
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Most likely between $2.6M and $7.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.80 on GOG · Türkiye (−64%). Compare 31 prices in 15 markets →
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] Hold right for okay 2.5D cyberpunk action [/h3] [b] Rating: B [/b] [u] To figure out if this game is for you, just ask yourself the following questions: [/u] - Do YOU like holding right (or left) for extended periods of time (20+ seconds)? - Do you like looking at pixelated moody 2.5D post-apocalyptic industrial landscapes (that you can't fully explore) while holding left/right for extended periods of time? - Do you like linear puzzle/platforming? - Do you like beat-em-up style action (with parry mechanics) after long periods of holding right/left and doing some linear puzzle-platforming while looking at pixelated moody 2.5D post-apocalyptic/cyberpunk industrial landscapes that you can't fully explore? If you answered YES to any of those questions. You might enjoy this game! For me this is one of those cases of "it's fine for an indie game". They did what they could within a specific scope. The movement is slow, which is why you end up holding left/right for long periods of time. There are a few interesting errands in the town area with interesting side characters. Some of the platforming early and mid game isn't signaled very well, since you can't interact with most of what you see. The action is what you would expect from a beat-em-up with parry mechanics (such as the Arkham games), except in 2D! The story is also pretty typical from a post-apocalyptic/dystopian sci-fi/cyberpunk standpoint. [b] Rating: B [/b]
As much as I adore the art style and presentation, I can't give this game a positive review, even though I do like it and got a friend a copy. The platforming sections quickly become annoying, repetitive, tedious, and ultimately feel like a time sink in combination with constantly trying to figure out the next unconventional step to proceed the level. The combat sections are spectacular. If you like Arkham style combat you will like this. The overall presentation and content is really good, but again, I think the platforming mechanics are hindered by the artstyle and player animations: It was hard to tell the approximate reach of my player character when calculating precise jumps and vaults while being hunted by enemy sentries. The platforming sections take all the momentum out of every level wherever they appear, and they end up taking more time than the puzzle sections. If you can overlook how irritating platforming can be here then this is definitely worth $15-$20 Overall, I think this game deserves a positive review, but from personal play history I found the platforming lacking, even when put on the yellow painted ledge crutches.
还是推荐的,毕竟我太喜欢像素游戏了,如果出了艺术集我必买,但玩法真的是坨屎,剧情占比太少,把跑图预算一半放到找一个好的剧情编导这个游戏至少对我来说是半神了,而且我其实非常不喜欢这种横版动作加战斗为主导的游戏,为了像素游戏艺术我吃了这坨屎,我也会打通关,希望后序能有优秀的剧情解密dlc或者是正向的优化更新
O nível de design desse jogo é impecável, é notável o carinho nos mínimos detalhes. Os puzzles foram muito bem trabalhados, não são impossíveis de resolver, mas te fazem pensar. A trilha sonora e a ambientação sonora combinam perfeitamente com cada cenário. O combate no estilo de jogos retrô também combinou bastante com a proposta do jogo. Com relação à história, achei que ela foi bem escrita. Ver como cada personagem enxerga e enfrenta as dificuldades me fez refletir e tornou esse jogo marcante. O final deixou algumas pontas soltas para uma possível continuação. Alguns pequenos detalhes que notei na parte final do jogo foram que, em alguns momentos, o Reach parecia demorar um pouco para responder aos comandos, como esquiva, ataque e parry. Além disso, aparentemente os inimigos não morrem quando são jogados para fora do mapa. Não foi nada que estragasse a experiência, mas foi um pouco maçante ter que voltar do último ponto de save por causa disso. No geral, tive uma ótima experiência com o jogo e estou ansioso pelos próximos lançamentos da desenvolvedora.
KI im Körper eines Menschen ? Ein Klassiker
yes, graphics and visuals are stunning. it definitely nails the cyberpunk feeling and the world it creates is really great BUT that is game only strong point. Movement clumsy (the 2.5 platforming is sometimes tedious and annoying), fighting is extremely repetitive (some platforming, reach an area, fight and rinse and repeat). During the game you get new features and functionalities but even then it gets boring to the point that even though the visuals are amazing i found myself skipping cutscenes to get to the end of the game. I was so close to drop the game before the end.
One more time, an indie game impressed me and made my weekend beautiful. Because of the story type, you just need to give it time to get to the better points. At first, it’s confusing, but frame by frame, it gets better, especially the ending and story conclusion. The only negative point that I can mention is that some of the puzzles and side quests can be confusing. If they make you unhappy, just stick to the main quest and continue the linear story only. My Score: Gameplay: 8/10 Story: 9/10 Art Style: 10/10 Music: 10/10 Puzzles: 7/10
Являемся ли мы теми кем являемся? История буквально рассказывает потенциальное будущее с ИИ. Картинка топ - буквально один из лучших 2,5D артов среди игр (пейзажи, сцены, кат-сцены). Лучший ретро-футуризм с неоновыми красками, что я видел, плюс синтвейв-саундтрек великолепный, отдает чем то в духе киберпанка. Боевая система к середине истории уже приедается буквально - парирование+выстрел, парирование+выстрел, только пройдя половину игры тебе дают пару скиллов, которые буквально можно не юзать. Платформинг местами кривой (проклятые льдины), управления местами вязкое, как будто ты застрял в пучине термитов) Сюжет - сеттинг крутой, без спойлеров, но его завязка, кульминация и развязка слишком предсказуемы. Можно было по другому немного раскрыть суть данного повествования, ведь вопросы которые поднимаются в этой игре, действительно касаются каждого - это вопросы семьи, смысла жизни, что есть хорошо, а что плохо, всегда ли нужно поступать по совести или же нужно иногда переступить через себя и не дать собой пользоваться. Гребанная жд-станция с его подай-принеси иди нахер не мешай. Местами присутствует чувство, что разработчик буквально удерживает тебя рукой-крюком (отсылка), по типу найди комиксы Рольфа (Темпеста) итд, чтобы растянуть "экранное время". Итог - если вы любитель киберпанк сеттинга вам зайдет, берите не думая, но если ищите хардкора или глубокого сюжета, то вам игра покажется сырой и однообразной. Работы наших братьев Белорусов заслуживает лайка, но с нацелом на их будущие проекты). Эх походу заимел 7 плохих привычек падать из 10 для Рича (не забывай про Уоррена).
Предостережение о том, куда мы можем прийти, если не будем бережно относиться к технологиям и друг к другу. Лучший 2.5D киберпанк-экшен-платформер в который играл, пиксельная-кинематографичная игра. Абсолютно всё в игре понравилось, придраться можно к некоторым вещам но не нужно как говориться. Игра 10.5/10, просто вау, не ожидал.
i want to leave a positive review cause what is here is beautiful but sadly the combat gets extremely repetitive and it becomes a real drag i would recommend it only on a real deep sale don't take this as a negative review devs i just was expecting a deeper feeling combat system