
Rain City is a point-and-click adventure game. The player is taking the role of a cat who comes to the Rain City - where it rains all year round - to find his missing sister. During the journey, the player will meet different people and witness various, bizarre stories.
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is so beautiful - a quaint and cosy game to calm your mind,
Cute graphics, puzzles far from mind twisting. On the criticism side: it's actually the worst movement point'n'click behavior I've ever met! Dialogs (in EN version) are a bit awkward, translation deficiencies throw in also a sentence in French. Nonetheless, the game is worth spending a few hours on it. :)
操作和解谜就是勾实
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Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Korean
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
解谜内容有点抽象不看攻略有点难,而且最后BOSS战一定要把屏幕刷新率调低,高刷BOSS速度贼快根本过不去。
I really wanted to love Rain City. The mystery at the core of the story is intriguing, and you can tell the developers put a lot of heart into the visuals and atmosphere. Unfortunately, the experience is currently hampered by significant bugs. I encountered so many issues interacting with the various environments (moving boxes. etc.) which made it difficult to stay immersed. Additionally, the ending took a sharp turn into an arcade-style boss fight that felt disconnected from the slow-burn mystery established in the first two acts. And it was basically impossible to complete as there was no option to change the control binding. There were so many clumsy mechanics and counter-intuitive puzzles. Storywise, there were some plotholes that were perplexing. The introduction of a protagonist ally at the end whose motives and story are unclear adds to the confusion. I understand it is a small independent game and I was not looking for intense levels of character development. But there was just so much missing that it undermined the enjoyment, along with the technical issues. Again, I came in ready to enjoy it but no matter how I tried, I just couldn't. As it stands, I can’t quite recommend the game in its current state, but I see a lot of potential here. With some technical polish and perhaps a re-evaluation of the final encounter, this could be a standout fun little indie title. To the devs: Please don't give up! The foundation of the story is strong, and I’d love to see what you do next after some more fine-tuning.
畫風可愛的小品遊戲 前面比較有趣,後面有點無聊,操作感有點差 大致上來說還可以。
潮湿加机械,一如既往的手绘画风,有些使用工具的地方有一点不太好琢磨。
游戏有点粗糙,最后一关电脑刷新率144调到60hz老头才变慢的
Rain City is a side-scrolling point-and-click adventure game developed by Big Pineapple and published by Cotton Game, a studio known for atmospheric and visually distinct puzzle titles. The game follows the story of a cat who arrives in a city that is perpetually soaked in rain, searching for their missing sister. From the outset, the game immerses the player in a world that feels both surreal and melancholic. It’s not just the unending rain or the talking animals that lend the game its dreamlike quality—it’s the way every scene is illustrated with warmth, detail, and a touch of the uncanny. Visually, Rain City adopts a storybook-inspired aesthetic, with hand-drawn environments and characters that resemble children’s book illustrations, albeit tinged with a quiet sadness. The game’s narrative is relatively straightforward, but it's told with restraint, allowing the environment and characters to communicate just as much as dialogue or exposition. As the cat protagonist explores Rain City, they meet a variety of eccentric animal residents, each with their own small part to play in the journey. Conversations with these characters are brief but often strange or subtly emotional, reinforcing the idea that something in this world is just a little bit off. The world feels lived-in yet slightly disconnected from reality, giving the player a constant sense of otherness that aligns well with the themes of loss and mystery. The rain itself becomes more than just a visual element—it sets the emotional tone, creating a slow, pensive rhythm to everything that happens. Gameplay-wise, Rain City sticks closely to the classic point-and-click adventure formula. Players collect items, solve puzzles, and interact with the environment to move forward. The puzzles are mostly intuitive, though they never reach a particularly challenging level. For players who enjoy exploration and solving light logic puzzles, the experience is satisfying without being demanding. Occasionally, the game introduces mini-games that break up the standard formula. These range from simple reflex challenges to memory puzzles, and while they add some variety, they can feel inconsistent in tone. Some are engaging and fit well with the pacing, while others feel slightly jarring or out of place within the broader narrative. The interface and controls are functional, though not without small frustrations. Movement can sometimes be clunky, with the character needing to stand in very specific spots to trigger certain interactions. This can occasionally pull the player out of the immersive experience, especially when backtracking or trying to solve time-sensitive puzzles. In addition, the game’s translation into English, while understandable, is not always smooth. Awkward phrasing or odd sentence structure crops up now and then, which can disrupt the flow of the story or weaken the emotional impact of some scenes. Still, the overall narrative remains coherent, and the gentle, subdued atmosphere carries much of the storytelling weight. One of the most striking features of Rain City is its sound design. The ambient rain, subdued music, and minimal sound effects work in harmony to create a calming, reflective experience. There’s no sense of urgency in the game’s pacing; instead, it encourages players to slow down, take in the details, and enjoy the process of discovery. This leisurely tempo won’t appeal to everyone, especially those looking for fast-paced action or complex mechanical systems. But for players in search of a more meditative, story-driven experience, it’s an appealing invitation to get lost in a small, lovingly crafted world. Rain City isn’t a long game. Most players will finish it in a few hours, and while there are secrets to uncover and optional dialogues to explore, there isn’t a strong emphasis on replayability. That said, its brief runtime suits the game’s structure. It delivers its story with a clear beginning, middle, and end, and it does so without overstaying its welcome. The final moments bring a subtle twist that doesn’t rely on shock but instead reinforces the emotional tone that the game has been building all along—quiet, bittersweet, and reflective. In the end, Rain City is a charming, if occasionally flawed, experience that places atmosphere and visual storytelling at the forefront. Its puzzles are simple but serviceable, its world is small but emotionally resonant, and its narrative is understated yet meaningful. It may not appeal to those seeking depth or challenge, but for players who enjoy slow-paced, artistically driven games, it offers a thoughtful and soothing journey through a rain-soaked dream. It’s the kind of game that doesn’t demand much but leaves a gentle impression, like a memory of a place you once visited in a dream and can’t quite forget. Rating: 6/10
游戏是好游戏,关卡和设计者很恶心
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