
Become the right hand of the Creator in the search for lost perfection. Collect the light of billions of stars, guiding them into the heart of a black hole to find the one — Pure Idle. Technologies, production chains, and a long journey to the most beautiful star in the universe.
Modeled estimate, not a reported figure. How we estimate →
Media
About
According to legend, hidden among billions of galaxies is Pure Idle — a star of indescribable beauty. To find it, the Creator set out to gather the light of all other celestial bodies. In this cosmic idle game, it falls to you to carry out this divine design.
Dynamic gameplay: Don't just wait — act! Drag falling stars with your mouse and guide them into a black hole, turning matter into pure light energy.
Technology tree: Every discovery brings you closer to your goal and opens new horizons.
Deep strategy and synergy: Build complex production chains and uncover hidden connections between technologies. The right combination can speed your progress tenfold.
Resource gathering and management: Command cosmic flows and harvest rare resources, so your influence keeps growing even while you rest.
Automation: Set up your systems so that everything runs on its own.
Many hours of play: The path to the most beautiful star is long. Enjoy the meditative atmosphere of space and a deep sense of progression that will keep you coming back.
Pure Idle was created during a period of deep depression — not as a product, but as a lifeline. When the world felt out of reach, building small systems became the only language left — a way to bring order to something, piece by piece, with no pressure from outside.
I'm an independent developer, and this is honest, personal work — made in a genre that too often values player retention over the game itself.
If you love idle games with depth, long arcs of progression, and an experience shaped by lived feeling rather than metrics, Pure Idle may become a world you return to for a long time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Korean, Japanese, Traditional Chinese, Russian
Reviews
Might improve but right now it's very flawed. Here are some issues I have found: - The ascension prestige system is unlocked but a button that's supposed to exist to use it just doesn't appear. - The method to generate "cosmic shards" in the production system costs cosmic shards to make. I don't seem to have any way to acquire those. - The UI is weird. Some fonts are very tiny and others are very large. It's very hard to read some important numbers but if you increase the UI scale then text overlaps each other. - Overall poor documentation or assistance. I have no idea if this is true but it feels like a game designed by or with AI. The design choices are just bizarre. Also, the interface is dark and there's no brightness setting. I see some attempts to improve accessibility but as someone with vision issues I can say that it falls short on that end.
i was the first person to play this game
インクリメンタルゲームでも放置ゲームでもないです 最初は集めるだけだと思っていたら生産回路を組むゲームでした 1.回路で新しい資源を解放する 2.資源を使って無駄に細分化だけして対して効果が変わらない大量のアプグレをひたすら解放 これらの繰り返しです アプグレもタブが多く前提条件が他タブにあるため非常に手間 さすがに折れました
Le jeu a un énorme potentielle, un idle game qui sort du lot avec de nouvelles mécaniques cependant on comprend pas trop l'intérêt, ni pourquoi on joue l'arbre de compétences est aussi trop brouillon, ça manque de visibilité Pour ma part je n'ai pas du tout accroché, peut-être pas assez jouer Mais pour le prix, laissez-vous tenter
えー、インクリメンタルを求めてる人にはおすすめしません。 派手な演出もなくただただ数字が増えるだけのゲームです。星の表示もなくなるのでブラックホールを眺めるゲームとなります。 以下の内容はブラックホール眺めたい人向けに残します。 全体的に見づらく、操作性も悪い、ツリー解放の際にちょっとでもずれるとツリーを閉じてしまうので軽いストレスになります。細かい設定をいじったわけではありませんがデフォルトでこのような設定なのであんまりいじる気にもなりませんでした。 また解放する能力がほぼほぼ獲得数UPなので先に述べたように数字が増えるだけです。 増える演出も細かい数字が増えて実感できるわけでもなく、気づいたら増えてたくらいの大雑把なものです。 クリアしようとしたもののコズミックシャードなるものを作るためにコズミックシャードがいるという、”服を買う服がない”状態なのでクリアできなさそうでした。転生っぽいものがあったのでもしかしたら初期に獲得できるようになりそれで作れるようになるのかもしれませんが、代わり映えしない画面を最初からやる気にならなかったので試してはないです。 怖いもの見たさでいかがでしょうか。
505개의 개성 없는 기술을 연구하세요. > 거의 모든 기술의 옵션이 'x 자원 n배 상승' 역동적인 방치 플레이 > 전혀 역동적이지 않음, 개발자는 역동이 뭔지 잘 모르는듯 생산체인이 있기는 한데 버그가 한사발 > 지어놓은 건물을 클릭할 수 없는 버그로 업글이 불가능 한다거나 (새로 지어야함) > 업글이 안되서 그런가 건물 10개밖에 못지음 총평 업적 따는건 편해서 좋은데 게임성은 그닥, 설계하는 방치형 게임의 묘미를 원하는거면 비추천함 코스믹 샤드를 구해야 하는데 코스믹 샤드가 필요해서 진행이 안됨..
미완성 게임을 돈 주고 판매하다니.... 수많은 똥겜을 해봤지만 이건 설사보다 더하는 게임 복사 붙여넣기 스킬 트리 (개성이 전혀 없음) 특정 자원을 구할 방법이 없어서 더 이상 진행이 안된다. (미완성된 게임) 치명적인 버그 존재 (승천스킬을 해금하였으나 버튼이 나타나질 않는다.)
i was the second person to play this game
По ощущениям, автор начал делать игру сам, но в конце споткнулся и всё дальше начальной стадии делала нейронка. - Это особенно видно по меню перерождение или как-то так (эти уморительные абсолютно не подходящие стикеры - мое любимое). - Текст вылезает за края экрана - Непонятные фичи, которые должны разнообразить геймплей и усилить тебя, но непонятно почему не работают(пример: после создания перчаток и нагрудников открывается склад, я с дуру вкачал всё в str и вернуть нельзя и неполятно что вообще произошло). - Что за окно хаоса тоже непонятно. Утверждать, что всё делала нейронка не могу, но осадочное ощущение после замеченных факапов противное
Я вообще не любитель таких жанров, вот прям совсем их не признаю, но тут есть одна жирная уникальность: не надо кликать. Кликанье напрягает не в плане сложности, а в плане самого процесса. А ещё, если не надо кликать — удобно использовать тачпад. Хорошо, что установил на ноут и смог это опробовать. Но и мышкой удобно управлять, в том числе неведущей рукой. В общем, из кликера убрали кликанье — и получилась достойная игра. Попробовал обе руки поочерёдно — неплохой тренажёр для мозга. Не в плане суперсложности, а как разминка и тренировка моторики неведущей руки. Будете играть — попробуйте неведущую руку. Ну и напоследок: оформлено красиво и удобно, всё отлично видно, быстро можно сориентироваться.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| PALM BLOCKS | $438.9 | 64 | 70% | $0.49 |
| Bang Bang Fruit 3 | $438.3 | 59 | 59% | $0.99 |
| Dragon Perception | $438.3 | 59 | 27% | $0.99 |
| SokoWinter | $437.5 | 53 | 96% | $0.59 |
| Black blood | $442.1 | 57 | 65% | $0.49 |
| Nya Nya Nya Girls 2 (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ) | $442.7 | 65 | 71% | $0.99 |
Related
| Factorio | $140.6M | 232.3K | 98% | $35.00 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| Dyson Sphere Program | $56M | 83K | 97% | $15.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |