
You and your fellow railroaders are the lifeblood of your railroad, just like it is the lifeblood of the communities it serves. Switch cars at industries. Keep people moving while running local passenger trains. Run trains with a purpose in transition era Appalachia – in Railroader!
Most likely between $2.5M and $7.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $12.80 on Steam · Russia (−57%). Compare 15 prices in 15 markets →
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Easily one of the best train games out there currently if you are interested in simple railway operations. Its not highly complex like some simulators, but feels much more driven than a lot of more aimless sandbox style games. If you like switching, this game is the pick. Additionally, there is a decent amount of modding options for additional content, and the modding scene is only improving.
As great of a concept as this game is, I simply cannot recommend it in its current state. Between poor optimization, map layout, and overall sour community, I would highly recommend giving it a while before you should consider buying it.
It's a pretty good game.
非常好游戏,使我沉迷其中。 个人感觉,Railroader可以自由安排机车的工作,客运列车有时刻表就能自行运作,货运列车可以自由安排时间,运输量可以调节,像运营一家铁路公司一样。相比于其他模拟火车游戏(漫无目的跑车或满是时刻表和规章制度的工作)不知高到哪里去了
Railroader, oh boy what a ride. First thought when I saw this was, "Oh cool! A multiplayer train simulator. This should be fun." A few blinks and I now have over 300 hrs in the game. This isn't just a train sim, it's on its way to being a proper Railroad management Sim. I enjoyed the map progression really gives you something to work towards. But what really blew me away was how this game switched from a train sim to a "management" sim. I often find myself "planning" how and when I want to run either my passenger or freight service. Very excited to see where the MOW update takes us. Wait a minute, custom timetables, managing multiple different consists, and a map you need to save up for and pay to increase, close enough, welcome back Railroad Tycoon. 10/10 "Stimulate the TISM."
choo choo
the reality of the game
it's alright
I've played for over 500 hours unmoded. I enjoy the complexity of the game and the problem solving challenge to it. The pace is as fast as you want it to be. I've nearly completed all of the milestones - currently working on the last one. I've been going slow and deliberate. Hopefully they'll continue to expand the game to add additional locomotives, car types, etc. and maybe allow time periods E.G. steam, early diesel, modern, etc. Likely at some point I'll add mods as the community has developed several that look interesting. I just opened up the entire line and loving the challenges of running trains over it with both interchanges working. Scheduling passenger trains was sort of a PIA and there could be come improvements with the A.I. logic, but it's still enjoyable. Wish the sidings were selectable on the map or some way to jump to those locations (there might be - I just haven't found it yet). Currently I go to the closest town and then scroll to get to the siding I'm looking for. Overall, still a great game.
Its a fun railroading game. Just waiting for the MOW update...