
A punishing precision platformer in which gravity is your biggest enemy!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Hear ye, hear ye! Hear the news... and despair! For the robots have acquired rockets! This is very much a fun, although frustrating game! The style is pretty memorable and reminds me of Borderlands. Controls are somewhat tricky in the beginning though I picked 'em up quickly enough. The collisions/mouse are sometimes a bit finicky still, though maybe this is more of a 'git gud' aspect than an actual complaint :P I'm definitely failing/falling often, most of the times by attempting to grab the collectible hats (which are very cute!) but the smooth smooth soundtrack helps rein in the frustration... No, seriously, the jazz is smoother than a baby's bottom. Each time I go up again, though, I get a little bit better, a little bit faster, so I'd say this game also has lots of speed run potential! All in all, a pretty great game for a solid price! Edit: Just finished the game! Most parts are pretty easy if you know what you're doing but there are definitely some reeeallly frustrating parts :')
Lovely but challenging game. I like it. 7/5 stars
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
This game is awesome! I certainly didn't expect to like it as much as I did, the rocketjumping is very satisfying, especially when you have to chain a few or do it on walls and stuff recommend this to anyone who liked getting over it
[b]60 minute review (in-depth review will follow after 10 hours)! [/b] This game! It's funny, it's frustrating but mostly it's frustratingly funny! [u]First experience:[/u] After 60 minutes all I can say is: "FFFFFFFFFFuuuuudge" since I dropped down again after a brutal climb where I eventualy panicked from making the right move/jump! And what do you get for it as a reward? A hat and a 300 meter drop back to the start. Silver lining: Atleast you will develop the needed skills for that first part pretty fast. [b]AND I LOVE IT![/b] [u]The game itself:[/u] In Rad Rocket you have to "climb" with nothing but your Rocket Jumping skills and you will be brutaly punished for making mistakes. There is no hand holding, no saving, no helping. It's just you, the jumping and your rising frustrations. [u]The real Silver Lining:[/u] But also, [i]and mostly[/i], the sense of acomplishment when reaching new heights, getting to learn the jumps needed for those parts, the sense of awe when faced with jumps that seem impossible to make. [u]The potential:[/u] This game has a ton of fun and brings back the good old "no-nonsense" platformer vibe. The potential is high, very high and I'm very curious what I will think and write after another 9 hours.
It's well made for what it is, and certainly fun to play. If you're into punishing platformers then you should definitely give this game a go!
An eleborate gist of a somewhat Newgrounds-ish game, fairly simple to pick up, but can take a while too master. The presentation is above avarage and no funny business going on with your FPS or anything. If you dont like overcomplex games with a steep-learning curve, or require more of that early 2000s NG simplicity. However mechanics feel a bit "floaty" at times these "floaty" elements are influential for finishing the game.
really enjoying this game 8/10 would play again
I decided to give this little gem a try and not disappointed! really enjoyed the challenge and felt I kept progressing. Don't overlook this one it's pretty sweet, rad rad rocket :)
Rocket jumping meets Getting Over It. Where you can make that clutch save and 3 seconds later mess up the next jump and plummet to a previous section. 10 outta 10, would accidentally replay all my progress again. Smiled the whole way down.
Digged the old school vibes, rocketing into space! Good music, punishing but rewarding gameplay. Give this a try if you like a challenge and a trip back to the retro games we all love.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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