality this game has drilled into my head. [b] Make sure you wear your brown pants. [/b]
给这个游戏打推荐的唯一目的是希望更多人一起受苦被吓到
El mejor remake que he jugado, el juego realmente te pone muy en el papel de los personajes. Los puzzels son muy buenos y el gameplay también. la verdad lo único criticable es que la historia no cambia mucho al hacer el lado B, pero el juego es buenisimo.
Iniciar jogo Divirta-se com o jogo Encontre o Sr. X O Sr. X corre em sua direção Fique com medo Desligue o jogo Nunca mais jogue
Terrible puzzles and slow gameplay
RER2 was the starting point of the Capcom resurgence. Before this they were really doing making some crappy games with even worse crappy DLC and microtransactions. Then something switched at the company and even though they have done some questionable things in the last decade Capcom has primarily been a solid studio. I was very worried about RER2 before it came out and I know some people have issues with it but I had a great time with it. I've done everything and still come back to play it from time to time. Get it but not at full price.
作为当年原版死忠,《生化危机2重制版》彻底刷新我对重制游戏的认知。它没有粗暴复刻旧内容,而是用RE引擎完整重构浣熊市警局,昏暗潮湿的走廊、斑驳血迹、腐烂丧尸的细节栩栩如生,曾经固定视角的局限全部消失,越肩视角带来前所未有的沉浸恐惧。 原版坦克式操作彻底优化,走位瞄准丝滑流畅,同时保留了系列核心生存内核:子弹稀缺、背包格子紧张、草药资源需要极致规划。暴君X先生的设定是点睛之笔,远远传来沉重脚步声时,哪怕躲在安全屋都心跳加速,这种持续的心理压迫,是单纯跳吓比不了的。 里昂与克莱尔两条故事线人物塑造更丰满,剧情在保留原作框架的基础上补充人性细节,多周目游玩依然有新鲜感。兼顾怀旧与现代化改良,完全称得上重制标杆