
An epic story of mystery, war & comedy! Packed with satire targeting our worlds filthy billionaires, dodgy media & corrupt governments. 25+ hours & 100mins of fully voiced theatrical scenes featuring well known truth seekers of our world! This indie game is Masonic free with no added protein spikes!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
This game is a lot of fun... and quite hilarious. Yes the voice overs are awesome!!! But the references to real life are bang on. I can't wait to dive deeper into this game as I have only played for a few hours up to this point but trust me, if you like RPGs, this game will hopefully spread some awareness to the unaware and provide knowledge in areas that you may already be familiar with. Plus the proceeds go to a good cause and I will support this crew anytime I can. Thank you for this game!
RPG Maker strikes again! Rebellion Gaia is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. This RPG Maker copy + paste job does feature a few custom assets and a lot of voice acting. There's a somewhat disingenuous (and I'm not sure if they're being serious) conspiracy theory steal beam melting subtheme to the game which raises questions about the developer, but otherwise it's your usual badly written anime club dropout fanfiction writing. The other thing is that while most RPG Maker asset flips are just a couple hours long, this one is exceedingly long, and there's a huge amount of really bad, emotionless voice acting on it. I'm not sure how best to put this but more of a bad thing does not make the bad thing better, it makes it worse. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 6 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Rebellion Gaia is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
This game opens with red flags, using quite a few antisemitic tropes and then when I dug in deeper and found covid misinformation, a cast of people peddling some of the most dangerous conspiracy theories and medical falsehoods that I have seen. Do not buy this game.
I will always support people that fight for truth and freedom, loving the soundtrack so far and the videos clips on the tv at the Inn were pretty funny I look forward to playing more! great job devs 100% support you
Amazing game story. Rough start, but worth taking a little time to figure it out. This game will SHINE when polished.
It's funny, simplistic, dificult, and entertaining throughout.
Little unpolished but fantastic in every way, especially the cast.
It should go without saying that this game is based. But being based does not necessarily make a game good. So, is this game any good then? I personally found it to be a very enjoyable experience but it is definitely an acquired taste. I have played many RPGs in my days and this one leans towards the more old-school mechanics of the genre. Healing items are expensive, so your best bet is to rest up at an inn which has the added bonus of removing your status effects. The early game is slow, and the enemies will give you a good pounding until you rack up a decent amount of experience and get better gear. I'd argue that the gear is more important since one of the unique things this game has going for it is the low value of levelling up. I beat the game and didn't even go past level 25. Keep in mind that I not only beat every dungeon and encounter in the game, but also spent a significant amount of time grinding. Grinding for gold that is. The importance of your gear over your actual level is an interesting, if perhaps unintentional aspect of the game. Because items are expensive and you have to heal at inns, managing your gold becomes a game in and of itself. Every time you venture out to complete a dungeon or explore you have to carefully balance the amount of money you are expending in resources vs. the amount of money you are making from loot and mob drops. As I said, this makes the early part of the game a struggle and you will be carried by Dandix and his lightsaber. However, once you reach the city of Vanguard, the game finally opens up. More gear becomes available, a few side objectives are presented, and you get a boat not long after that. This gives you full access to the game's world except for a select few areas that remain locked until you progress far enough in the main quest line. As for the dungeons and encounters themselves, they are nothing special. They are very much carried by the narrative. The game uses a lot of RPG Maker assets which goes to show just how limited the game's budget was, (probably nonexistent). However, the game built its narrative around this restriction so the clashing of the truther narrative doesn't conflict with the default fantasy elements presented. There is, surprisingly, an extensive amount of lore to cover all this in-game if you bother to read the books scattered around the game's world. The game is very much centred around topics covered by the truther community, so there are a lot of references and details that will go over the casual player's head. Many of these topics are presented in comedic and satirical ways. The writing itself very much leans into this aspect by contrasting the narrative's darker moments with its brighter ones. It feels like a normal, jolly adventure but the context really clashes which only adds to the humour. Honestly, if you aren't