
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Most likely between $1.8M and $5.2M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $3.1M |
| PlayStation | $24.99 | 90% | — |
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.15 on Steam · Russia (−74%). Compare 17 prices in 15 markets →
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
INCRIVEL, RECOMENDO MUITO!!!
Excelente jogo! Muito bom para retomar a clássica e lendária saga de Record of Lodoss war, que caminhou para que os RPG's japoneses pudessem correr. Direção de arte incrível.
全成就入手了哈,如果有想做100%的话留言我告诉你卡在哪里
This has very little to do with the actual Lodoss series, so just take it as a window dressing draped over a neat study of classic metroidvania featuring the cutest elf in the series*. *(for those who started screeching after reading this, Pirotess is here too)
Que jogo senhores a história desse jogo e bem pesada
Very enjoyable game, although I don't know if I'd say it has enough content to be worth $20. It has some lovely aesthetics and Deedlit is very fun to control, especially at the end. The game has an element system, where enemies are strong or weak to some, with Fire and Wind applying to Deedlit directly and the others mostly exclusive to certain spells. As you might expect, Fire makes Deedlit more powerful (in particular giving her a more mobile slide that can go through enemies), and Wind increasing jump height and allowing for hovering. Deedlit is immune to attacks of whichever element is currently equipped. Most bosses attack with mixes of the two, and they were mostly designed well enough to make me really consider what element I'm in. That said the game was generally very easy and with how quickly you reach one boss from the next. I would've liked it if they required more deliberation. I didn't need potions until some of the very last fights, and for the most part bosses don't need much strategy or pattern recognition to get through.
I got banned from gambling by Woodchuck. Not once nor twice but multiple times. HOW DARE YOU!
I adore this game. It looks great, I love the gameplay, I love the music. If you are into Metroidvanias, this is a must buy!
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