
This is a 3D ancient style fantasy, multi ending action role-playing game. As the third installment of the Ryukyu Hidden series and the Ryukyu Hidden Nine Absolute Reincarnation Chapter, the game is designed with the principle of promoting offense and hesitation to defeat in its combat system.
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As the third installment of the Ryukyu Hidden series and the Ryukyu Hidden Nine Ultimate Reincarnation Chapter, the game is designed with a combat system that advocates for attack and the belief that hesitation will lead to defeat. The goal is to create a sweat drenched combat experience for players in every game.
The story begins many years ago when a crystalline fragment of spirit stone suddenly appeared on the earth. It is rumored that this thing can cure a hundred diseases and regenerate nature. The rulers slaughtered extensively in order to collect more fragments, leading to separatist disputes and rampant monsters. This world seems to have become another hell. The protagonist is a member of a mysterious organization who sets foot on an ancient fortress in search of a divine artifact. They meet a group of cunning enemies and fight against the powerful enemies within the fortress, uncovering the truth behind the world's curse of decay.
The ancient style is mystical and fantastical, with strange thoughts and deeds. The battles progress layer by layer, and the plot twists and turns.
In addition to honing their combat skills, players also need to analyze the characteristics and strategic strategies of their skill combinations. The game is designed with three sets of active and passive systems, allowing players to quickly familiarize themselves with and combine these skills to quickly defeat and suppress enemies.
The game adopts a multi branch plot mode, where the order of defeating each branch will affect the original boss or plot structure, resulting in slightly different changes in the plot and drops. Increasing efforts to explore treasures and adventures can greatly reduce the difficulty of facing enemies.
The game has a rich combination of skill strategies, a thrilling storyline, and dozens of different mechanisms of enemies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
更新之后操作起来舒服多了,招式搭配也很丰富,爽就完事了
hard game
连招动作挺流畅的,特别喜欢它的弹刀机制,招式组合技挺多的,体验整体来说还算不错的,期待后续的更新优化!
琉隐系列粉丝,前两部都入了,第三部有点只狼那味了,不过还有待进一步打磨
首发买的,制作组没有跑路,最近还更新了免费dlc,期待赶快把后面的内容都端上来!
[quote] 好玩 [/quote] [code]真的好玩 [/code] 😊😊😊😊😊😊😊😊😊 ❤️😍😍😍😍😍😍😍❤️
虽然各方面都透露着经费不足的气息,优化也不是很到位。开头一段虽然大部分都是QTE但是配合音乐加上一整套(廉价的)演出下来,竟然有一种莫名的爽感,,,手感一般,主角操作还是挺流畅(?好像不让跳),目前我的游玩时间也比较短,体验其实还行,看样子后续还会有更新,先留下一个好评再说!
流程相比九绝做了精简,手感也有进步,建模还可以进一步优化。
Feels like a late PS2/PS3 game graphically. Sure the combat is initially jank at the start as you learn moves on your journey. Some of the moves seem a bit random and undirectional, "Change legs" but for some strange reason and my love for the "Wuxia Genre" I'm enjoying the game. Pushing through it and learning new ways to play it. And the fact it is not completely linear keeps drawing me back. The game can be so random tho as in you can kill a boss gain false confidence but then straight after get handled by a couple of grunts soon after LOL. And there are some cutscenes that I was sure would be QTE but it looks like they abandoned some of them during development. Anyway get the game on the bundle and don't expect too much. Customisation is not overly bloated. Just a simple weapons and skills tree. There is no English audio option despite what the menu says but there are Eng subs. Combat is rewarding once you get good. And the exploration is not so tedious. Especially with the ability to transport from save points. Currently stuck on a boss now. But I think Ill travel around the map a bit stock up on xp and come back to it later.
Great work on the combat
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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