
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Most likely between $1.8M and $5.2M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $3.1M |
| PlayStation | $24.99 | 90% | — |
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.15 on Steam · Russia (−74%). Compare 17 prices in 15 markets →
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Este juego es absurdo Es absurdo lo bueno que es para la duración que tiene, bastante facil de recomendar, no tiene ni una sola mecánica que le haga perder el tiempo al jugador y cada mecánica que va agregando se siente muy organica desde el momento que la integran, gran Metroidvania fácilmente está en mi top 3 personales
It’s a great game. It’s really interesting to see how much it actually feels like a sequel to Touhou Luna Nights because, how it feels, how it looks, how it plays, and how it sounds. And I don’t mean that negatively at all. You can really tell how much they learned from the previous game and turned that into an even better experience. Everything just feels right, and the gameplay is so smooth you just glide through the levels and have fun. Two things I still preferred in Luna Nights, were the soundtrack (which is an unfair comparison, I know) and the combat system. I really liked how Luna Nights used the time stop mechanics and how every enemy encounter was designed around it, it made the game feel quite unique. In comparison, Wonder Labyrinth feels a bit more conventional. Sure, switching elements Ikaruga style to avoid damage from certain attacks is cool, but I felt it wasn’t used enough and there was more potential there. But that’s really just a minor point that didn’t bother me in the end, because everything else is spot on. I haven’t watched the anime in years, and i think i'm going to do that again.
Short and sweet but still checks all the boxes of a good metroidvania.
Existem muitos outro comentários ENORMES explicando detalhadamente porque esse jogo é incrível. Eu só falo que jogar já é tesão demais (que jogabilidade prazerosa, meu pai), porém jogar tendo lido as light novels, nuuoooosssaa...
Good game but too short. Over all, 8/10. Wait for sale.
Отличная, не слишком длинная метроидвания
以前就很想玩到破關了,但礙於常常迷路,不過之後看著別人的影片慢慢前進,於是我終於破關了,這款遊戲其實2020年 PS4時我就買了特典版(有CD那個),然後就沒有然後了,直到2025年跳槽到STEAM後,我才開始慢慢玩起之前的遊戲,不求難度,只求破關就好,我認為這是最好的心態,至少你曾經過。
+1
Short and sweet metroidvania with Ikaruga style elemental shift mechanic to keep you on your toes. Story is kept in small bits, so it's very gameplay focused. Play it!