
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Most likely between $2.6M and $7.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.80 on GOG · Türkiye (−71%). Compare 31 prices in 15 markets →
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ernsthaft? Alleine für diesen Art Style verdient das Spiel ein 👍 - immer wieder schön, mal noch was innovatives zu erleben.
Пиксельный анчартед вид сбоку, только атмосфера в разы лучше. Для меня, открытие года.
Reach cada que mata a alguien: Lol que mal. Realmente me encantó el juego, su jugabilidad es de mi especial agrado, y aunque no soy de España me gusta mucho la traducción y los chistes. Otro factor importante que me encantó y el porque lo compré fue por su estética. Los escenarios son increíblemente hermosos, me encanta mucho como cambian de un color a otro. Muy buen apartado artístico. Otra gran sorpresa fueron los soundtracks, desde el menú de inicio el soundtrack fue muy bueno, atrapante. De historia puedo decir que me esta gustando mucho a donde esta yendo, me parece tambien muy buena. Lo recomiendo.
jogao, historia boa, cenarios e arte impressionantes, principalmente por ser indie. combate gostosinho, os puzzle sao simples mas interessantes. seria um sonho a cd project fazer uma parceria e lancar uma dlc pra cyberpunk no mundo de replaced
游戏还没上线就被这独特的画风所吸引,买了之后也确实无敌,如果满分是五分的话,这画面可以给十分,毫不夸张,光与影的艺术,高级的镜头语言,完全颠覆了我对像素游戏的理解与想象。 至于游戏嘛,懒得说玩了半小时就退款,玛德不会做游戏就别做,白瞎这么好的画师团队,手感稀烂,人物动作拖沓,走个路半死不活的,毫无线性成长,完全还就是一直往前走,遇到怪就打,没有探索性,成就感,收集,走流水账一样。 真的别买,这好评我怀疑都是刷的。
Отличное приключение с приличным сюжетом, достойной музыкой и проработкой мира. Визуальное наслаждение для любителей киберпанка. Однако этот же визуал бывает и перегруженным, из-за чего просто не можешь увидеть следующую балку, на которую надо прыгнуть, или мерцание фонарика, которое подсказывает, что можно что-то взломать. Однозначно рекомендую. upd Никакой "затянутости" игрового процесса и боёвки не чувствовал, всё идёт размеренно, как и следует. В бою даже, напротив, чересчур быстро требуется реагировать, особенно когда тебе под ноги кидают гранату, громила проводит красную круговую атаку, и издалека ещё стрелок пистолет наводит. И это всё одновременно, тяжело угнаться было
The artstyle captivates me
Stupendo
Великолепная атмосфера, прекрасная синтовая музыка, но по геймплею и подаче сюжета унылая говнятина, где ты большую часть времени бежишь в одну сторону, прыгаешь как мартышка по трубам и чекаешь какие то странные стриковые шаблон-сцены, где перс падает с огромной высоты в толпу врагов и всех пи3дит. Купить советую для разнообразия и вайбика.
This game was sought after I had an itch for a cyberpunk sort of experience. I liked the music, the animation, and the prospect of combat from the game, I certainly got exactly what I wanted out of this game, and that's why I give it a thumbs up. But, I will say that this game, while it is good, has fostered a fair amount of grievances during my playthrough For starters, there is a LOT of reading that this game wants you to do. Now that isn't an issue for me personally, reading about lore is never a bad thing, but, it is a bit of an issue when you're specifically wanting to learn more about the world building through what's shown. Everything you encounter is specific to where you are, and where you want to be. You could talk to the extra people, and do their quest. But none of that actually expands on the kind of world you live it. This is separate from the main events, that do give you some sort of exposition about the world you live in and what it entails. But the details that usually immerse you, like finding out how the miners in the beginning areas and what their fate was, all of that is gated behind some collectible that is hidden out of the way, and this trend goes on for a very long time. Eventually, it becomes a bit demotivating after a while, even though there is a rich amount of world building in there. This is compounded by the level design, too. Now, granted, it did serve its purpose. It provided verticality and challenges to boot. I will not say that I didn't have some fun figuring out to move across the terrain. But that kind of fun only really occurred at the beginning of me acquiring a new component to traversal. After that, the game kind of just remixes what's been there, and it's done in a way that can feel like a chore lot of the time. Which, with the physics of the game being somewhat heavier than you would expect, can be very annoying when you're doing the same kind of jump several hours later that you did before, and you're still undershotting it because you didn't time the double jump at the RIGHT time. By the end of the game, traversal was no longer something I actively looked forward to, and just treated as a tool that didn't provide any joy with successful completion Speaking of successful completion, the combat in this game was really good! It has parries, it has dodges, it has aoe attacks! I initially played in hard mode, and found it frustrating how easy it was. But the game did adjust later on, and got me killed with the blend of enemies. It was very fun! I could mention some mundane things like how it gets predictable and stale towards the end for me, but that's an unfair thing for me to say, for I'm used to combat variety in games like devil may cry and final fantasy xvi and even hollow knight, and this is clearly the kind of game that's meant to have a lower skill ceiling in general. So I won't count it against that. That being said, the final boss fight is very underwhelming. The actual boss that feels like the best in the game is about halfway. I wouldn't come to this game if challenge is the main thing you're seeking. The atmosphere is done really well! When you explore it, you really feel the weight of being hunted, and the stakes in ensuring that you time that next jump to survive. I think that parkour should be massively improved for the next game if there is one. I think that's this game's strength, and it could be incredibly fun to have a 2d cyberpunk game that has you flying around the map. Ultimately, Replaced is very fun game. I think this is worth the buy on a sale, and playing this with a good meal, lights off, and some friends in the background to chat with. If you let this game immerse you, it will. And that's why I will give it a thumbs up. Cheers devs!