
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Most likely between $2.6M and $7.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.80 on GOG · Türkiye (−64%). Compare 31 prices in 15 markets →
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic and beautiful game. Will be thinking about this one for quite a while.
REPLACED — стильный киберпанк‑платформер с хардкорной боевой системой, который цепляет с первых минут. Визуальный стиль — главная фишка игры: пиксель‑арт здесь не просто дань моде, а продуманная эстетика. Контрастная палитра, динамические тени и выразительные анимации делают каждый кадр почти кинематографичным — мир ощущается живым и мрачным, будто сошедшим с постеров классического киберпанка. Боевка выстроена так, чтобы держать в напряжении: она не прощает ошибок, но и не наказывает несправедливо. Важны тайминги, умение читать атаки врагов и грамотно чередовать уклонения, парирования и удары. Полуоткрытые уровни побуждают к исследованию: в закоулках мегаполиса спрятаны апгрейды, коллекционные предметы и фрагменты лора, которые постепенно раскрывают мрачную историю города. При этом дизайн локаций продуман и завлекает на исследование. Сюжет подаётся сдержанно, без перегруза и вполне себе хорош. Синтвейв‑саундтрек и детальное звуковое оформление усиливают атмосферу: электронные ритмы и проработанные эффекты (от шагов до выстрелов) делают экшен ещё более зрелищным и погружающим. REPLACED — это крепкий инди‑проект, где стиль и геймплей работают в унисон. Подойдёт тем, кто любит сложные платформеры, ценит атмосферные миры и хочет прочувствовать мрачный, но притягательный киберпанк без лишней суеты. Отлично проходится на SteamDeck. Играл без инета в дороге и жаль время не засчиталось) Рекомендую к покупке!
Had this wishlisted for some time and finally purchased during most recent summer sale. Overall an incredible game for what it is. I am not usually one to play platformers / side scrollers, but the story, visuals, soundtrack - virtually everything - are so well done that I am VERY glad I played. Dialogue is simple at times, but replaced does a great job of letting the player access as much or as little world building info as they desire. Combat is simple but fun. Puzzles are fun and generally not overly challenging. Overall, I loved this little game and highly recommend taking the 12 or so hours to play.
[h1]I haven’t felt this way about a game in years.[/h1] [b]Replaced genuinely reminded me why I love video games.[/b] For the past few years, I’ve played a lot of games. I enjoyed some, finished a few, and then simply moved on. Nothing really stayed with me. Nothing gave me that feeling I used to have when I was younger, where I could completely lose myself in a game and still think about it long after turning it off. [b]Replaced somehow gave me that feeling again.[/b] By the time the credits started rolling, I was just sitting there feeling happy, sad, empty, satisfied, and genuinely grateful that I got to experience it. [hr][/hr] [h2]The visuals and music are incredible[/h2] [b]The art is easily a 10/10 for me.[/b] Calling it simply "good pixel art" honestly doesn't do it justice. The amount of detail in the environments, lighting, animations, backgrounds, colors, and tiny visual elements is insane. There were so many moments where I stopped moving completely just to look at the environment for a while. The soundtrack is just as good. I ended up adding pretty much the entire thing to my Spotify playlist. My favorite track has to be the Yo-Yo theme, [i]"Milky Way."[/i] Standing in front of that machine, surrounded by all the lights and buttons while that song was playing, genuinely made me feel like I was floating somewhere in space. The sound design throughout the entire game is fantastic too. Every chapter seems to have exactly the right music for its mood and moment. [b]It adds so much to the atmosphere.[/b] [hr][/hr] [h2]The story hit me harder than I expected[/h2] The mystery surrounding REACH immediately got my attention. You spend a lot of the game trying to understand who you are, what happened to you, and what you are slowly becoming. What really got me emotionally, though, was watching REACH slowly become more human. During the final fight, especially throughout its different phases, you start seeing fragments of memories and emotional breaking points connected to things like: [b]Love.[/b] [b]Hope.[/b] [b]Friendship.[/b] [b]His relationships with humans.[/b] Those moments really got to me. The relationship between [b]REACH and Tempest[/b] is probably one of my favorite parts of the entire game. Their conversations after every chapter were something I always looked forward to. Sometimes they were funny, sometimes wholesome, sometimes emotional, but they always made the characters feel more real. I started the game because I loved its dark sci-fi atmosphere. Eventually, I realized I was continuing because I genuinely cared about these two characters. There is also a betrayal later in the story that I obviously won't spoil. [spoiler]It made me genuinely angry and heartbroken at the same time.