
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Most likely between $70.6M and $200.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 97% | approximately $117.7M |
| PlayStation | $39.99 | 95% | — |
| Xbox | $39.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩
就是解密有点多
Polecam słuchać sunshine lollipops grając, żeby się nie zesr@c. Gram teraz w re4 i no nie powiem start z re2 pomógł się uodpornić
this game sucks
Es war einmal eine Stadt im Tal, irgendwo in den Arklay Mountains, dort gab es einen Konzern namens Umbrella, verantwortlich für ein großes Drama. Plante derselbe doch ebenda sinistre Pläne, und es ging ganz sicher nicht nur um mutierte Schwäne! _ Biowaffen waren ihre Spezialität, Blutrünstige T- und G-Mutanten ekelerregend, tödlich und von einzigartiger Qualität! Suchten sobald Raccoon City heim und die Ruhe in der kleinen Stadt hörte plötzlich auf zu sein. _ Polizisten-Grünschnabel Leon und die suchende Claire wurden sodann in die Katastrophe involviert, Eine Stadt verwandelt in ein Zombiemeer, für die beiden war das natürlich nicht fair, doch so ist es leider passiert. _ Wo eine Biogefahr nach der anderen ein Gräuel tat, waren Entscheidungen zwischen Leben und Tod für Leon und Claire ein schmaler Grat. Wer die Geschehnisse kennt, weiß Mr. X war ihnen auf der Spur, sehr vehement und immerzu präsent, Dieser Katz-und Mausspagat überlebt man nur, wenn das sage ich euch, man ganz schnell rennt! _ Irgendwie kämpften sie sich bis zu Umbrella's Laboratorien vor, um ein Gegenmittel für die infizierte Sherry aufzutreiben, doch der mutierte William wartete schon auf die beiden am Aufzugstor Sie mussten seinen entstellten Leib erst aufreiben. Als er dann im Kampf verlor, konnten sie ihr das Mittel verabreichen. William, immer noch am Leben und jetzt mehr mutiert wollte aber nicht so leicht weichen, nein nein. _ In einem letzten Gefecht bezwangen sie die G-Virus Mutation, Die Drei konnten fliehen. Das überlebten sie geradeso und konnten sich dem sicheren Tod entziehen. _ Diese Mär ist jetzt schon 28 Jahre her und man dachte der Tofu wäre gegessen. Doch ein Widersehen mit der Stadt geschah 28 später einmal mehr, Leon und Sherry wollten die Vergangenheit eigentlich vergessen... 11/10 Wo ist eigentlich Claire und Ada?!
this was scary
сюжет прикольно из 10 развитие лора 8 из 10 загадки 5 из 10 геймплей 0 из 10 худшая реализация зомби во всей серии -отсутствие блока или парирования -могут встать после падения ниц -хавают всю обойму в рот и не ведут бровью -у захватов почти нет временных ограничений -мучительно долгая и бесячяя анимация захвата Финальный ДЛС челлендж "Нет выхода" это МАГНУМ ОПУС маминого гейм-дизайнера на квадрате 4 на 4 замочить 100 зомби Чтобы это осилить нужно пол дня тужится как роженица беременная ДЕВЯТЕРНЁЙ
Очень страшно, очень напряженно, графика фотореалистичная, оптимизированная (вроде). На этом плюсы заканчиваются. Буквально за 5-15ч один сценарий проходится в зависимости от вашего темпа и торопитесь вы, сценария два, по факту две одинаковые истории от двух разных людей с одинаковыми боссфайтами, отличаются пару локаций.... Нууу хз. Да явно лучше большинства игр, но мне сюжетки на 19ч показалось мало. А еще бесил постоянно дядя Богдан, который вечно за мной тоскался, ну не прям вайбовенько, да напряженно. Overall игра понравилась, но ставлю отрацительную оценку за две сюжетки и малое количество геймплея.
is cool game
Here's a review a few days after 100% completion of the game. I'll try to keep is as spoiler free as possible. -Here's a TL;DR of the review, if you can't be bothered to read though the whole thing: The game is a lot of fun and offers a lot of replayability. You'll find yourself replaying the same story mode multiple times and seeking mastery of the game due to how it's designed. You'll definitely sink a good 40 to 80 hours into it and with how frequent the sales are, I'd say this survival horror entry is a must buy. -Here's the full review. The game is great and it has a lot of replay value due to it's different main story and side story content. You can have up to 4 fresh playthroughs of the main story and even once you're finished you'll want to replay the game to improve times and routing I bought this game years ago and have kept coming back to it ever since. A few days ago, I finally completed it to 100%, with over 180 hours played. That probably tells you what I think its biggest strength is: you’ll want to replay it over and over again. There are two main campaigns, one for Leon and the other for Claire. For your first playthrough, expect around 6–12 hours depending on how thoroughly you explore and how comfortable you are with survival horror. Each character also has an unlockable “2nd Run” scenario, giving you four variations to play through. There’s plenty of overlap, but enough differences to make revisiting familiar territory interesting. On top of that, there are extra modes to unlock. There’s a lot here, and if you’re looking for something spooky, I’d consider it a must-buy—especially on sale. But the scares are only part of the appeal. The map design is immaculate. The game is built around three major areas, with puzzles that encourage you to explore, unlock routes and shortcuts, and find supplies and weapon upgrades. Sometimes you’ll find exactly what you need to solve a puzzle you walked away from 20 minutes earlier, and finally connecting those dots feels great. The first area in particular, the police station, is somewhere you’ll grow to love. At first, it feels confusing and maze-like. The more time you spend there, though, the better you understand it, until you’re confidently planning routes and outmaneuvering enemies in hallways you were terrified to enter a few hours earlier. That familiarity matters because this is survival horror: resources are scarce, and running away is often the best solution. Exploration gives you the knowledge and tools you need to survive. Finding a shortcut can feel just as valuable as finding ammunition. The enemies do a great job of making that survival difficult… except for the G-Adults, which I hate with a burning passion. Visually, they’re cool AF, but dealing with them can feel frustratingly inconsistent, especially when you’re trying to finish a run as quickly as possible. Which brings me back to replayability. At the end of each playthrough, you receive a rank based on your completion time, with extra restrictions if you’re chasing S+. That system is a huge part of how I ended up spending over 180 hours here. Once you know where you’re going, you start spotting ways to improve: a more efficient route, a fight you can avoid, supplies you don’t actually need to stop for. Suddenly, you’re planning another run before you’ve even finished the current one. What makes it so satisfying is how your relationship with the game changes. On your first playthrough, you’re slowly exploring and hoping you have enough ammo for whatever comes next. Later, you’re navigating those same rooms with a plan, seeing how far you can push everything you’ve learned. Resident Evil 2 makes both experiences worth having. I came for the horror, stayed for the map design, and kept coming back to get a little better. After 180 hours and 100% completion, I can confidently say I got my money’s worth. Still hate the G-Adults, though.