
The Mafia wages war on you! Cut your way through cohorts of gangs and dirty cops in this bloody battle. Grab the guns, use the med kits to heal your wounds, and try to survive.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
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Really Trash Game is a deliberately blunt, no-nonsense indie action title that fully embraces its provocative name and builds an experience around fast reflexes, constant pressure, and stripped-down design. Developed by VGStudio and published by KuKo, the game positions itself as a raw arcade-style shooter where survival hinges on aggression, positioning, and efficient use of limited resources. It does not pretend to offer narrative depth or systemic complexity; instead, it commits to delivering compact bursts of chaotic combat that feel immediately accessible and unapologetically violent. The core gameplay revolves around navigating tight, top-down arenas filled with hostile enemies who attack relentlessly from multiple directions. Players move through a short sequence of stages, each structured around clearing rooms and surviving escalating enemy encounters. Ammunition scarcity plays a central role in shaping the experience, forcing players to constantly weigh risk against reward. Charging forward recklessly can quickly lead to running dry, while hesitating too long often results in being surrounded. This tension gives even simple encounters a sense of urgency, as every missed shot or wasted reload can have serious consequences. Combat itself is straightforward but demanding. Weapons feel punchy and lethal, and enemies respond quickly, encouraging constant movement and spatial awareness. Destructible objects such as vehicles add another tactical layer, allowing players to create explosions or clear paths when overwhelmed. While enemy variety is limited, their aggressive behavior and sheer numbers keep encounters intense, especially in later stages where positioning mistakes are punished almost instantly. The game rewards players who learn enemy patterns and room layouts, making repeated attempts feel like skill refinement rather than rote repetition. Visually, Really Trash Game adopts a minimalist low-poly style that prioritizes clarity over detail. Characters, environments, and effects are simple but readable, which is essential in a fast-paced top-down shooter where split-second decisions matter. The aesthetic lacks polish or flourish, but this roughness aligns well with the game’s identity, reinforcing its raw and utilitarian tone. Animations are functional, explosions are satisfying, and nothing distracts from the immediate demands of combat. The audio design supports the frantic pacing without trying to dominate it. Music maintains a steady, high-energy rhythm that underscores the chaos of firefights, while sound effects provide clear feedback for gunfire, impacts, and environmental destruction. Over time, repetition becomes noticeable, but sessions are generally short enough that the soundtrack rarely becomes grating. The soundscape serves its purpose: keeping adrenaline high and reinforcing the arcade feel. Structurally, the game is brief, consisting of a small number of levels that can be completed in a relatively short amount of time. There are no branching paths, progression systems, or unlock trees to extend longevity. Replay value instead comes from mastery—learning how to conserve ammo, clear rooms more efficiently, and survive encounters with fewer mistakes. For some players, this stripped-down structure is refreshing, offering a focused test of skill without unnecessary padding. For others, the lack of content variety and progression may limit long-term engagement. Community reception reflects this divide. Players who appreciate short, intense action games often praise the pacing, challenge, and arcade sensibility, while critics point to repetition, limited scope, and a lack of depth beyond the core loop. The game’s title itself sets expectations appropriately, signaling that it is meant to be a rough, disposable thrill rather than a polished, expansive experience. Those who approach it with that mindset are more likely to enjoy what it offers. Ultimately, Really Trash Game succeeds by committing fully to its identity. It is a compact, aggressive shooter that values immediacy and challenge over refinement or longevity. While it does not offer much beyond its central combat loop, that loop is tight enough to provide genuine satisfaction in short bursts. For players seeking a gritty, arcade-style action experience that can be picked up, completed, and revisited purely for skill improvement, Really Trash Game delivers exactly what it promises—nothing more, and nothing less. Rating: 6/10
Забавный шутер, цель которого добежать от старта до финиша, но финиш надо еще поискать. Я бы назвал эту игру раннером, но тут сделан упор на замедленную съемку хэдшотов и взрывов, повсюду находятся аптечки, щиты и патроны (которые не шибко то и нужны, без них обойтись можно), так что все же это шутер. Мир трехмерный, но наблюдать придется сверху. Как ни странно, погодные эффекты проработаны лучше взрывов. П.С. жду мультиплеер
Really Trash Game она же Project Top Secret в разработке. Очевидно стала называться так как она называется потому что не была доделана. На последнем уровне вам просто не дают оружия и нет точки выхода с уровня. В остальном это вполне рабочий прототип ранера с кривой стрельбой. Надо ли оно вам?
Name says it all. Don't buy it unless you want something open about being a pile of junk.
Я человек простой. Вижу новую игру и сразу же беру, а в этот раз почти не прогадал. Игрушка выдалась не идеальной, но побегать некоторое время самое оно. Куча злобных врагов, куча взрывоопасных машин. Очень странное поведение пуль, но к ним быстро привыкаешь, а вот к камере привыкнуть сложно. Похожа на гта 2, которая радовала нас давным давно, но конечно на уровень ниже. За такую цену я не ждал ничего хорошо, а в итоге поиграл и поубивал кучу мерзких мужиков. В жизни нельзя убить кучу народа, а тут можно.
It's a very intense and high end graphics game. I had lag on my 3070 I guess I should upgrade. :( Overall very fun and immersive, however, I ended up in the backrooms. 10/10
Як корабель назвеш, так він і попливе :D 5 GTA з 10
Trash
asset flip, it doesn't even have a " YOU WIN!" kind of ending.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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