
Rain City is a point-and-click adventure game. The player is taking the role of a cat who comes to the Rain City - where it rains all year round - to find his missing sister. During the journey, the player will meet different people and witness various, bizarre stories.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
故事还不错,画风很可爱……但是操控性和后面两章的解谜逻辑真的是一坨………
操作和解谜就是勾实
游戏有点粗糙,最后一关电脑刷新率144调到60hz老头才变慢的
游戏是好游戏,关卡和设计者很恶心
游戏整体不错 缺点是移动操作没做好最后的跳跳乐太飘忽没做好
Cute graphics, puzzles far from mind twisting. On the criticism side: it's actually the worst movement point'n'click behavior I've ever met! Dialogs (in EN version) are a bit awkward, translation deficiencies throw in also a sentence in French. Nonetheless, the game is worth spending a few hours on it. :)
This is a really great game. The puzzles are somewhat impossible to figure out at times, but it was still fun and enjoyable. 7.5/10
Çok zorlu bir oyun olmamakla birlikte boş zaman geçirmek isteyenler için ideal.
Rain City is a side-scrolling point-and-click adventure game developed by Big Pineapple and published by Cotton Game, a studio known for atmospheric and visually distinct puzzle titles. The game follows the story of a cat who arrives in a city that is perpetually soaked in rain, searching for their missing sister. From the outset, the game immerses the player in a world that feels both surreal and melancholic. It’s not just the unending rain or the talking animals that lend the game its dreamlike quality—it’s the way every scene is illustrated with warmth, detail, and a touch of the uncanny. Visually, Rain City adopts a storybook-inspired aesthetic, with hand-drawn environments and characters that resemble children’s book illustrations, albeit tinged with a quiet sadness. The game’s narrative is relatively straightforward, but it's told with restraint, allowing the environment and characters to communicate just as much as dialogue or exposition. As the cat protagonist explores Rain City, they meet a variety of eccentric animal residents, each with their own small part to play in the journey. Conversations with these characters are brief but often strange or subtly emotional, reinforcing the idea that something in this world is just a little bit off. The world feels lived-in yet slightly disconnected from reality, giving the player a constant sense of otherness that aligns well with the themes of loss and mystery. The rain itself becomes more than just a visual element—it sets the emotional tone, creating a slow, pensive rhythm to everything that happens. Gameplay-wise, Rain City sticks closely to the classic point-and-click adventure formula. Players collect items, solve puzzles, and interact with the environment to move forward. The puzzles are mostly intuitive, though they never reach a particularly challenging level. For players who enjoy exploration and solving light logic puzzles, the experience is satisfying without being demanding. Occasionally, the game introduces mini-games that break up the standard formula. These range from simple reflex challenges to memory puzzles, and while they add some variety, they can feel inconsistent in tone. Some are engaging and fit well with the pacing, while others feel slightly jarring or out of place within the broader narrative. The interface and controls are functional, though not without small frustrations. Movement can sometimes be clunky, with the character needing to stand in very specific spots to trigger certain interactions. This can occasionally pull the player out of the immersive experience, especially when backtracking or trying to solve time-sensitive puzzles. In addition, the game’s translation into English, while understandable, is not always smooth. Awkward phrasing or odd sentence structure crops up now and then, which can disrupt the flow of the story or weaken the emotional impact of some scenes. Still, the overall narrative remains coherent, and the gentle, subdued atmosphere carries much of the storytelling weight. One of the most striking features of Rain City is its sound design. The ambient rain, subdued music, and minimal sound effects work in harmony to create a calming, reflective experience. There’s no sense of urgency in the game’s pacing; instead, it encourages players to slow down, take in the details, and enjoy the process of discovery. This leisurely tempo won’t appeal to everyone, especially those looking for fast-paced action or complex mechanical systems. But for players in search of a more meditative, story-driven experience, it’s an appealing invitation to get lost in a small, lovingly crafted world. Rain City isn’t a long game. Most players will finish it in a few hours, and while there are secrets to uncover and optional dialogues to explore, there isn’t a strong emphasis on replayability. That said, its brief runtime suits the game’s structure. It delivers its story with a clear beginning, middle, and end, and it does so without overstaying its welcome. The final moments bring a subtle twist that doesn’t rely on shock but instead reinforces the emotional tone that the game has been building all along—quiet, bittersweet, and reflective. In the end, Rain City is a charming, if occasionally flawed, experience that places atmosphere and visual storytelling at the forefront. Its puzzles are simple but serviceable, its world is small but emotionally resonant, and its narrative is understated yet meaningful. It may not appeal to those seeking depth or challenge, but for players who enjoy slow-paced, artistically driven games, it offers a thoughtful and soothing journey through a rain-soaked dream. It’s the kind of game that doesn’t demand much but leaves a gentle impression, like a memory of a place you once visited in a dream and can’t quite forget. Rating: 6/10
最后一关太难
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Scheming Through The Zombie Apocalypse: The Beginning | $11.6K | 1K | 81% | $0.79 |
| The Cemetery Shift | 墓地の夜勤 | $11.6K | 63 | 79% | $4.99 |
| Move Code Lines | $11.6K | 91 | 81% | $7.99 |
| Battle Synth | $11.6K | 68 | 91% | $4.99 |
| VR Naughty | $11.6K | 68 | 40% | $4.99 |
| Unknown Fate | $11.6K | 69 | 67% | $9.99 |