
Purple War is a classic online multiplayer RTS game. Gather resources to build base and train troops, and command your troops to take down the opponent. Intuitive and fast-paced but easy to learn, allowing players to concentrate on strategizing during intense battles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Turkish*languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Warning: it's Warcraft III: Reforged on steroids. It's fit, fast, brutal and focused on eSports. There will be three campaigns with heroes and story but don't you expect much from those. Just sit tight and learn how to manage those 100+ mouse clicks per minute.
Tried it out for a few hours when it was free and had fun. Felt like supporting and bought the early access. I feel like there is some potential here. I appreciate this game as a StarCraft 1/2 player. I would love to see you guys to keep going and to keep developing on this.
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Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been knowing this game since the playtest. I saw the improvements they made each phases, but there are still many things need to be improved. I hope to see further progresses.
Kusoge RTS game. Super fun and silly multiplayer is really smooth and feels good.
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Wow, this is really fun! Gameplay is smooth, everything is hotkey-ed as you would expect, and it plays just like WC3! Just a very fun game!
Челы хотели сделать свой маленький WarCraft 3, но не смогли сделать даже Glest. Вау. Это просто невероятно плохо.
I think the game is too green yet. It doesn't look really bad but still not good. I don't recommend to buy it yet. - IA: well, I understand that it's early access so it's understandable... - I think it's kinda crazy that a game like this doesn't have a FFA mode in the multiplayer, you can only play 1vs1 2vs2 3vs3 or 4vs4. I hope they put a FFA mode because if not... OMG! - About the campaign, I think it lacks lots of story and world building, a lot of work to be done yet. - Another thing is the maps, they are too little and they don't look like a strategy game, it almost look like a tug of war game. - About the units, the buildings, shortcuts and more... They are still a chaos and really upgradeable. Conclusion: It can become a good game but atm it's still a really green game that I don't recommend to buy unless you wanna have fun looking how the miners get crazy trying to manage which mine they have to chop (lol). UPDATE: Service ended in 2023.... Early access game on 2026? WTH
There is a lot of charm here, but also some jankiness that needs to be ironed out. However, if you're looking for RTS in this day and age, this might be worth trying. Jankiness: -Workers have large collision boxes and can get stuck between resources and other workers -Sound effects of combat is a bit rough around the edges. May get repetitive after a while -UI design is a bit dated -Can't skip dialog during campaign -Ultra widescreen plus support isn't here. Only 16:9 aspect ratio Charm: -Visual retro art style -Large scale war. I'm looking at you, Northgard and your "army" of two units -Twitchy combat, you gotta be fast with your micro-management -Resource management, but not babying your food consumption mid to late game which is literally most of our current day "RTS" game/genre There is more, but this is enough for now. If the jankiness section is a full stop for you, then I say move on. If not and you're jonesing for a RTS, Then I recommend... WarCraft 4: The Purple Haze of War.
This game seriously reminds me of my childhood. My brother and I always played RTS games against each other and I always used to lose. I convinced him to play with me after a few days of practice... Finally got my redemption thanks to Purple War!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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