
Embark on an epic journey, conquer levels for prizes, recruit unique fighters, wield new weapons, and engage in online multiplayer. Customize your fighters and bet in esports arenas for added excitement and rewards!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
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Languages: English*, French, Spanish - Latin America, Indonesian, Simplified Chinese*languages with full audio support
Engagement
Reviews
simplesmente o jogo fica em um lupe infinito e não começa
Rage Night is a free-to-play fighting game built around the spectacle of an intergalactic martial arts tournament, blending straightforward combat with character progression, weapons, customization, online competition, and several social features. Developed and published by Netcode Studios Inc, it takes a deliberately exaggerated approach rather than attempting to reproduce realistic combat sports. Fighters participate in a futuristic competition where martial arts coexist with unusual abilities and weapons, creating an arcade-oriented atmosphere that immediately separates the game from more conventional one-on-one fighters. The central combat system is designed with accessibility in mind. Rage Night does not expect every player to memorize complicated directional inputs or spend hours practicing lengthy combinations before becoming competitive. Special attacks are deliberately easier to perform, allowing newcomers to concentrate on positioning, timing, attacking, and reacting to an opponent. This makes the initial experience considerably less intimidating than highly technical fighting games. The compromise is that experienced genre enthusiasts may find the underlying mechanics less demanding than systems built around extensive move lists, intricate combos, and highly specialized competitive techniques. Players who prefer solo content can work through a campaign structured around progressing across a map, completing stages and quests, and earning prizes. This progression provides a reason to continue playing beyond isolated fights and serves as a practical introduction to the game's mechanics. It is not primarily a narrative-heavy adventure, but the campaign adds structure and creates a steady feeling of advancement. Unlockable rewards and equipment further support this approach by giving successful battles a purpose beyond simply reaching the victory screen. Customization is another substantial part of the experience. Players can personalize their fighters with skins, weapons, flags, emotes, entrances, taunts, and victory celebrations. These features are particularly appropriate for the game's fictional tournament setting because they help portray combatants as performers with individual personalities. Walking into a match with a distinctive entrance and finishing it with a chosen celebration gives battles a theatrical quality. Weapons also fit naturally into the science-fiction premise, expanding the visual variety beyond standard hand-to-hand encounters. Online competition represents one of Rage Night's most important attractions. Real-time PvP allows players to fight human opponents, while ranked competition and global leaderboards provide longer-term objectives for anyone interested in measuring their performance. Private matches are available for players who would rather compete directly with friends. Cross-platform multiplayer also broadens the potential competitive community, which is particularly useful for a title dependent on maintaining enough active players for matchmaking. A more unusual component is the wagering mechanic. Players can put in-game coins at stake during competitive encounters, with the winner receiving the resulting pot. This introduces additional tension because victory can carry a tangible in-game reward rather than merely affecting a ranking. Wagering has its own competitive appeal and contributes to the game's broader focus on tournament-style competition. Weekly leaderboard resets and associated rewards encourage regular participation rather than allowing the competitive environment to remain static indefinitely. The presentation benefits from the freedom provided by the galactic tournament concept. Rage Night does not have to maintain a consistent real-world martial arts aesthetic, so extravagant fighters, unusual weapons, special abilities, dramatic entrances, and expressive emotes can exist together without feeling completely disconnected. This makes the game visually and conceptually more playful. The emphasis on spectacle is arguably more memorable than the actual complexity of the combat, and players who enjoy personalization may spend considerable time experimenting with different cosmetic combinations. There are nevertheless areas where expectations should be kept realistic. Rage Night combines fighting, progression, customization, multiplayer rankings, wagering, weapons, and social expression, but players looking specifically for the exceptionally deep mechanics associated with competitive traditional fighters may consider its simplified approach restrictive. The campaign is useful for progression but should not be approached as an elaborate story-driven adventure. Likewise, the long-term appeal of competitive multiplayer naturally depends on the availability of other active players. Steam Deck compatibility is less straightforward. Rage Night does not have an official Steam Deck Verified or Playable designation, so it should be regarded as officially unverified for Valve's handheld rather than guaranteed to provide a seamless experience. The relatively direct nature of its fighting controls could theoretically suit handheld play, but the absence of an official compatibility rating means users may encounter issues involving launching, controls, online services, interface scaling, or other Proton-related behavior. Steam Deck owners should therefore approach it as an unsupported or unconfirmed experience rather than assuming complete compatibility. Rage Night ultimately works best as an accessible arcade-style fighter with a distinctive futuristic sports identity. Its greatest strengths are the low barrier to entry, extensive personalization, multiplayer competition, progression systems, and unusual wagering concept. Its weaknesses become more apparent for players demanding highly technical combat or a substantial narrative campaign. As a free-to-play title, however, its mixture of straightforward fighting and competitive features makes it easy to sample without requiring the commitment normally associated with a premium fighting game. It offers an interesting foundation and an entertaining collection of competitive and customization features, although its simplified mechanics and uncertain Steam Deck support prevent it from reaching the level of the strongest dedicated fighting games. Rating: 6/10
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Hours played at review time, across 32 reviews with recorded playtime.
