
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Most likely between $1.8M and $5.2M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $3.1M |
| PlayStation | $24.99 | 90% | — |
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.15 on Steam · Russia (−74%). Compare 17 prices in 15 markets →
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Without knowing Record of Lodoss War you can enjoy it anyway, really fun metroidvania, the equipment its really funny to get and the exploration gives a nice "lost" experience
《蒂德莉特的奇境冒险》是一场玩家在像素迷宫中对经典动漫的温柔回望。 《蒂德莉特的奇境冒险》用类恶魔城的躯壳,承载了精灵们属性切换的灵魂,每一次风火精灵之力的转换,不仅是破解关卡的钥匙,更是对原著中“风与炎之部族”寓言的交互式吟唱。 《蒂德莉特的奇境冒险》以精炼的流程,将蒂德莉特那份“永恒的少女”的孤独与追寻,化为一场面向内心的短途朝圣,同时也是对传统剑与魔法世界观中“寿命论”题材的一种表达。 《蒂德莉特的奇境冒险》虽然总体量偏向轻量,属于原著粉丝向作品,但依旧能让老玩家在熟悉的旋律中回忆,同时也让新玩家能瞥见那个剑与魔法时代的辽阔余晖。
sade ve hoş bir pixel art oyun
Court mais très bon jeu
JOGO TOP: dinâmico, elegante, divertido. Com boas mecânicas e uma pixel arte de excelentíssima qualidade.
Record of Lodoss War-Deedlit in Wonder Labyrinth is a really fun metroidvania game. What makes it unique is that you have two different elements you can switch between at any point. Some enemies are weak to one of them, so you are constantly switching between them. For combat, you have melee, ranged with a bow, and ranged with magic. The pixel art in this game is very fun and the metroidvania upgrades you get along the way are all fun to use. If you like metroidvania games, this is a must play. Also the music has some pretty good bass riffs.
[h1] A visually appealing metroidvania [/h1] I wasn't familiar with the Record of Lodoss War before I played the game. I presumed the game to be a standalone title. Apparently the world and story deepens an already existing universe that has been around for quite a while. I'm not knowledgeable on the series and will not take a stand on how this compares to other titles or the overarching story. Instead I will give my two cents from my simple perspective of liking games of the genre. The immediate aspect I laid my eyes upon was the visual polish in pixel art. Color schemes and palettes between the characters and surroundings are composed and soothing. There are very little overly saturated or bright colors and tones. Everything flows and blends naturally with one another. I have two different ideas or explanations of my own for why this is. I have to remind right now that I have no knowledge whatsoever of this universe and how it works. If I did, maybe my interpretation would change. As far as I know our protagonist Deedlit is an elf. Typically elves live in harmony with nature and the chosen palette reflects in my opinion just that, Deedlit's connection to nature and their place in it. Yet the harmony is at an imbalance... Deedlit pursues their lover Parn in a labyrinth and in this combat filled venture is interrupted a multitude of times with dialog that question the surrounding reality. Visions of the past or of a different timeline invades Deedlit's mind and the curtain starts to tear with every new encounter. Characters that once were hostile start to guide our protagonist in the slowly rising insight of what everything really stands for. In the end Deedlit comes to understand that they were in denial of the loss of Parn. In grief Deedlit fell in past memories and lived them over and over in hopes to be once again united with their one. And this dreamlike made up reality gives forth my second explanation for the colors. The haziness throughout the environments and their colors, makes connections to the dreamworld and to whom it belongs, that has entrapped the mourning Deedlit. I lied. There is a third reason. It looks beautiful! [hr][/hr] Now for something completely different and more straightforward. You have two different stances or spirits (Sylph/wind and Salamander/fire) that you can switch freely in any given instant to alter your attacks and movement. Some enemies are immune to the other and some areas require you to frequently swap between the spirits in rhythm. Both of them come in beautiful visual effects in movement and attacking. Maybe a minor point for some, but this was one of the first notes I took while playing. The tracers left behind when sprinting or the ground taking impact from the breeze left behind from levitating are both great elements that elevate the feeling of interacting with the world. Visual effects in general seem to have attention put into them. Reality bends have been done well to feel like a pulling motion on the screen while still staying mostly in two dimensions. There are a few 3D animated objects sprinkled every now and then that still retain the 2D feel which is cool. Hats off to visual direction in every way possible! And last, a note for usability and accessibility! I don't recommend playing with keyboard and mouse, as I wouldn't with any other metroidvania as the intuitive movement is often lost if not played with controller. However, getting the game to recognize your controller can be a pain in the ass. Seems that the game registers only Xbox 360 controllers, and I had to find an way around this as I play with PS5 controller. I masked my controller as an different one with DS4/5windows software. It's not hard to manage, but takes away from the joy of just wanting to begin with a new game. Take this into consideration before you begin, if you are going to play with controller! [hr][/hr] To put it short. I liked it. Could've been a bit more challenging and longer, but in any case worth to play. I had fun! Soundtrack was also on par with metroidvanias. Didn't reach the levels of the greats, but still. Thanks for taking the time, means much <3
เด็กหนวดยุค 90 ฟิน
It's fun. One of the powerups is [spoiler]jumping higher by holding the up button[/spoiler]. Deedlit is generally more similar to SOTN than Luna Nights was, which is kind of a regression tbqh, but the game is still very fun. The story is cute. The pixel art is wonderful.
Игра небольшая (на 4-5 часов), если не задрачивать испытания. Тем не менее тут хорошая история, классный пиксель-арт и отличная музыка.