
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Most likely between $2.6M and $7.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.80 on GOG · Türkiye (−64%). Compare 31 prices in 15 markets →
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Literally cant think of a single thing I dislike about this game
Juego de temática Cyberpunk, con historia algo trillada pero que tiene un pequeño giro al final que la hace interesante, buen sistema de combate que recuerda un poco a la saga Arkham. Artísticamente es donde más resalta, y aunque no sea un "metroidvania", invita a explorar y perderse en sus niveles por el nivel de detalle que tiene en su ambientación. Fuertemente influenciado por "The Last Night", juego que espero en algún momento salga a la luz.
I was not expecting the story to hit me this hard emotionally, but it really does make you think, and you feel for the characters.
repetitive, but the story is good
自动存档点设置有问题,掉了收集物再回头去补相当难受。 90%都是跳跳乐,但是跳跃手感又做得相当粘手。 打群架时候的动作前后摇让我一度觉得自己在玩魂游。 然而美术和音乐把格调拉得太高了,59块钱都给他们嗷。
Lo recomiendo, te enganchas, muy buen juego
This game grasped the feeling of a sci-fi world a bit like in the book Neuromancer or Bladerunner. Visuals are perfect, some of the best pixel art I've ever seen. The 2.5D is really great and adds layers to the game, compared to regular 2D platformers. Gameplay: Combat was cool for the first 2 fights then it becomes very repetitive, it's the same enemies, press X to hit, you have a finisher, and a ultimate where you just start blasting. Then you need to dodge or parry depending on the attack, but I never really felt challenged by the enemy I always knew that to do, wait for enemy attack prompt and press button accordingly, since the enemies are the same well you know what to look out for. Lastly the game feels like very slow? Platforming is realistic which is a cool idea, but it's like you run slow, jump low, and when you platform you jump on to to ledge, you grab, pull yourself up, then jump, it's not very seemless and quick. Im guessing they wanted a more realistic game which is fine, it's just personally I don't like it and it feels like the platforming isn't a challenge in itself, its just jump from one thing to the other. Story: This part I think needs work, I didn't feel very attached to the characters. Sometimes I think due to pacing which is go on a mission platform/fight. Then go back home talk to some people find/scan something for them. Then rince and repeat. It's not like you have a strong connection with them, they don't help you on missions or you don't make decisions that can affect them. They don't have their own personal missions. So it ends just being a lot of dialog to read. Now i feel like the conclusion Reach comes too is a bit rushed, like just the typical humans help each other, and I need to save everyone. Which in the world they've created feels a bit cliche and unearned, it's like Reach says he wants to save others but in the process of the story kills over 100 human cops and termites, so it falls flat when we get to the end of his character arc. Game is beautiful but what is gripping is a good story with characters i get attached too. Like Veronica was an awesome start, we learn that her voice has been taken out, to give to a richer person I would've loved to dive in more into that, like a mission where you go and retrieve it and at the same time discover life in the city. It Just feels very one dimensional, disposals are organ donors for the rich and we must help free the disposals. The characters end up feeling very one dimensional. Soundtrack: I see all those songs we pick up through out the game, but I wish sometimes they played more often or a lot louder, and really set the different tones or worlds I explore. Im excited to see this studio develops more they clearly have a talented team, I just think they need to see what makes games fun to play, and how to challenge the player more. They built a great world, it's really just a question of making it come to life and making it fun to play.
10/10
Story, music and visuals are really amazing
This game is beautiful (if you like pixel art). The environments and animation are really a sight to behold. However, this beauty comes at the expense of gameplay. It is often hard to tell what's in the same plane as your character vs in the foreground or background. In combat, this means you may open yourself to attack because you swung at a background character instead of the real threat, and in exploration it can be difficult to tell what you can actually interact with. I often found myself wondering where I was supposed to jump to next. I also found the controls to be somewhat imprecise. They don't lag exactly, but especially in combat, it just doesn't feel snappy and responsive. I like the atmosphere and the story's alright, but by the end it was kind of a slog and I was ready for it to be over. It's worth seeing those visuals though.