
Grow your perfect raid team while the game runs! Build and train your squad from 20 unique classes, enhance their power through permanent upgrades, and watch them conquer challenging raids in Raid Auctus.
Modeled estimate, not a reported figure. How we estimate →
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About
Experience the thrill of RPG raiding in this addictive idle game! In Raid Auctus, you'll build and manage your own raid team that grows stronger while the game is running. Watch your squad conquer challenges, earn epic rewards, and rise to glory - all at your own pace.
Master the art of idle raiding:
Build your dream team from 20 classic MMO classes
Level up characters to 200 and unlock their full potential
Get stronger with each knowledge transfer and unlock permanent upgrades
Enhance your characters at the blacksmith
Hone your characters to strengthen them without any limits
Conquer 40+ raid encounters while managing unique party dynamics
Progress your characters while the game is running
Keep your raid team active! Progress your characters, optimize their builds, and collect legendary rewards. No need to coordinate schedules or wait for other players - in Raid Auctus, the perfect raid experience is always at your fingertips as long as you keep it running!
Ready to become a Raid Master? Start your journey in Raid Auctus today!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Thai +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Had potential, but the progression is way too fast. You'll pass almost 70% of your game time in the upgrade menu manually clicking over thousands of times, kinda boring.
Full complete in a day or so. It's ok, but New Game+ feels a bit anemic. The game devolves into a skilltree point applier - which isn't very fun. Each character has 200 levels so there's a lot of clicking around that doesn't feel very incremental - just dull and arbitrary. Not sure if loot/equipment would help this one, but you can give it a whirl and return it if you don't like it. All achievements in about 8 hours of passive playing. I only broke down 25% through newgame+ to get an autoclicker to apply points faster. It was not a fun process...
This is a very short game, New game plus is nothing but cost and numbers increase and serves no purpose for replayabillity or progression other then giving you "something" to keep playing
[h1] 好玩 [/h1] 虽然游戏寿命周期很短,但是缓解了我的电子ED[strike] 将近3个小时 [/strike],花22块钱也值得
攒两波知识传承之后,就没啥难度了,经验、金币、水晶严重溢出,技能树和升级还得手动点。 最要命的是后期,攻击特效和收益动画卡得直掉帧,点升级都一卡一卡的。
The game is good, but the knowledge transfer mechanic completely breaks the game making it no longer fun... in a few seconds you go from playing to oneshot everything and you have no choice but to close the game if you use that function... I hope it will be balanced one day but I doubt it.
ng+ is dead innit
I wish I could tell anything better than "this game is mid at best". The names of things are raid/mmorpg inspired but there is no depth at all in the entire game. I did 100% the game within the shown time and the last two hours of that were the ng+ and 10k ability spam. The bosses grow way too little in hp to keep up with the skaling of the player and there is no choice at all. You gotta kill everything anyway and it doesn't matter who or when you skill any of it.
Хороший кликер. Челы в о6зорах удивляют, какой вам контент в кликере подавать? 6ез фарма чисел еще))
ニューゲーム+1回目までクリアしました 本編クリアまで約3時間くらいでした 気になる点があります ①最大強化が欲しかった スキルレベルを最大にするのに一つずつ長押しする必要があります 一括で最大にする機能が欲しいです 知識継承で強化できるのが+1000までしかないので最大まで上げる機能もほしいです 知識継承のおかげでEXPがすぐにカンストまでいけるようになったのですか その頃になったらスキルレベルなど最大まで上げれるようになるので それまでがんばってください 寧ろニューゲーム+から本番です ニューゲーム+の回数で敵の体力などが少しずつ上がっていきます どこまでニューゲーム+周回する事ができるか、最終的なやり込みになります ②動作が後半になると重くなってきています 動作がさらに軽くなるモードが必要なのでこれがあれば周回しやすくなりますか 今後のアップデートに期待かな? 今後のアップデートに期待しています 実績全て取りやすいのでニューゲーム+をクリアする頃には実績がほぼ獲得できています 残りはスキルを使った回数が1万回越えたのみになりますか、 秘密の実績はいつか全て取れるかも?
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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