
Reimagine connecting people in virtual reality. Reborn is created with love and joy by our vibrant community! Quest:Reborn Discord:http://discord.gg/kFs7h7vtJJ
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese, Simplified Chinese
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我真的很需要点数去换些色色的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
this s one of the best experiences for beginning social vr experiences only problem is that no one knows all that much about it due to vrchats massive player-base this is objectively what i consider to be better than vrchat access wise i's much easier to upload and enjoy avatars, and props. it's a shame that more people don't know about this awesome game so to people considering give it a try you won't be disappointed
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reborn VR is a free-to-play social virtual reality experience developed and published by Reborn Inc. that seeks to blur the line between online gaming, social networking, and creative expression. Instead of presenting players with a structured campaign or progression-based gameplay loop, it offers an open-ended digital universe where interaction is the primary objective. The platform invites users to step into a virtual identity of their own design and engage with a community that spans multiple regions and languages. In an era where social VR spaces continue to evolve, Reborn VR attempts to carve out its own niche by emphasizing user freedom and community-driven content. At its core, the game revolves around avatars and the connections players establish through them. Character customization plays a significant role in defining the experience, allowing users to present themselves however they wish in a world unconstrained by reality. The visual style leans heavily into colorful, anime-inspired aesthetics, giving the environments and characters an immediately recognizable personality. This focus on self-expression makes the title particularly appealing to players who enjoy role-playing, attending virtual gatherings, or simply spending time in immersive online spaces. Rather than directing players toward a set destination, Reborn VR encourages them to create their own stories through social interaction. The platform includes a wide range of social features designed to keep communities engaged. Players can communicate through messaging systems, participate in group activities, and meet users from around the world through matchmaking tools. The game also supports cross-platform functionality and multiplayer interactions, helping maintain a unified player base across compatible VR hardware. One of the more interesting aspects highlighted by the developers is the inclusion of live entertainment opportunities, including virtual performances and events. These additions reinforce the feeling that Reborn VR is intended to function as a living social venue rather than a traditional game with a beginning and end. Creativity is another major pillar of the experience. Reborn VR gives users the ability to create and share their own worlds, opening the door to a potentially endless supply of community-made content. This user-generated approach significantly enhances replay value, as the platform can continually evolve alongside its player base. Whether building custom environments, hosting events, or experimenting with interactive scenarios, players are encouraged to contribute to the ecosystem instead of simply consuming content. The inclusion of modding support further strengthens this concept, positioning Reborn VR as both a social hub and a creative toolkit. That said, the success of any social VR platform ultimately depends on its community, and Reborn VR is no exception. Players seeking a narrative-driven adventure or a mechanically deep RPG may find themselves disappointed by its lack of conventional gameplay systems. The experience can feel sparse during periods of low player activity, and its reliance on VR hardware naturally limits accessibility compared to standard PC titles. Additionally, requiring users to register for a dedicated account may create an unnecessary barrier for those who prefer the convenience of Steam's native ecosystem. From a technical perspective, the game remains relatively approachable. Its modest hardware requirements and minimal storage demands make it easy to install and test for curious VR users. Support for multiple languages also demonstrates Reborn Inc.'s intention to foster an international audience. While the presentation may not rival the most visually advanced VR applications on the market, it delivers a functional framework for social engagement and user-generated experiences. Ultimately, Reborn VR is best appreciated as a virtual meeting place rather than a conventional game. Its greatest strengths lie in its commitment to creativity, player expression, and community interaction. There is undeniable potential in its foundation, particularly for users who enjoy spending time in digital social spaces and exploring content created by fellow players. However, those looking for a more directed or gameplay-heavy experience should approach it with adjusted expectations. Reborn Inc. has created a platform that embraces the social possibilities of virtual reality and gives its community the tools to shape its future. While it may not redefine the genre overnight, it offers enough flexibility and charm to warrant attention from VR enthusiasts seeking an alternative to larger social platforms. Rating: 6/10
还不错,很多熟悉的模型,不过就是人比较少!!
RebornVR is a groundbreaking VR social platform that truly stands out in the digital realm. Its core concept of an open-source World Seed, seamlessly integrated with AI, offers an innovative and dynamic environment. What makes RebornVR exceptional is its community-driven approach; the worlds and games are crafted with genuine passion and creativity by its users. This not only fosters a vibrant community spirit but also ensures a diverse and ever-evolving array of virtual experiences. The level of personalization is impressive, making each journey feel uniquely tailored to the individual. RebornVR isn't just a game; it's a continuously unfolding universe of experiences, personalized to each user's preferences, making it a must-try in the VR space.
已经是2025年了,还有人在玩这个国产社交游戏吗?这个是我当时入坑VR时候第一个玩的VR社交类型游戏,当时真是一有时间就带上可以穿梭在个个大佬制作的小房间中,虽然当时人不多,但是大家都很友好,不管是开麦还是不开麦,让我一个内向,社恐的人去慢慢和别人接触,勇敢说话,勇敢聊天。虽然只是坐着,站着,躺着;虽然只是玩玩小道具,复制URL到屏幕模组上一起看电影,动画;虽然只是几十分钟,几个小时的短暂美好,但,就是因为这些在这个游戏中的点点滴滴,我才能慢慢打开自己内心,敢于和别人尝试交流;也感谢我遇到的都是些温柔,善良的朋友。 环境不知道现在怎么样了,不过如果还是那么美好,我一定会在未来某个时间,再次拿起头显,连上电脑,进入大厅,打开一个我曾经喜欢的房间,公开一下,等着某位想放松一下的朋友到来。
es un buen juego virtual facil de descargar y con mundos divertidos me parese agradable la idea de un nuevo lugar para charlar y jugar
用户学习成本相对于某vr社交游戏高出太多了,如果官方能降低学习成本,像某VR社交游戏那样没有学过Blender,unity靠着一堆方便用户的插件来解决用户自己自定义模型的问题,我想肯定会有挺多人转到本游戏内的,毕竟相对于某vr社交游戏中对创作者的各种限制相比,本游戏的限制就没有太多
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cant connect to the server!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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