
Venture into the darkness of the Dream Forest and discover why it's now called "Cursed". Meet interesting characters in a psychological adventure, solve puzzles and learn all about the story of Red; a fire goblin that is now looking to find his master...
Modeled estimate, not a reported figure. How we estimate →
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yaw güzel görünüyor ama oynanmıyor yani çok saçma yapmışlar 2d platform ama kötü
(y)
J'aimerais que le jeu sois en francais c'est difficile de comprendre
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 liraya 6 liralık kart düştü kesinlikle alın
This game is one of the worst I've ever tried. Unintuitive controls that you can't rebind, no controller support (even though it claims partial), terrible interactions, speech bubbles that change font size on every turn, blind jumps, stiff and unrealistic movement, and the list goes on. But all of these could have been attributed to a well-intentioned yet inexperienced dev. Then I got to the 1st Save point where you're offered the choice to save or not, but you cannot select 'no'. It simply doesn't work and there's no way to exit the save screen except to choose 'yes', so you simply have to save even if you don't want to. At that stage, I realised whoever made this game just didn't care and did zero QA. Don't waste your time...
It disguises very well and try to interest you. Don't pay that. It's really bad.
Incredibly unfair game with one-hit deaths, broken level design, and invisible traps that force memorization
게임 자체는 평가와는 다르게 꽤나 괜찮은 게임성을 느꼈다. 하지만, 내 실력이 부족한 것인지, 생각이 부족한 것인지 하면서 공략의 어려움을 많이 느꼈다. 일부러 암에 취하는 게임을 원하시거나, 아니면 고통을 즐기시는 분들은 하시는것도 괜찮다고 봅니다. 다 깨신분이 나오면 저도 깨는 법 좀 알려주세요. 하다가 도중에 너무 힘들어서 일단 포기했습니다. 게임 자체는 괜찮았습니다.
нет
Un jeu plutôt correct avec un bon rapport qualité/Prix
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.