
Run a market inside a quarantine zone. Check temperatures, manage customers and inventory, and defend the walls during zombie raids. A first-person market management simulator set in a post-apocalyptic world.
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About
Quarantine Market Simulator is a first-person market management simulation game set in a post-apocalyptic world.
Even after the collapse of society, people still need food and supplies.
You are in charge of one of the last operating markets inside a quarantine zone.
Stock and organize shelves
Manage inventory and keep the economy running
Handle customers and process payments
• Thieves may try to steal money from the register
• Catch the thief before they escape
• Use your spiked baseball bat to stop them
• Recover the stolen money and restore order
Check customer temperatures at the entrance
Customers with high temperature may be infected
Some may try to bribe their way inside
The decision is yours: decline, or take the risk
The quarantine zone is never truly safe.
When threats approach the colony walls, you are called to the defense line.
Operate a minigun to defend the wall
Stop incoming threats before they break through
Protect the wall’s durability
First-person market management
Economy and inventory systems
Quarantine and temperature-check mechanics
Zombie-themed raid defenses
Atmospheric post-apocalyptic setting
Single-player experience
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America, Polish, Russian +1 more
Reviews
I enjoy zombie games, and I also like shop management games. Seeing both combined in one game caught my attention, and it definitely lived up to my expectations. I'm glad I picked it up.
abbastanza carino
A solid addition to the supermarket simulator genre. Looking forward to seeing how it grows.
Достаточно интересная задумка. Я играю во многие симуляторы, и иногда не привычно из-за отсутствий многих функции, но так как игру только запустили, понять можно. Игра очень интересная и необычная. Буду ждать дальнейшие обновления. Очень печалит, когда ты только запустил людей, и тут появляется зараженный, распугивает людей и они не возвращаются, только я не видела, пустые они убегают или успели что-то прихватить. И еще люди жалуются, на отсутствие того или иного товара, но как его поставить, если не хватает денег из-за распугивания или ты только что получил новый уровень. А так все замечательно и интересно)))
The more I expanded my store, the more enjoyable the game became. I had a great time playing it.
+ kinda fun - Riding with other simulator game - Missing content ALOT. Feels like early access game, but i double checked 1.0.0 whatever, so that indicating game is on full release. - No product license system, now people just start whining like little b*tches about missing products when you level and might not have money to do anything about it giving you minus exp.. which i think is kinda positive thing since exp going very fast and then customers whine even more. - Well obivious copy from other games, just made little worser, like get your money and run kinda game. - Going back to missing content.. game last max 6 hours. Consider than when you buy it... but its still kinda fun game. - REALLY BAD DECORTIVE system, if you paint, it should look like its painted, not this crappy what you currently have.. maybe u didnt know how to solve it.. i dunno, very nonlogical decor system... You added those zombies rushing to wall trying to break it down, here would been great currency system: You get bullets for that gun you are using, not money, would fit so well for this game. Expansion system wasnt good either, alot of space, but since missing content alot, you never full this whole shop with stuff. Sure every game can be played no matter how long, but atleast for me ending point comes when there is nothing to get anymore.. atleast 60% shop space is empty, i just bought them all to finish the game, but not added there anything since there wasnt enough what to add = missing content. Game feels like very rushed and pushed to markets, not really buggy or anything like that, but just missing ALOT OF CONTENT. 6/10 Meh i play that 6 hours and move to other games... still enough to recommend it, but just barelly.
根据我玩了那么多超市模拟游戏的体验稍微评价一下: 总体比较倾向于爽游,模拟超市玩多了就会感觉出这游戏和别的游戏节奏上区别挺大的,忙,但是不会特别忙,总体上来说还是很好玩的,我觉得我有点像是个游乐园的检票员(雾)。 下面是目前游戏的瑕疵: 六层的货架最下面一格不容易补货。 守城的加特林机枪瞄准框或许应该取消上面那条长竖线,会影响看清远处的丧尸。 木箱丢到收银台对面结账点钱的时候可能误点木箱从而拿起来木箱而不能继续结账,得退出收银台然后扔了木箱再继续结账。 如果店铺扩展足够大,店铺会有一部分被雾气吞掉看不清店里远处的情况。 每分钟+2客流用过一次后不再使用,第二天客流正常,第三天会变成客流只有十个左右,如果雨天一天就只来个位数的客人,这或许是个BUG,我目前在每天晚上预留120保证第二天能开这个功能保证和以前没开过这个功能时候一样客流,我不确定到底是因为开了这个出的问题,还是别的什么原因导致客流一直很少,希望能检查一下这个功能关闭后是不是变成了客流-2。 购买货箱的时候点击购买应该给个音效提示,或者你们设计了音效,但是声音忘了调大? 未来的改进希望: 希望能有个专门装木箱的货架,现在补货之后剩下三两个物品的木箱感觉总是没地方放,放哪都觉得碍事。 前期升级很快,升级后顾客会找不到新解锁的商品,如果制作组能给一个玩家自己点击后升到下一级的按钮就好了,升级之前经验一直储存,直到玩家觉得准备好了才进入下一级快速铺货,希望能知道下一级解锁的物品是什么,方便储备资金建设店铺。 只卖枪不卖子弹是否有点奇怪? 客人外观模型略少,现在经常会出现双胞胎一起排队的情况,少数时候还能遇上三胞胎站一排排队。 ------bilibili 星灵雪枫
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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