
Experience the first four days of the Prologue, where FPS action meets quarantine inspection in post-apocalyptic Chicago. You’ve got 30 days until the army arrives. Hold out, fix your car, and fight your way to the main checkpoint to save your younger brother.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
28 days ago, you got the call - your brother’s checkpoint had fallen. Now it’s surrounded by the dead.
He’s not like you. He’s a scientist, chasing a cure.
You’ve spent your life as a cop - fighting, surviving.
Now, to save him, you’ll need a reinforced ride and a plan to hand your own checkpoint over to the U.S. Army.
You’re the last surviving soldier at the only checkpoint still standing in the north of the city.
Your mission: save as many uninfected civilians as you can. If you let the infected slip out of Chicago, the entire world could fall. Hold the line. Buy more weapons and upgrade your defenses. The Army promises to arrive in 30 days - then comes the raid. You’ll fight your way through the ruins of Chicago to reach your brother… and try to save him at any cost.
Every survivor has a story - and they’ll tell it to you. But don’t believe everything you hear. Inspect each one carefully and decide their fate.
Will you let them pass? Hold them for a second screening? Or are they too far gone - and need to be eliminated?
The choice is yours.
First-person gameplay that blends inspection sim and zombie action.
Screen refugees with a full-body scanner and other tools to detect signs of infection.
Decide each refugee’s fate: clear them to leave Chicago, hold them in a quarantine room for observation, or eliminate them.
Head out from the base to clear infested zones.
Earn cash to buy weapons and repair your car for the toughest raid across a ruined Chicago.
Use special gear to find out if a survivor is infected or smuggling contraband. Personal inspections, scanners, and a range of devices will help you.
So will a good shotgun.
Zombie waves grow stronger by the day. Crawlers, Spitters, Aggressors, Marine Zombies… A good shotgun helps. But not always.
Repair your car and get it ready for the brutal run through Chicago to your brother’s checkpoint.
Save him—no matter the cost.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No ultrawide support
playing on steam deck but dont work pls fix really want to play this
seems like a dumb-down version of the original version, but with FPS base raids.
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Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kann nicht viel drüber Rezensieren da mein PC maximal 5 Frames in der Sekunde erreicht.
At this point, this game is nothing more than AI slop. It has the potential to become a more complex version of Quarantine Zone, but only if the developers remove all this AI-generated crap and polish the game.
Honestly, This game kinda sucks. Very slow paced. Not really good instructions/walkthroughs. Refugees with clear obvious signs of infection, I decide to Liquidate them and get penalized? Like seriously, people walking in that are pale white/gray or yellow, and blood red eyes, and visible wounds. Like seriously even the games mechanics state Red Eyes BAD. Bite marks, BAD. LOL. Like visible without that stupid scanner thing that only apparently half works. Liquidate the obvious bad people, and got penalized $1000/ea. Literally after day 2 I was negative roughly $3000. Apparently zombie kills are only worth $10? Then day 3 came, there was a raid and the zombies just walked passed the refugees. Didn't attack them or anything. Not exactly realistic. Unless the refugees were infected. Tested that theory by liquidating the refugees. Got penalized for 3 of 4. Then the inconsistency of damage from bullets is crazy. 1 zombie takes 1 bullet, another 2, another 4, then obviously the big fat ones taking more. Some were taking 6 or 7 bullets. (Kinda of a bullet hog.) Gotta fix the sprint function. Like I get holding the button to sprint, but I hit the sprint button and there's like a 2 second delay before the character sprints. Maybe that's setup related but I play Dying Light, Battlefield, COD, Witcher series, and none of them have that kind of delay. If you're gonna make a zombie game, common sense needs to be involved to some degree. But I noticed also what alot of other people are saying. For an 17-18GB "Prologue" indicating there is more to follow, the game definitely needs more optimizations. Some people were mentioning a full game that's 20GB? If that's the case the game really needs some help. I was capping the game at 144FPS because my monitor is only 144hz and It didn't feel buttery smooth. Kinda choppy I guess would be the right phrase. I was only running the game at 1080P. Didn't bother to try higher resolutions. Only played the game for like 30ish min, not sure what else to say.
Игра не оптимизирована от слова совсем , между ультрами и низкой графикой разницы нет, а так геймплей и задумка интересная. удачи разработчик в оптимизации этого геймплея содержащикого продукта
Игра проходится буквально за 1 час. Производительность отличная, около 100 фпс на максимальных настройках с DLSS. Понравилось стрелять в зомби и новая одежда беженцев. Жмите Q, когда она загорается - я вначале не сразу сообразил, что нужно нажимать, пока не протухнет. Рекомендую и Пролог, и основную игру тоже.
laggy pile of trash
i can't playing, i'm playing 20 fps ♥♥♥♥♥♥♥♥
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5K | 20 | 55% | $6.99 | |
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| $0 | 16 | 88% | Free | |
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| $149.4M | 106.6K | 81% | $59.99 |