
An action RPG about Remi, the last remaining member of the Vanguard. Engage in challenging combat with the Plagued, mind-controlled enemies to fulfill Remi's oath to save the world from these monsters. A passion project made by a single developer.
Modeled estimate, not a reported figure. How we estimate →
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About
In a post-apocalyptic world ravaged by a mind-controlling virus, the infected—known as the Plagued—roam as violent, uncontrollable monsters. The Vanguard were a band of heroes with one sworn purpose: A promise to eradicate this world of the Plagued. As the last surviving member of the Vanguard, Remi journeys to fulfill that promise, even if it means encountering familiar faces.
A dark, combat-driven journey of duty, loss, and resolve awaits.
Features:
Explore a bleak post-apocalyptic world as Remi, cutting through hordes of Plagued enemies
Fight powerful enemies and bosses that challenge your ability as a player
Grow stronger by leveling up Remi’s combat abilities through battle
Discover hidden relics that assist you in battle
Uncover the lore of the world and its fallen heroes through in-game entries
A solo developer passion project.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Reviews
🔸 Full Review Remi is a small-scale narrative game that prioritizes mood and perspective over mechanical complexity. Instead of focusing on challenge or systems, it invites the player to move through moments, environments, and interactions that slowly build an emotional throughline. Gameplay is intentionally minimal. Movement and interaction are simple, placing emphasis on observation and pacing rather than problem-solving. This restraint allows the player to stay focused on tone and context, making the experience feel more like inhabiting a moment than completing objectives. What makes Remi stand out as an indie title is its confidence in subtlety. It doesn’t rush to explain itself or force emotional beats. Meaning is conveyed through atmosphere, visual framing, and small details, encouraging players to engage reflectively rather than actively optimize their play. The presentation reinforces this approach. Visuals and sound design work together to create a cohesive, introspective mood, with nothing feeling overstated. The result is an experience that feels personal and deliberate, even within a limited scope. 🧠 Why It Stands Out Remi succeeds through quiet, intentional storytelling. Atmosphere-First Design: Mood and tone take priority over mechanics. Minimal Interaction: Gameplay supports reflection rather than challenge. Focused Scope: A short experience that avoids unnecessary padding. Remi won’t appeal to players looking for action or complexity, but for those who enjoy introspective, narrative-focused indie games, it offers a thoughtful and understated experience.
I became remi
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Concurrent players on Steam, sampled daily since tracking started.
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