
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Most likely between $1.8M and $5.2M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $3.1M |
| PlayStation | $24.99 | 90% | — |
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.15 on Steam · Russia (−74%). Compare 17 prices in 15 markets →
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This a GAME GAME
Almost perfect Iga-like metroidvania. I've seen some people complain about the length but 5 hours is pretty much the perfect length for a metroidvania, any longer and it starts to drag.
Really great castlevania-like metroidvania, enjoyed it to the fullest, but it's short(i did 100% in 10~ hours), has fun mini-game with shooting+boss rush bosses are interesting and have mechanics other than "spam it till it dies"(but in the end you'll do that due over-leveling) story is okay music is gorgeous. overall pretty fun experience for metroidvania. Would recommend you buy it. :steamhappy: ------------------------------- Хорошая метроидванька, прекрасный саундтрек,интересные боссы,заняло около 10 часов на платину, игра довольна короткая, но это пожалуй лучшие 10 часов в этом году :steamhappy:
가볍게 즐기기 좋은 게임. 엑박으로 Touhou Luna Nights 재밌게 즐기고 엔딩까지 보고 기대감에 얘를 즐겼는데, 루나보다 퀄리티가 살짝 떨어져서 아쉬웠네요. 그래픽 느낌도 똑같아서 개인적으로는 루나를 더 추천합니다. 로도스도 전기도 괜찮았지만 메트로배니아 장르치고는 너무 가볍다는 생각도 많이 들었네욤.
I fondly remember watching the Lodoss War anime as a kid and was very excited to see this game pop up in my recommendations. It's an after-the-ending sort of story, rather like Frieren: Beyond Journey's End, and is technically full of spoilers for Parn's own adventure to become the Knight of Lodoss, but anybody familiar with fantasy tropes won't be shocked and this game can still be enjoyed by anybody. The Metroidvania design is drawn directly from Castlevania: Symphony of the Night without really any of the hardcore combat mechanics which have migrated into this genre over recent years, so in that sense Wonder Labyrinth is a throwback to simpler times. Never fear, though, there is a steady flow of new weapons and magic spells keeping the moment-to-moment fresh, and Deedlit learns enough traversal skills to make her feel satisfyingly nimble. Character sprites are big and beautiful, with some new enemy type around every corner, and the variety of boss encounters are great too. For only 12 hours, I enjoyed every moment of scouring the map for secrets, and it helps that the soundtrack is equally delightful. As an aside, I've seen some people have trouble finding the unlockable Boss Rush mode. Rather than being added to the main menu, it appears as a new option when you load your save, because Deedlit's leveling carries over between the two modes. If it feels too hard at first, do some exploring and grinding in the story mode, buy some items if needed, then try again. And pay attention to the elemental affinity system!
A beautiful short adventure, the gameplay is simple yet very rewarding and satisfying. Enemies are varied and somewhat challenging. The levels are very straightfoward and linear; despite being a metroidvania, very little backtracking is required.
普通・・・としか言えない。 ロードス島戦記を懐かしいと思う人にはお勧め。 細部が雑と言うか、配慮が無い者が作った物。 苦痛だった点 ・精霊の切り替えは良いが、今どちらなのかわかりにくい。キャラクターを見てもわかりにくい。バーで見るしか無い。 ・場合によって自分の位置を見失う。エフェクトとノックバックが組み合わさると、あらぬ位置で見つかる。 特にロードス島戦記である必要性は無い内容である。
The art style is amazing, but this is the only good point about this game. There are basically 3 types of weapons. The bow, a meele that hits forward, and a melee that hits in arc. Besides the strenght of the weapon, there no other attributes worth mentioning. Weapons are the only thing you can equip. The element spirit switch is interesting, but it feels incomplete, considering there are only two elements you can have. Dodging is a mess. The dodge button only go a short distance backwards, it is not possible to go forward. The only option to actually dodge enemies and projectiles is jumping, or swtiching to the correct element if the projectile is fire or wind, anything else is impossible to defend and it will cause a lot of damage. Enemies are bland, boring, and more or less a variation of the same thing. Bosses are too easy to kill, and you are either almost invulnerable or you have no defense at all. Exploring is just walking around opening colored doors. I imagine the story may make sense you have the context, which is not my case.
Magnificent. Wonderful metroidvania. I'm a brat and still think SotN is the best entry into the Castlevania series, and this scratched that SotN itch perfectly. Wonderful entry into Record of Lodoss, wonderful story telling, wonderful gameplay.
Nice fanservice for anyone who's consumed the Lodoss novels/OVA/TV show. Deedlit gets trapped in a labyrinth of her own making and has to face some foes and friends from her past. It's an interesting standalone tale that gets into the whole "elves live for a very long time" trope. Graphically the game is beautiful and very reminiscent of Symphony of the Night. Level design-wise, the labyrinth is decent but not quite as engaging as any of the Igavanias. There are some cool mechanics, like bow aiming puzzles and wind + fire elemental swapping, that keep things interesting, but overall there's nothing too revolutionary at play, and the game feels a bit like a fan project that came out really well. Which isn't a bad thing! I can't see anyone unfamiliar with Lodoss liking this, but it's great for those of us who enjoyed Parn & Deedlit's love story and still occasionally watch YouTube videos of Adesso e Fortuna.