
Realm of Simplicity is an indie-developed open world MMORPG set in a medieval fantasy where you will embark on your own adventure. Complete quests, master your skills, trade loot with others or befriend them in a party to conquer the mightiest of monsters!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Realm of Simplicity is an indie-developed open world MMORPG set in a medieval fantasy where you will embark on your own adventure. Complete quests, master your skills, trade loot with others or befriend them in a party to conquer the mightiest of monsters!
A massively multiplayer online persistent world
Challenging PvPvE dungeons
Party system to adventure with your friends
Player-driven economy
Unique monsters with different AI
Self-contained quests
No classes, instead you are what you wield
Never Pay-to-Win
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Temu OSRS is a gem
Impressions *All task board quest reward = zero gold (people mentioned kill quest having gold, My initial board was all 0 gold) *Mining/Woodworking. The bigger ore took about 14 swings of my pickaxe before I got an ore. The smaller rocks takes like 4 swings before you get an ore. (What is the point of this?) *Cow drops and chickens give zero gold at general store. (wtf?) Here is the thing. You have to make a game that is FIRST appealing and enjoyable. If your game only displays turnoffs right from the GO. Then people immediately don't feel any reason to play. Its such a simple concept that this game just falls flat on its face. Create a initial fun experience. Nothing in the early first hours screams FUN at all. Quite the opposite. 3/10 ratiing.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After almost 500hrs into this game i sadly recommend you don't play, espically after the most recent 2 updates. completely ruined the game sadly. Dev' should of focused on more gameplay/content then ruining the game with this crafting update. weeks of intense grinding down the drain, all of our sets reset, just so everybody can have "god sets" no luck involved in crafting anymore, legendary sets that took 100's if not 1000's of matertials now being able to be made stupidly easily. every stat/enchant available to you through the enchanting table or trade if needed. with lack of content and the ease of getting equipment its almost pushed on you to just go pvp or just mindlessly skill. pretty sad on the outcome of the update if im being honest. So many little things that could of been focused on then this p.o.s crafting update. -friends list- -block list- -bank tabs- -actual use for some nps- -watercrest- -Runebourne- -detail to mobs glitching through rocks- the list goes on sadly. didn't mind the lack of content for which was and felt like a good game, till the ladder.
Cap
Tried filling out registration form 3+ times on a Steamdeck - which is a ♥♥♥♥♥♥ experience already - with no success.
Great game, no bugs that ive noticed so far. Very active dev
This game is boring and awful. The bag storage is horrendous. The grind is so bad that phone games feel like a welcome relief compared to this. They stole sound from Blizzard, took the game from RuneScape, and made it so bad that I would rather eat a bag of nails than play it.
Single-dev MMO with a lot of inspiration from Old School RuneScape. Bosses aren't in-game yet, but it's being worked on. Enchantment is like 75% of what you'll be doing, and you kind of need it to progress. It's very tedious and slow.
Best game I have seen in years. PVE and PVP
Not worthy even free. Annoying to mine, craft and progress. You will slowly walk in one place, do one task, fill your inventory, slowly walk to another place, do another task and get bare min progress. Not nice, not beautiful, not fancy. And a bad point and click approach for everything.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.