
Every time you think you understand it, it unlocks something else, adding new layers, mechanics, and ways to grow.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Recursive is a recursive incremental game about helping your kingdom survive by building yourself into something unstoppable. You start by clicking enemies for XP, then you turn that into upgrades that unlock more systems, more currencies, and more ways to scale.
Unlock towns with their own minigames and progression, route their output back into your build, and keep feeding everything into your knights growing power. The loop is the point: every system exists to strengthen another.
FEATURES
Click enemies, fight bosses, and push progression
Unlock towns with unique minigames and currencies
Build compounding upgrade loops that reshape your run
Craft and equip gear to power up your Giant
And so much more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. Looking forward to more content to extend the game time!
Узнал, что можно прокачивать рыцаря спустя полтора часа игры. [spoiler] Надо было на него нажать просто [/spoiler] Какой же невероятно долгий idle с довольно заковыристой прогрессией, не смотря на сбор всех ачивок игру так еще и не прошел, DLC имеет какую просто нереально долгую прогрессию и я не понимаю как ее ускорить, мне буквально остается только ждать несколько дней для следующего анлока. И на русской локализации плывут все поля интерфейса, это, конечно, очень неудобно.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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