
Building on over 15 years of gameplay design, Red Eclipse continues to focus on fast paced, agile, easily accessible first person shooter gameplay. For creators, the full power of the Tesseract engine is at your fingertips in the included realtime multiplayer editor.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They ruined the game. The old version of the game was more fun and looked better
サブマシンガンとかそういうものもあるんだろうけど、武器についてよくわからないため火炎放射器で戦っている。ほかにもびりびりが出てくる奴だとか、エイムが悪くても当たる武器があるのはシューティングゲームとしてどうかと思う・・・ ルールも、このゲームに人がいるのかもわからないが、まあまあ面白いと思う。 効果音などが聞きづらいし、当たっているかどうかも分かりずらい、そこまで機動性に優れているわけでもないけど、試合のテンポがかなり良くて楽しいんです。人がいなくてもbotがいるのでまあまあ退屈しない。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.