a fan of satire and know little to nothing about conspiracy theories, you may find your enjoyment in the game somewhat lacking since the plot is this game's carrying force. For example, you can literally take down a Monsantocorp facility and infiltrate Epstein's island. There's also Jekyll Island which is a reference to the book "The Creature from Jekyll Island" by G. Edward Griffin, a book that's about shady deals that happened on that very island. On the other hand, most of the dungeons are pretty basic, featuring a limited assortment of enemy encounters themed around the location, a couple of puzzles, and a variety of loot, the best of which is guarded by a boss at the end. The variation in size can be a little much though. Some dungeons, like The Great Pacific Garbage Patch felt way too short while others like the irradiated ruins between Sweetwater and Vanguard feel almost too long given the status ailments you have to deal with. It's for this reason I'm glad the game allows surface encounters to be permanently eliminated once you beat them. It makes traversing previously trekked areas way easier when you only have to deal with extremely infrequent random encounters. That being said, some of the levels like Mayflower, Dwarka, and Gobekli Tepe present introduce interesting elements that help spice up the experience, such as the constant presence of toxins, an underwater dungeon, and an increased focus on puzzles respectively. Many of the cities and towns also have an assortment of tasks to accomplish. Vanguard in particular has a lot of neat little story-driven missions you can participate in, as does Richford. These aren't without their problems though. Sometimes the puzzle elements are obtuse. The best example I can think of is having to move the basket of apples. It doesn't appear any different from any of the other props in the room and you have to literally drag it all the way across a super long hallway. The only hint you are given is that your bomb must be put in something to conceal it. The most egregious offender is the lever puzzle in the spike room of Gobekli Tepe. I had to look up a YouTube video to figure it out and even after watching it I still don't understand. While I appreciate the game's old-fashioned, hands-off approach, it's a bit much sometimes. This leads me to the game's biggest problem though, and that's its scope. The game feels too small for what it sets itself up to be and suffers for it. I feel like certain parts of the game were scrapped as development went on, leaving areas like Camp Kakuma, Haditha, Castle Rockefeller, and Castle Rothschild unfinished. I was hoping at some point that I would get the chance to explore, infiltrate, and take over Castle Rockefeller and Castle Rothschild, but I never got the chance. Instead, they are dealt with off-screen at the end of the game which left me extremely disappointed. Then we have Camp Kakuma and Haditha which are both settlements that have negligible impact on the experience. Had they not been there, the experience would have been no different. They fail to present you with interesting side-quests and have next to no interesting character encounters. They are extremely shallow when compared to the likes of Mayflower and Sweetwater. Those areas present lots of interesting encounters and even change depending on the actions you take in the game. I also wish the whole rebellion part of the plot had been a slower burn. It felt far too quick and the [spoiler]literal city-destroying space laser that nukes Fawkes City[/spoiler] should have been held off until later in the plot. I would have loved to fight for the liberation of Richford, Vanguard, Sweetwater, etc, and taken the fight straight to Castle Rothschild and Castle Rockefeller, (maybe you can only choose to attack one of the two after liberating some of the smaller towns). Only after beating the lord of the castle does [spoiler]the giant space laser fire, annihilating one of the cities[/spoiler]. I would personally choose Vanguard, as it has a greater deal of emotional attachment to the player. By rushing this major plot point, we lose a lot of precious time that could have been used to build tension and expand on the characters. We could have introduced Dandix's love interest far earlier in the narrative and given time to expand on their connection. It would have given the characters room to breathe in the narrative. They have very little agency and feel extremely one-dimensional. The only person who experiences any complex emotion is Dandix, which at least makes him a compelling main character, (Ole is my favourite though). Also, the love triangle was a bit too on the nose in my opinion. While the characters are shallow and the game isn't without its problems, I very much appreciate the effort that was made by the developers. I still had tons of fun with this game and would encourage that them to take my feedback to heart so that their next project is all the better. For a dollar, it is well worth the money, especially if you're part of the truther community and want to help fight the good fight.
het is een heel leuk game alleen kon het niet uitspelen zit in het laatste hoofdstuk er zit een bug in dat is jammer
Get it, you'll like it
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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