
This is a multiplayer action-competitive game where you use mystical powers to become the ruler of the world! Warriors, gunmen, wizards... Dig up treasures buried deep underground. If you can make it out alive, they will all be yours. Gather your friends and join together in a hunting team.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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So far it has been a fun game. Have issues here and there with hit registry when attacking, but other than that I don't see an issue with the game.. so far. So an issue with lagging and so on... Not being able to see attack indicators of monsters, dying and losing precious gear, pretty fkn annoying. That ♥♥♥♥ will need fixing (Almost want to give a negative review based on how many times this has happened, but that would be unfair until we see some fixes later on) *Fix plus and minus keys in store so it can be held and not have to be individually clicked to make a change in pricing
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
l来个模式大逃杀服务器!玩家对战逃杀!来点游戏体验!谢谢
更新玩不了什么鬼? 能不能玩了? 半天显示错误
how change resolution???
确实游戏潜力有上升空间,比如女性跳跃可以增加胸部抖动。普攻跳跃增加下劈。后续可以增加宠物系统宠物帮助战斗。或是添加一建挂机功能如果有安全箱检测到高价值物品自动存入。我希望部分技能可以添加一个铜币升级系统。再加一个战力检测系统把高战和低战玩家区分开来比如新手地图0~10万战力不会掉落身上装备但是会损失背包里的物品。中级地图推荐设定25w~60w战力有概率损失身上穿戴物品部分掉落大金概率也会有所略微提高。高级地图死亡后物品全部掉落更有趣?如果可以的话可以加个钥匙系统部分区域有上锁的房间需要特定的钥匙解锁里边有比其他房间没有的特殊宝箱开启有概率获得黄金珠宝杂物地图越高级东西越好。如果地图合并的话可以35分钟大逃杀不过不管怎样优化有待提升在出个赛季战令什么的套公式可以了。目前就这么多我希望开发者能够看见我希望能够加入该玩法。It is true that there is room for upside in the game potential, for example, female jumping can increase chest shaking. Basic attack jump increases downlash. In the future, you can add a pet system, and pets can help you fight. Or add a built-up hang-up function, if the safety box detects high-value items, it will be automatically deposited. I'd like to see some skills add a copper coin upgrade system. Add a combat power detection system to distinguish between high-combat and low-combat players, for example, the novice map, 0~100,000 combat power, will not drop the equipment on the body, but will lose the items in the backpack. The recommended setting for the intermediate map is 25w~60w, and there is a probability of losing combat power, and the probability of losing some of the items worn on the body will also be slightly increased. Is it more fun to drop all the items after dying on the Premium map? If you can, you can add a key system, some areas have locked rooms, you need a specific key to unlock, there are special treasure chests that are not available in other rooms, and there is a chance to get gold, jewelry, and miscellaneous maps, the more advanced things the better. If the maps are merged, it can be a 35-minute battle royale, but no matter how it is optimized, it needs to be improved, and the formula of the next season battle pass or something will do. That's all for now, I hope the developers will see it, and I hope to be able to add the gameplay.
0.000!%
突然就登录不上去了,一直是服务器连接不上,游戏关了吧
Trash game. Avoid a all cost!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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