
One of the most critically acclaimed and commercially successful arcade games of the 1980s is back in its Classic pixel perfect 2D form, and a re-imagined Reboot version with state of the art 3D game-play and graphics that remain faithful to the original concept.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe passable on a phone? Honestly looks like what it was made for.
These are really two different games, so I'll review them separately: CLASSIC: - Only mouse control. What? - Coily's movement doesn't act like the original game's. Normally, if you would go to a square directly to the side, he would always go up to the block above you to come down. Now it feels random, and tends towards going to the bottom square. Makes it difficult to escape when you don't even know how he's going to move. - The enemies fall without warning, like the original. This time, you don't have enough time to escape. - If you're jumping from the top block to a disc, you can get hit by an enemy falling from the top of the screen. That doesn't even make sense! REBOOTED: - Again, mouse control only. - Some of the objectives are ridiculous and borderline impossible to obtain. - Some levels are just tedious and annoying. Why would you have a level with one enemy following you, and then a billion Slicks coming down and reverting all the progress you're making? - There are maybe a billion levels, all of them are boring, and all of them take at least three minutes of tedium to complete. I love Q*Bert. I've previously been able to loop level 9 on the original arcade game. I've watched people play it for hours. This game? This game is a travesty. Don't buy it, don't play it. Go to your local arcade if you have one, or try it on MAME instead.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OMG - They have made the already frustrating control scheme multiple times worse! Digital pads are way too easy to throw Q*Bert straight up or down when you mean to jump in a diagonal ....and the analogue stick simply won't move until you hit the extremely small sweet spot for the direction you are attempting; imagine three Coilys on the screen at once barrelling down on you and you can't move! An autotargeting assist feature is required; auto jumping the player in the most sensible direction taking consideration the player's input at that place and time. I'm also curious as to why so many enemies drop onto the stage at one time and at VERY questionable moments...it feels a bit 'Ha ha, F**k you!'
I'm glad they put the classic version, but the configuration of the gameplay are bad compare to the arcade and colleco vision. The reboot version have a bad level design compare to the Playstation one Qbert. PSone Qbert have canon, arrow good balance of ennemis. The challenge where put on a good level desing not crappy acheivement and not on crappy time record, stars and unfair méchanic with unbalance ennemis. The green creature who where use to reset color are over use and unfair compare to the original franchise. The new levels are too small and repétitive, poor soundtrack compare to Psone version. The fun factor are not there. Psone version, the nes version, the old nintendo Gameboy black and white and Atari Qbert where better. A plateformer with Qbert could have been nicer than that. Psone version : https://www.youtube.com/watch?v=jp52W0oNInw
This game is broken.
Wow, what a disappointment. Let me say that the only reason I bought this was because I played it on PlayStation. The P.C. version is weak by comparison. The music is lame and uninspiring, and the controls are ridiculous. I almost have to wonder if Sony deliberately had the developers make the port purposefully crap. Playing on PlayStation and the music was energetic electronica, not the elevator music drivel that made its way into the P.C. version. And the controls, on the PlayStation the stick would highlight the cube you planned to jump to and so you could be more careful when you hit the jump button. On P.C. you just have to hope you are tilting the stick “juuust right” while it jumps for you. To be fair I have never played Qbert in the arcade so I don’t know which control setup is closer to the original, but really couldn’t both have been made available? Sorry, but short of an update or a refund this is not staying installed.
Das Spiel habe ich schon als ich noch jung war auf dem alten C64 von Commodore gespielt, es ist ein Muß für PC Spieler meiner Generation und ich bin sehr froh das ich es hier bei Steam kaufen konnte.
This has classic Q-bert which I grew up on and a quest type q-bert which is something to get use to..I used to do these with a joy stick so trying with a mouse without falling off the sides is a challenge but once you get the hang of it, it's pretty cool. They did a really good job on it. Thank you for bringing this back.
Q*Bert Rebooted is a barely playable, mobile port cash-in with no redeeming qualities. Q*Bert Rebooted was clearly mobile first, arbitrary progress gates and unlock systems are shoehorned in, options menus are hastily tacked on and controller support is sloppily implemented. Levels were designed for a touch screen, using hexagons rather than squares to create more paths around the pyramid, a design choice they completely failed to attach to any form of control method. Mouse or gamepad it didn’t matter, Q*Bert is sluggish and hard to control, if it decides to move at all. In a classic arcade game where consistent movement and score chasing are the primary methods of player engagement, the only way they could stuff up any more would be, say, not having online leaderboard support, another feat managed in this shell of a game. The music is repetitive, the sound effects annoying and the graphics uninspired, lacking any real charm. The original Q*Bert showed more character just by fuzzily swearing at every death. The classic Q*Bert is included in the package but it is botched as well, a remake rather than a direct port of the arcade code and somehow done worse. Controls are again an issue, you must use diagonal presses even though you only have four movement directions, even the Game Boy port 25 years ago let you use four directions. More time was spent on Q*Bert Rebooted coming up with zany new characters and outfits than on making a decent game, a horrid example of putting premium currency farming ahead of gaming experience. When you strip out that premium currency and instead charge five bucks for the whole package, it just becomes an embarrassing grind. This is an absolute disaster in every sense and needs to be resisted by anybody who may hold any affection for the original Q*Bert.
To the next group of people to try to redo Q*Bert-do better!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Slime Rancher | $65.5M | 137.8K | 98% | $19.99 |
| People Playground | $62.2M | 315.4K | 98% | $9.99 |