
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
Most likely between $167M and $473.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $278.3M |
| PlayStation | $49.99 | 87% | #59 |
| Xbox | $49.99 | 82% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.52 on Xbox · Ukraine (−79%). Compare 30 prices in 15 markets →
Reviews
Themes across 3712 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
me: SIR GET DOWN civilian: *takes a screenshot with the cellphone* me: *pull the trigger*
游戏内容不错,联机服务器和游戏优化就是依托
haha shoot drugk peaople and terorists :steamhappy:
9/10
好玩
Самое тупорылое ИИ в игровой индустрии. По союзникам идёт шквал огня из АК, а они просто стоят на месте и кричат "Руки вверх". Это просто нереально пройти с ботами на S на высокой сложности.
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great game and great dlcs the modding scene is good its js sad that lots of the time the mods dont work
There is a lot of quality of life problems. Like the commander game mode. It is supposed to be a campaign which leads you through the lore. But if you die your officers get stress but you are fine, although you died? The stress is happening and officers resigning but the mission priority target is well and alive? So why don't you do the retry mission button? THERE IS NONE IN COMMANDER MODE. You need to enter HQ and then go to mission room then select the same mission, then press Y then wait 10 seconds, then wait another 10 seconds. Now you are in mission you lost 2 minutes ago. Due to AI being badshit John Wicks even some crackheads can shoot you in the night about 30 meters away with a headshot while moving. Overall gun play from players perspective is good. Game is immersive, in missions. The HQ is blank spaces which you can't open and actual rooms. One evidence room, one briefing room where you select missions, one room with some people which are supposed to be detectives, shooting ground, cells with previous suspects and armory. Well if I only use armory and select missions I don't care for this blank space and this doesn't create a problem the problem is in the blank space being immersive instead of having 2 buttons, retry mission, change loadout during game over screens. You can argue that those 2 minutes can't be that bad but when you are playing on hardest difficulty you die multiple times because you start understanding, how many suspects, civs, evidence, entrances are there. Thus helping you and achieving victory using mistakes as lessons to win later. Overall a solid game but frustration through time waiting which stacks is making the game being AltF4ed after few runs.
Damn i love being a swat member