
Reignfall is a real-time strategy game with elements of city-building and third-person action. Build a city and defend your keep against waves of increasingly difficult enemies. Can you survive against the fallen horde?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hoping for coop mode.
童年回忆,再次游玩,有一丝童年的感觉。
还行
I love the animation of the units and the way they fight. Makes me remember dawn of war in some way. The game is satisfying and fun to play, althought you might need 1 test game to understand how it goes. If the graphics and base building are a bit improved (same style but better texture for the envrionement and buildings, for example), this game would be a killer. It was a surprisingly good discovery for me, maybe it will be for you too. I hope there will be a follow up.
bought this game like 4 years ago, this game is exactly what i want from city building game when i was a little middle schooler, looking around the town as playable character seeing the town folk doing their own thing, its cheap and fun, i recommend checking it out, its quite hard, but still fun, quite a shame the dev abonded it, it had a really cool concept
I like this game. Haven't played it much yet but it's good.
The game is basic and simple in every single aspect of it. Absolutely nothing revolutionary. But sometimes "simple is best" as the Japanese like to say. I mean, maybe it has a creative concept not really explored in big games, which is makes it interesting. Anyway, the gameplay is like this: Build to gather resources, use resources to recruit units, survive the wave. That's mostly it. You can explore the map a little bit in between the waves to kill neutrals, too. One interesting points about the game: It is really basic and not polished, which makes it really punishing. You mess up, it's on you, the game developer did not create any way for you notice the absolute crap you are doing. You can only accept your mistakes and sell buildings to try to salvage the situation. A few tips: Heavy Cavalry sucks, imo, because you need numbers in your army (due to how combat works). Replayability is key, rewards from a game can used in a new one. Units are the best reward in my opinion. Use strong rewarded units to buy time during the first waves while you manage the buildings. Only then start recruiting. I used 2 champions and 1 Minotaur to beat the game in Hard mode. 3 Champions is extremely strong and buys you a lot of time. Don't mess up, though, because rewards can be used only once. Finally, treat this game as an Arcade game. Just like older games. A tower defense with simple base building and replayability. It can entertain you for quite a while and have different challenges (like the random map generator). It is cheap anyway.
Alright, if you excuse the Indy jank and the.... unfortunately lacking documentation this game is like...really fun. It gives some old AOE 1 vibes but like how you thought AOE 1 was as an 8 year old.
Great game if you are into rouge like strategy games. A little bit of balancing might be beneficial as some of your available units are just plain waste of money and some are too good for their price. Namely, ranged units should be evaded at all cost. Third person control of your heroes are a must to win efficiently.
在画风上,大概劝退80%,在玩法上非常非常好玩,经营模拟然后防御怪物,有部队指挥也能亲自玩将军们,虽然有时很傻。说真的,玩的越久越有可能卡档太傻X了,从最开始玩到15波都没事,现在一到全图时嘎嘎卡,然后这一波所有都白整,从上一波打完开始,这点太搞人心态了直接疲劳,建议修改。要是能添加一个,建筑物被打,最近无战斗的部队自动前往就更好了,最好这个支援的部队数量可以自己调整,不过都老游戏了大抵是没可能了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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