
A procedurally generated dungeon crawling game. Form a party of adventurers, equip yourself with mysterious relics and prepare to face powerful foes as you dwell deeper into Rapture.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Do you like turn based action? Do you like Rogue-Lites games? Why not mash them together? That's what you get in this incredibly addictive and fun game. There are plenty of characters to choose from with vastly different playstyles, allowing for many way to experiment and different ways to play. It's honestly just tons of fun and I highly recommend it!
Classic roguelike game, many characters available, a lot of different abilities, power-ups, encounters. Every run of the game is different from the previous. Very challenging fights, you need to carefully organize your team and your moves otherwise it will be very difficult to win, there's also an easy mode for more relaxed games. Really nice soundtrack, I hope new tracks will be added in the future!
This is definitely the roguelike for you if you're looking for something that has a bit more depth to it than your standard roguelike. With 16 characters in total (some you'll have to unlock) and only 4 slots to a party, there are a variety of party compositions that will each perform very differently from each other. Add in the tons of different gameplay-changing and stat-boosting relics you can acquire as you go, making you have to choose which one to equip them to for maximum effect, and each run is going to be very different from the last. The game is not nearly as complicated as someone else's gameplay or a trailer might make it out to look like. There are many systems in play (buff/debuff stacks, ailments, damage over time, shields, regens, crowd control, etc.), but if you're at all familiar with RPG mechanics, it will all make sense very quickly to you. Seven skills per character might seem like a lot at first, but as you play you'll learn that each has its place, and for those that you feel like don't, you're always able to swap them out for abilities you find when navigating the overworld. This soundtrack is awesome. It's currently only got 4 tracks in it, but they're all absolute bangers. It's really easy to find yourself humming along to them as you're fighting. The combat encounters are all brutally difficult, and even when you think you're cheating the system with an overpowered set of relics and party members and stat builds, you'll need to still remain on your toes at all times or risk being caught off guard and losing a party member or even outright wiping. Each enemy composition so far that I've encountered while playing has demanded that I adopt a different strategy nearly each fight, and I've really enjoyed that you can't just brute force your way through the game with the same winning strat that worked in your first combat encounter. My only complaint is that the battles may be TOO difficult at times, and as a result, seem to stretch on much longer than I felt that they should. This could be based entirely on the fact that I tend to favor tankier teams/builds to the detriment of my offensive power, though. Don't invest all your points into Defense and Resist unless you wanna have a slow time is my advice. To sum everything up, I can't recommend this game enough. It scratches an itch that other shallower roguelikes might tease at, and seems to take inspiration from a number of other games/series that I personally enjoy (Shin Megami Tensei, Slay the Spire). The amount of gameplay and replayability more than makes it worth its low price tag.
Rapture is a roguelite role-playing game developed and published by Platinum Star Games that blends classic dungeon-crawling mechanics with turn-based tactical combat and procedural exploration. Set within a mysterious dimension known as Rapture, the game presents a world where reality itself is under threat from a strange force capable of consuming entire timelines. Rather than focusing heavily on cinematic storytelling, the game emphasizes strategic gameplay, character progression, and the excitement of venturing into constantly changing dungeons. The result is an experience designed for players who enjoy thoughtful planning and the unpredictability that comes with roguelite adventures. The core gameplay revolves around assembling a party of adventurers and guiding them through randomized layers filled with enemies, treasures, upgrades, and unexpected events. Each expedition feels different thanks to procedurally generated maps and encounters, ensuring that players cannot simply memorize layouts or rely on a single strategy. This randomness keeps the gameplay loop fresh and encourages experimentation, as every run introduces new opportunities and dangers. The constant uncertainty of what lies ahead becomes one of the game's strongest hooks, making progression feel rewarding even after multiple attempts. Combat is entirely turn-based and requires careful decision-making. Every action matters, particularly during tougher encounters where poor resource management can quickly lead to defeat. Players must consider character