Hello devs!! Cool game I like it. Please just give us the option of changing the control buttons. I am not too happy with the default one. Hope you understand!!
trop rapide pour moi . Donc je ne vois pas le plaisir a jouer le " sac de sable " Avec un gestion de la vitesse peut être que ça pourrais le faire ..
a very good fighting game with combos and abilities, but you don't play, you only see. lol
It's not your typical fighting game where only quick reflexes dominate; it actually takes some strategical thinking and playing mind games. The moves are simplified so you don't need to memorize all the different moves for different characters. It's pretty easy to pick up and hey, it's F2P. Definitely worth a try!
Całkiem fajna gra! Podobają mi się kombinacje, które można wykonać, a specjalne umiejętności wyglądają świetnie. Ta gra jest niesamowita, uwielbiam ją, zaufaj mi, musisz w nią zagrać! Zanim zagrałem w Rage Night, miałem małą PP, żadnych znajomych, żadnej dziewczyny, depresję i brak życia. Te rzeczy się nie zmieniły, ale gra jest całkiem niezła.
the multiplayer is kinda broken which if the developer is reading this you should probably fix that but if you just want something that you can play around with its a good game
Muy easy, me ponen contra pura gente que no sabe jugar o yo soy muy bueno. No lo sé, pero el sistema de emparejamiento es muy malo, conseguí obtener 25 victorias y una derrota y perdí porque aún no sabía como jugar, pero demasiado easy. Me aburrí de tanto ganar. Le daría like pero casi dejo el juego al inicio pensando que se jugaba todo automático y me costo entender por unos segundos como funciona. Es entretenido pero para mi me pareció aburrido encontrarme solo con gente mala con una racha de derrotas de +50 y menos de 20 o 10 victorias en su mayoría. Mi última pelea https://youtu.be/kfT3CoZKVis https://youtu.be/P9572c2fg1E
[quote][url=https://en.wikipedia.org/wiki/Online_gambling][b]Warning: Online Gambling[/b][/url][/quote] [quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Account needed for Multi Platform" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested mobile app![/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This is quite simply a mobile app/browser-tier trashware "game" with gambling, intended to prey on gamers. While it's advertised as "Free" to play, it isn't, you must buy an in game currency, chips or whatever, to continue playing after you inevitably lose... after all, odds are in the houses favour (and the houses bots). The developer claims it's not gambling because you can't cash out, so all the money they try to coerce you into buying "chips" with is gone for good. I don't see how that's better or worse than just going to a casino. While the fake "poker game" has been replaced with a mock-up of a mixed martial arts gym trainer veneer, and the "chips" replaced with "coins" you have to pay for and bet with, the end result is the same... this is a disgusting mobile app gambling scam intended to prey on gamers. This is utterly unacceptable. Yes, you spend money on coins which you then bet with. You're betting the money you push into this mobile app cancer. I'm at a loss for words at how such an evil, unethical system as organised online gambling could jam its foot into the door here on Steam, at a time when loot boxes and other anti-gamer, predatory exploitation systems are being investigated by governments around the world. There's plenty of accusations of unethical fixing of the odds here, and while they're not substantiated, I find it difficult to believe these people peddling gambling and trying to inflict this on the innocent population of Steam gamers on PC are bastions of honesty and integrity. So if you think sending thousands of dollars to these people for virtual chips you can gamble away is a good idea, maybe give that some introspection before buying any of the chips they constantly spam you with offers to buy in this advertising riddled mobile app "casino" betting ring. There's only a superficial game here. The game visuals and the game itself are incredibly shallow... think of them as the too-bright, colourful, thin plastic cabinet dress theme on a poker machine at the casino. That's basically what this is. So really, the mobile app "game" is just a veneer, a thin skin wrapped around a nasty, predatory mobile app cash shop. Putting that toxic mobile app monetisation aside... this is a mobile app. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone, and I don't think you did either... this kind of mobile app has no place in your Steam library. Now on to pricing and value for gamers. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 10 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Where this game's players are, estimated from review languages.
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