
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone who enjoys shmups I did not enjoy this. Far too little shmup DNA was allowed to be present, but the dev apparently really loved that mechanic from FFXIV Shiva where your movement is restricted to sliding. That sucks every time it happens in XIV, but it doesn't come up literally every time I play that. Here I encounter it every single run. The feel of slowing down just for attacking is totally wack, no job should work this way, no ability should slow you down for using it. Even XIV's casters who have to stand still to channel don't have to WALK. Imagine playing phys ranged and slowing down for touching a button. Absolutely terrible feeling. Difficulty is similarly lopsided (like rabbits) to FFXIV. Normal mode is boring after two or three plays, and the jump up to hard isn't really compelling or fun thanks to the aforementioned issues with player movement and frequency of irksome mechanics. No, having your movement restricted to pre-canned slides that might not leave you lined up with the things to dodge is not good game design. At least in XIV it feels like you typically slide the correct distance. I wish I had nicer things to say because the aesthetics are cool, and XIV mechanics without XIV ping sounds like a good time, but playing this game makes me want to play something else every single time. It's a bit of a shame.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뒤를 조심해라!! 측면을 조심해라! 흩어져라!! 아래로!! 위로!! 흐미씹헐!!
FOR A DULLARD LIKE ME TO REACH THE SAME LEVEL AS A GENIUS, I HAVE TO WORK HARD! yo i seen some dude who only got 16 hrs in the game beat every boss on lunar seriously is that talent or what ANYWAYS its really fun you should give it a try
Unbelievably cute! Love the soundtrack, love the artstyle, the gameplay is pretty damn good. Amazing. The developer seems very pasionate and talented. If you are on the fence, I say give it a try.
spectacular *
一款Raid爱好者无法拒绝的游戏
好玩 我要成为兔铁糕手
I bought the game right from the start, since I play with my children and was counting on Russian language support – it's a bit hard for them to understand otherwise. But now they've added Ukrainian :) while Russian is still missing. So come on, just add Russian already. And leave politics to the politicians.
It's obviously a game made to play while you're waiting for the queue to pop in Final Fantasy XIV when you're queuing for a—you don't have a full stack for a static so you're queuing for a role but it's not a role that's like highly in demand so sometimes you have to wait 40 minutes.
[h2]Adorable art hiding surprisingly deep raid boss battles[/h2] Rabbit & Steel hides some genuinely challenging MMORPG raid mechanics behind a deceptively cutesy art style, and it scales all of that down into something built for 1 to 4 players. As someone who used to love MMORPGs but doesn't have the time anymore to grind endlessly for gear or clear out valueless trash mobs, this game's approach to the genre is exactly what I didn't know I needed. It plays like a familiar bullet hell experience blended with the mechanics you'd find in Final Fantasy 14, and that combination works incredibly well. The music takes some heavy inspiration from the Final Fantasy series too, and it really stands out as one of the game's strong points. You start with a handful of classes unlocked, and over time you'll earn access to more, giving you plenty of room to experiment and find what fits your playstyle. The core gameplay loop is simple: beat a boss, grab some loot, beat another boss, stop by a shop, take on a big boss, then move on to the next zone and do it all again. It's proof that simplicity isn't a knock against enjoyment. Some loops just work, and this is one of them. I'd highly recommend this to anyone who enjoys raiding in MMORPGs, especially fans of FF14, or anyone who's a fan of a good challenging bullet hell.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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