
Rage Quit is a first-person melee game where the player uses only the sledgehammer for combat, traversal, and defense against hordes of office-bots. Use a fluid variety of light, heavy, dash-based, and reflective attacks to smash your way through your foes and enact revenge!
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About
**A student team project designed to deliver a ~10 minute experience.
Rage Quit is a first-person action game set in a liminal office tower trapped in the 90s. You’re the last human left, surrounded by robotic coworkers mimicking office life, gossiping, typing on outdated keyboards, all with eerie, too-perfect precision. Your world is this office, and it's begging to be destroyed, so grab your sledgehammer and let the chaos begin.

The player uses only the sledgehammer for combat, traversal, and defense, creating a unified gameplay identity. Its versatility allows light, heavy, dash-based, and reflective attacks that shape the moment-to-moment action.

There is no pause. Move, hit, dodge, keep the momentum flowing. Players must make fast, smart decisions under pressure. Combat constantly demands awareness, utilizing props creatively, flanking wisely, and timing your reflections precisely. Aggression is rewarded, but only when paired with tactical thinking.

Everything you hit reacts, and everything you break makes you stronger. Props, walls, and enemies are all part of the toolkit. Use the office around you to create chaos: throw chairs, slide printers, or smash walls to gain the upper hand over the enemies.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game still not long enough i hope they are working on a big scale project related to this game cuz i'm totally hinged
[h1] HOW VALVE CO. TREAT HIS EMPLOYEES. [/h1] -Gl4dos
leaving me wanting more bruhhhh
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Genres
Stats
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un simple martillo para resolver el gran debate. No hace falta un superpoder, solo furia y un buen conductor de esa catarsis biológica. - https://ueritas.substack.com/p/calendario-de-adviento-21-rage-quit
After 30 minutes i rage quit
Вы - последний человек в офисном здании в стиле 90-х. Все ваши коллеги - роботы, которые бесконечно печатают и сплетничают. Ваша задача - взять кувалду и устроить хаос . Кувалда здесь - главный инструмент: ею можно бить легко или сильно, уворачиваться и даже отражать атаки.
Pretty darn good for a Student Project. You guys should consider fine tuning it and making it bigger!
This is one of the cutest school project I've tried out. Tons of pop cultural references, fun gameplay loop, good pacing and challenging enough for all kinds of players, witty writing and surprisingly good animations. There are some technical issues and feels like it needs more polish to be a true gem but it fulfills its goal and delivers a fun 15-20 minute experience for FREE.
very good. 8/10, wish it was longer
THIS IS AWESOME! Gonna need a paid full game please.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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