
The city at night, the roar of the engine, nitrous, neon, a tuning... What else do you need for a street race? Burn rubber and become the king of the streets!
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About
Immerse yourself in the world of night races! Buy and customize cars, compete in legal and illegal races.
Build your car piece by piece in first person mode. Engines, body kits, spoilers, rims, neon, nitrous, and much more...
There are currently 13 legendary cars available in the game.
Customization is where this game really shines. Cars are made up of over 30 parts. They can be assembled and disassembled, and you can move parts from one car to another. Buy parts at the tuning store and improve your car! You customize your ride in first person mode, so you can run around the garage or store and build your dream car "by hand."
The open world is made up of a small city at night where illegal streets races are held. Compete in them to prove you're the best! But be careful - the cops a never sleep! So who are you going to be, a racer or a cop? You can play as one, then the other. The open world is currently in alpha and will be improved with each new update.
The game also features legal races in tracks equipped for racing. If you've got the fastest car, these races are the best way to make some cash.
19.09
Genres
Stats
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From Goosiest here enjoying this game :-) 15 min after the video
Very Fun game, Was reccomened it by goosiet love the low price
goose, get on it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Госпади, ну и срань Хоть кто-нибудь бы написал в обзорах что это псевдо-ммо, в котором в принципе НЕТ ИИ-соперников, и единственный способ заработка игровой валюты игра с живыми игроками, которых, внезапно, нету Т.е. при пустых серверах ты можешь только погулять по гаражу, магазину, и почувствовать себя идиотом Тюнинг авто ТОЛЬКО визуальный, по технике вы можете поменять двигатель, на аналогичный с другого авто или купить "комплект расточки", "+10% мощности" ууу, с механикой заточки экипировки из ммо игр, жеееесть х) В общем взял т.к. наткнулся в магазине по большой скидке за копье, на сдачу так сказать, оценил великолепное неиграбильное нечто, и вернул, спасибо
It's a great game to waste some time on for a little bit, but the upgrade system is WAY too risky. Too upgrade past a certain engine level, you have a 1% chance of actually upgrading your engine, if you don't your engine returns to stock. It's ridiculous. Until a more viable way of upgrading is out, I can't see myself wanting to grind the game enough to get any further. Not to mention there isn't even enough players to make the money in the first place.
I came to this game from Goosiest on youtube & immidietly loved this game so i reccomend buying this game its not the best quality( Because the Dev left for a while and is going to come back) but still is very good. I spent about 4 Dollars on this game and did not regret it actually! im planning to spend even more. The Dev did mention that he watched Goosiests video and Goosiest said that he is going to dm the Dev of this game and ask to get it.Sooo the Dev said yes.... and has already messaged goosiest about this and is now waiting for a response. so lets see will goosiest revive this game or make it worse?
Жаль конечно легенду ВК... Очень много времени провел там с живыми игроками а тут их просто нет!! Игруха огонь, если бы еще развивалась то цены бы небыло, помню таких ВК Асов этой игры как Vano Shaban и Никита Кучерук.... вот с ними была борьба
Игра мертва, серверы пусты!!!! не лохонитесь!!!