positioning, skill usage, survivability, and long-term planning throughout each expedition. The battles strike a balance between accessibility and depth, offering enough tactical complexity to remain engaging while avoiding unnecessary complications. As enemies become stronger in deeper sections of the dungeon, players are pushed to refine their strategies and make smarter use of their available tools. Character diversity plays a significant role in the overall experience. The game offers multiple adventurers with unique abilities, statistics, and special traits that influence how a party functions. Some characters excel at dealing damage, while others focus on support, defense, or utility. Building a team that works effectively together becomes an enjoyable puzzle in itself. The variety of available combinations gives players freedom to experiment with different party compositions and discover synergies that complement their preferred style of play. Progression is further enhanced through relics, upgrades, and skill acquisition systems. Throughout a run, players encounter powerful relics that grant passive bonuses or alter combat behavior in meaningful ways. Finding the right combination of relics can dramatically change the effectiveness of a party and create memorable moments where a build comes together unexpectedly. Upgrade terminals and collectible Data Crystals add another layer of customization, allowing players to strengthen their heroes and expand their tactical options as they advance deeper into the mysterious dimension. Visually, Rapture adopts a retro-inspired pixel-art presentation that fits its indie roots well. The graphics may not be particularly flashy, but they are functional and effective at communicating gameplay information. The atmosphere successfully combines science-fiction themes with traditional dungeon-crawling aesthetics, creating a setting that feels mysterious and dangerous. The soundtrack and overall presentation help reinforce the sense of exploring an unknown realm where every floor could contain valuable rewards or deadly threats. One of the game's greatest strengths is its commitment to replayability. Because dungeon layouts, enemy encounters, loot drops, and progression opportunities change from run to run, players are consistently encouraged to return for another attempt. Fans of roguelites will appreciate how the game rewards adaptability and strategic thinking rather than simple repetition. However, players looking for a narrative-driven experience or high-end production values may find the focus on gameplay systems more appealing than the story itself. Overall, Rapture delivers an enjoyable blend of roguelite progression, tactical combat, and party-based role-playing mechanics. Its procedural design, meaningful customization systems, and strategic battles provide a solid foundation for repeated playthroughs. While it may not reinvent the genre, it succeeds in offering a satisfying dungeon-crawling experience that rewards patience, experimentation, and careful planning. For fans of turn-based roguelites and classic RPG-inspired adventures, it stands as a worthwhile indie title with plenty of depth hidden beneath its modest presentation. Rating: 5/10
Fun little roguelike(ish) game that reminds me of FTL crossed with The Curious Expedition.
Oh wow, a nice little diamond in the rough! It's a roguelike game. You play over and over, you unlock stuff for future runs. It's all pretty straightforward. The characters have a fair bit of personality, and the world setting let the designer go a bit nuts. So far, I've enjoyed the characters and combinations there. There's a ton of abilities per character, and even more that you can find in the field to swap out. The bad guys also have a rhythm. You need to learn that rhythm. If I were to complain about anything, it's that the artists really held back on boss encounters. Scale them up a bit, give them some barks that make them sound appropriately ferocious, and try to sell the "I'm fighting a big bad". I would also have liked seeing the randomly generated paths look more... flavor-ful. The paths are obvious, but instead of a repeating pattern it'd be cool to, you know, have forests or little mini-buildings or anything else kind of decorating the background. Overall, though? Easily, easily worth five bucks. A bit more polish and it'd be worth even more. Gonna beat the snot out of this one, and see if they're gonna do a sequel.
I was like, wtf! This looks awesome. Came down from my high about 10 mins later and realized there's some effort, just no awesome. Just no. 0.99 cents at best, Canadian, don't pay American. You can buy just about any other game like this, that's 10 dollars, that's just better. Sorry Amigo. You're way to late to the party and sporting these kinda graphics, your gameplay needs to be extremely innovative. I hope you do better with future ideas. Gameplay: Jesus, i'm not gonna bother, just read above, look at the graphics, look at the other two reviews that got the game free. Move on, pretty sure this game is just trolling.
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