
Requiem stars Isaiah, as he relives his memories and must defeat the demons that inhabit himself. Delving through surreal realms pocketed throughout the cathedral, Isaiah must confront his deadly sins by warding them off in unique worlds and boss battles.
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Languages: English
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Also ich habe das Spiel durchgespielt, muss aber sagen, dass es ziemlich Buggy ist und man kann wenn man will die lvl überspringen.
Highly recommend using Keyboard and mouse vs controller especially for the yo-yo grappling. I had fun playing the game though it took me 3 hours (probably could have cut that down an hour if I had used keyboard and mouse the whole time). The mechanics and level design are very well thought out and understandable to the player. The art is cohesive. There are 2-3 levels that I felt didnt quiet scream which of the seven sins it was suppose to represent but overall the storyline and lore were able to be followed. Overall I think that Requiem was a great game for an undergraduate student capstone.
The first thing I would suggest is of course more polish, which will come with time, and moving platform synchronization. Many times i found myself waiting on platforms due to the jumps being impossible due to them being out of sync with each other. I also got stuck after beating 2 of the levels in the hub world due to needing a grappling hook, but having no clue where to obtain it. Controller support is odd due to it not matching up the buttons told (Me having to hit B when it says X) I really enjoy the atmosphere and looks of the levels and i'm very curious to see how development goes.
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[h1]Before I played Requiem, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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cool game
also ich hab es mir nicht lange geben können, deswegen hab ich alt+F4 gespammt. Ich hab mich angefühlt als ich irgendeine Prüfung habe und sie sooooo verkacke. Aber ich muss sagen das die Musik ziemlich gut war aber dieses Rauschen das hat mich ziemlich angekotzt wie eine 6 in Mathe.