[/spoiler] If a game can make me feel that strongly toward one of its characters, then the writing clearly did its job. [hr][/hr] [h2]The combat is simple, but it feels so good[/h2] The combat isn't extremely deep or complicated, but honestly, I didn't need it to be. The gunplay feels great. The shockwave is satisfying. The finishers feel brutal and impactful. Everything has this really nice sense of [b]weight and rhythm[/b] to it. The different Corps having their own fighting styles also helps keep encounters interesting and adds a little extra challenge. Some of my favorite moments were when the combat and cinematic presentation blended together. There were several sequences where it genuinely felt like I was playing through an animated movie. [hr][/hr] [h2]There are a few small issues[/h2] I do wish there was a little more combat variety, especially toward the later parts of the game. A few additional mechanics, enemy types, or abilities could have helped make some encounters feel fresher. I also ran into a couple of glitches, mostly involving stairs and ladders. Nothing serious. Nothing that ruined the experience. But they were noticeable. [b]Those are honestly very small complaints compared to everything the game does right.[/b] [hr][/hr] [h2]That ending...[/h2] The ending left me feeling strangely empty and satisfied at the same time. [i]Sad. Emotional. Peaceful.[/i] I finished it and just sat there for a while staring at the screen, thinking about everything that had happened. I can't remember the last time a game made me do that. [hr][/hr] [h2]Final thoughts[/h2] If you're looking for a game where the [b]art, music, story, characters, and atmosphere[/b] are the main focus, please play Replaced. Don't go into it expecting hundreds of mechanics or an insanely complicated combat system. That's not what makes this game special. [b]What makes it special is the journey.[/b] The relationship between REACH and Tempest. The quiet conversations between all the violence. The environments. The music. The little emotional moments that slowly build until you suddenly realize how attached you've become to these characters. I don't really know what the general opinion about the game is. And honestly, I don't care. [b]What I experienced felt personal.[/b] Replaced made me genuinely excited about playing a video game again, and that's something I haven't felt in a very long time. [h3]I'll remember this one.[/h3]
After playing the prologue + first chapter-- the game is boring. Closer to a interactive action movie if action movies were supposed to be rigid, tedious, and trivial. A beautiful "hold-d" simulator with trivial platforming puzzles and flat combat. The combat is the only hopeful feature I was able to encounter in the game. Only to be disappointed by its simple exploration into the concept. the combat can be summed up to a Rocksteady Arkham budget hamburger, keep the basic formula patty + bun with attack + counter-attack + dodge, but remove all the toppings and extras surprise attacks, combat-tempo, and gadgets then on top of giving the player just a bland burger remove the seasoning by making the movement LESS expressive and free-form. The rest of the game is... functional, is the most accurate description as its also mostly unexplored and linear in its presentation. All gameplay aspects are tangential to each other and leave a lot to be desired.
An enema is more thrilling than this 2D Walking Simulator.
Das Setting, der Artstyle und die Atmosphäre von REPLACED sind fantastisch, aber das Spielgefühl hinkt hinterher. Als 2D-Spiel hätte es besser funktioniert - der 2.5D-Ansatz sorgt oft nur für Verwirrung. Das Gameplay wird schnell repetitiv, die Klettermechanik ist janky, die Steuerung unpräzise bis glitchy und die Rätsel oft nervig. Nach 6 Stunden habe ich abgebrochen: Das Game-Design ist leider sehr schwach und Story sowie Charaktere geben nicht genug her, um mich am an der Stange zu halten.
I was torn how to rate Replaced but I decided to not recomand it due to following: Replaced had a good potential, beatifuoul 2d visuals, interesting premise and fun combat. Issue is that it never advances much beyond that. Unfortunaately it quickly becomes extremely repetative and boring due to story being written very inconcistently, long bouts of protagonist slow walking trough enviroments, platforming never getting more interesting than in the begining and combat feeling the same troughout with minor upgrades. Pity since this game could have been great if before mentioned was developed properly.
I’ll admit right away that Replaced is a gorgeous game. The pixel art is jaw-dropping, and the cyberpunk-inspired backgrounds create an atmosphere that feels alive and cinematic. The story itself had some strong moments, and I appreciated the dystopian setting and narrative beats that tried to explore deeper themes. For a while, I was genuinely impressed by how immersive the world looked and sounded. Unfortunately, the gameplay just didn’t hold up for me. Combat quickly became repetitive, and after a few hours, I found myself going through the motions rather than feeling challenged or engaged. The mechanics never evolved in a meaningful way, and the repetition drained my interest. This genre isn’t really my playstyle, and I couldn’t connect with it despite the stunning presentation. In the end, Replaced felt like a beautiful experience trapped inside a shallow loop, and I walked away more bored than invested.
就凭他这B攀爬手感就值得一个差评,你妈的看又看不清楚,挂点又多。还有好多不能反击要被一击毙命的很长的场景,很拖节奏,让人想直接卸载