Race for Tuning, developed and published by A. Strazhev, is an independent racing game that attempts to bridge the gap between casual street racing and detailed car customization. It’s a project with an ambitious spirit despite its modest scope, inviting players to immerse themselves in a world of night races, roaring engines, and mechanical tinkering. At its core, the game is about the culture of tuning—the joy of modifying, upgrading, and personalizing cars piece by piece before taking them to the streets. While many racing titles emphasize speed and competition, Race for Tuning takes a more grounded approach, highlighting the meticulous and sometimes obsessive art of car building, giving players the freedom to experiment in a way that few budget racing games attempt. From the moment the player steps into the game’s world, it’s clear that the emphasis is on customization rather than cinematic presentation. The garage acts as the heart of the experience, functioning as both a workshop and a sanctuary where players can disassemble vehicles, swap out parts, and transfer upgrades from one car to another. The process feels surprisingly tactile, as if the player is physically involved in the transformation. Unlike many titles where tuning is done through static menus, Race for Tuning allows players to interact directly with the car in a first-person perspective, giving the act of building and modifying a stronger sense of presence. The satisfaction of fine-tuning every element—from engines and exhaust systems to spoilers, paint jobs, and neon underglows—forms the backbone of the experience. This attention to mechanical detail makes it appealing for those who appreciate the aesthetic and technical sides of car culture. When it comes to racing, Race for Tuning delivers a straightforward but competent experience. Players can participate in both legal circuit races and underground street events, each offering different atmospheres and challenges. The night setting, illuminated by glowing city lights and neon effects, captures the spirit of urban car culture, though the environments themselves are limited in size and variation. The sense of speed is decent, and the controls are responsive enough to make races engaging, though they lack the refined physics or nuanced handling of larger racing franchises. The driving model leans toward arcade simplicity, prioritizing accessibility over realism. For casual players, this approach keeps the game easy to jump into, but for simulation enthusiasts, it might feel underdeveloped. Despite this, the combination of fast races and deep customization gives the gameplay loop enough identity to stand apart from other low-budget racing titles. Visually, Race for Tuning embraces its indie nature with an earnest charm. The graphics are serviceable rather than spectacular, but the developer makes clever use of lighting and reflections to give the nighttime setting a distinctive glow. The cars themselves are decently modeled, especially considering the game’s scale, and their appearance evolves noticeably as modifications pile on. The soundtrack complements the overall vibe, filled with electronic beats and high-energy rhythms that suit the underground racing aesthetic. The presentation, while far from flashy, effectively captures the mood it aims for: a small but vibrant homage to the tuner culture that dominated street racing media in the early 2000s. It’s clear that the developer’s passion for the subject matter drives the experience more than any technical ambition. Where Race for Tuning falters is in its depth beyond the workshop. The world itself feels more like a backdrop than a living environment, and the activities outside of customization quickly become repetitive. The limited variety in race types, opponents, and tracks means that after a few sessions, players might find themselves running similar routes with little incentive beyond the satisfaction of testing a new build. The small player base also makes online competition sparse, which diminishes the long-term replayability that a racing game typically relies on. Still, there’s a meditative quality to the experience for those who simply enjoy experimenting with parts and configurations, taking pride in the process rather than the outcome. In that sense, the game succeeds as a creative sandbox for automotive expression. For an indie project developed by a single creator, Race for Tuning offers more than its minimalist presentation might suggest. It’s rough around the edges, yes, but there’s a sincerity in its design that makes it endearing. It doesn’t try to compete with genre giants like Need for Speed or Forza—it aims to carve out its own lane, focusing on the love of car building rather than cinematic spectacle or competitive depth. Its simple physics, basic AI, and small-scale structure might limit its appeal to a niche audience, but that same focus makes it uniquely satisfying for those who appreciate the hands-on nature of mechanical creativity. When viewed as a passion project rather than a blockbuster, it reveals a quiet confidence in its identity. In the end, Race for Tuning stands as a testament to the devotion of car enthusiasts who find joy not just in racing but in the process of creation itself. It captures the allure of customization and the aesthetic thrill of street racing culture, even if it doesn’t fully match the polish or complexity of larger titles. Its strengths lie in its authenticity and its emphasis on interaction—the pleasure of building something personal, then taking it out onto the asphalt to see what it can do. While its limited scope and lack of depth might prevent it from being a mainstream success, Race for Tuning achieves what it sets out to do: provide an intimate, hands-on experience for players who love cars, speed, and the art of modification. Rating: 6/10
best tuning and racing game I've ever seen (except of NFSMW 2005 & NFSU2) but I'd like somehow to bring back online))
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.