
Think before jumping. In this puzzle platformer you will have to control a little rice ball called Ricy. Help him reaching his goal by teleporting him to his reflected position.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
재밌는데 화딱지 존나 남 머리도 조금 써야하고 피지컬도 조금 필요
It took a while to get the hang of the game mechanics, but it was worth it.
A hard game that takes some time to master, but after you've worked out the solutions to the levels it becomes a speedrunable game.
WOW thats amazing! this game defy me XD really hard, and cool
精美的配色,精致的关卡设置,极其便宜的价格👍
Liked: - Simple, intuitive mechanics - Puzzles grow in complexity in a natural way - Mechanics are thoroughly explored but not worn out Disliked: - Some puzzles seem to rely on very tight platforming - Hints aren't especially helpful
A pretty good puzzle game. Certainly confusing at first. It supports a controller but the default button mapping made it almost impossible to pull off the needed mechanics, so I advise playing on keyboard. The levels are well-made and some are quite hard too. On one or two levels had finicky solutions and I'm still not sure whether they are the intended paths. My only complaints are that the music is very annoying/distracting and that the mechanics should have been introduced more slowly because the early levels already need you to break your fingers sometimes. Still for how cheap it is, i can easily recommend it to anyone.
ステージ数自体はそこまで多くないけど、 難易度がかなり高くてやりごたえのあるゲーム。 鏡写しのように動くテレポート先との動きを考えながら仕掛けを解いていく。 右なのか左なのか、上なのか下なのか…… めちゃくちゃ混乱するけどその分クリアした時は嬉しい。 ただ、クリアした瞬間に次のステージが始まってしまうので、 もうちょっと達成感に浸る時間が欲しかったかな…… アプデで追加されたのか、チュートリアルはちゃんとあるのでご安心を。 (とはいえ英語なので頑張って読んでね) 値段の割に満足度は凄い。 頭使うのが好きな人とかにオススメ。
Somewhat-uncommon mechanic used exceptionally in really well designed puzzles
The sort of "puzzle" game where the biggest challenge is not figuring out the solution, but being able to implement it on unhelpful controls.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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