
A first-person souls-like that rewards players for mastering sword combat mechanics. Rise against the robotic cult that has destroyed the world using nanomachines and seek revenge on the cybernetic overlord.
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Languages: English
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Reviews
Много механик, сложно запомнить, не плохо на вечер, но не на долго
urprisingly taxing on an RTX 3080. The whole game looks blurry. Finished the first boss and it feels like parrying was entirely pointless? It wasn't generating energy so I just dodged and hit the boss between the three-attack pattern.
Gameplay features I complained to myself about: 4 Bugs found: 5 Spiders found: 2 Hardest boss: #2 Funny stickynote boards found: 1 And what do you mean "fish caught: 0"???
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
Tons of lags that ruins the game, some buttons dont work, enemies dont spawn
Hard to learn, fun to master. A short, but deeply challenging experience, rich with complimentary mechanics and a vibrantly desolate environment. The "posture" system functions wonderfully, incentivizing you to stay engaged and keep the pressure up, rewarding persistence and well-timed strikes with bigggg damage and satisfying animations. Some of the parry timing is difficult to narrow down, even with the telegraphed visual fx, particularly with the weaker mobs, but the combat really shines in the game's immaculately-crafted and intense boss fights. Though performance suffers a fair bit when running on the higher settings (I chose to run it on medium or low), the team's art direction shines through brilliantly, even on the lowest graphics. The environments are brimming with grotesque and alien-looking biomasses, scorched urban spaces, overtaken and crumbling, painting a picture of a broken and hostile world, still beautiful in it's antagonistic state. There are bits of humor and rewarding secrets speckled throughout, encouraging exploration and attention to detail. This game is worth checking out.
This game is pretty fun so far, and the combat is fast paced and pretty exciting but it does not run very good on my computer i hope the creators update it to make it run better that is my only real critique.
Сильно тормозит даже на малых настройках. Нужна оптимизация. Регистрация попаданий - бил паука в упор - ноль урона.
It really pains me to give this a negative review but I have to. It makes my soul hurt and I battled myself before writing this review because the art style is just awesome and as a programmer solo game developer myself, I admire artists like this and ngl nothing else is "bad" it's just controls are too clunky and it cannot afford to be clunky in a souls-like. A player needs to be able to immediately parry right after an attack instead of waiting for slow attack animation to finish. 3rd boss clapped me 15 times in a row and that's when I decided to quit. It simply killed the entire joy for me. However, if steam had neutral reviews I would give it because it is obvious there's love and passion put in this project and as I mentioned before it truly hurts my soul having to give a negative review. Still though, great job guys and good luck in your careers. I still recommend the game to people with insane reflexes, unlike me I guess lol. Edit: Oh also, please work on optimization a bit more. I have a 16 GB chinese special crafted 3080 Ti playing on 2k with ultra settings. I shouldn't be struggling with 45ish FPS when I can pull same fps with path traced cyberpunk just saying. Have a good one.
Pretty goated. I feel like the parry/attack system feels clunky and the enemies have issues - like a weird hitbox for the spiders or strange animations for some enemies - but aside from that, fantastic. Art style is great, sound effects are nice, and creature designs are very sweet. This game has got a lot potential.
Хочется сказать, что игра средняя, однако кайф от нее получить можно. Она очень маленькая и более менее со своей задачей справляется. Очень хотелось бы увидеть ее как проработанный продукт с большим количество контента и исправленными багами и оптимизацией. И да, оптимизация говно, играть будете на Low. но не смотря на графику ставьте 120 fps это очень сильно облегчит процесс. Я по началу дропнул на втором боссе, но затем словил баг с режимом карлика и став ниже стандартных противников стало очень весело высоко прыгать и рубить боссов. 1 босс запарный, особенно пока привыкаешь уворачиваться. 2 босс просто маст хев игры и должен был стоять в финале. Мой совет просто стойте за колоннами и ждите пока накопите полный метр рывков. Третий вообще не о чем, прошел с первой попытки уже в режиме карлика, а финальный пройден со второй и тоже проблем не вызвал. В целом зашло
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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