
The creators of Little Nightmares™ I & II have returned to take you on a darker, more terrifying journey than ever before. In this horror adventure game, a brother & sister go through hell to rescue their missing friends and escape the island that they used to call home.
Most likely between $5.9M and $16.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $9.8M |
| PlayStation | $39.99 | 86% | — |
| Xbox | $39.99 | 88% | — |
| GOG | $29.99 | 86% | — |
| Epic | $39.99 | 94% |
Cheapest copy: ≈ $13.21 on GOG · Russia (−67%). Compare 49 prices in 15 markets →
Reviews
Themes across 2418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
将常出现bug比如穿模卡死等等,视角转换也难受的不行,以及优化问题,地图设计垃圾以及追逐设计恶心
Reanimal created a fresh perspective on the horror genre in games and it rocks!
Kamera açımız canavarlardan nasıl daha korkunç olabiliyor sorarım size ey izzet-i nefsinin kuyruk sokumuna aşk-ı saadetle bıdı bıdı yaptıklarım.
Just a fantastic time all around. My only complaint is genuinely wishing this game was longer. I can imagine a sort of open world esque experience with this games art style and story. And when I say open world I mean open world. Like having a little map I can pull out and mark off places I've explored and figured out the mystery of. But my own tangent aside, this game is fantastic and I look forward to more. C:
i have no idea wtf happend at end
Лайк)
Rather mixed with this one but it's closer to a yes than a no: + Consumer friendly feature with Friend Pass, + Atmospheric and creative, + Fun to explore, + Good pacing. - Buggy. - Story is difficult to follow, - Mostly unforgiving. Would've been great to have the option (mechanically) to give a friend a helping hand to keep up or just some opportunities to save the other when in need. It would make the overall gameplay much more engaging as opposed to just dying. I get that this is a dangerous world, and it definitely makes you feel that way for the first few encounters, but after that death just becomes an irritating helping hand and I feel a few more chances to barely clutch an escape through co-op mechanics like running back for your frined to gain a speed boost, knock over objects to slow the chase down, etc. would be more fun and initiative than just helplessly watch another die.
Sehr Cool!!!
Fabuła leży
even tho it can be buggy and extremely laggy in some sequences, this game is spot on and has amazing worldbulding, 8/10